Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Dr. Zola
I’ve explored all permanent content (except Abyss) and I’m still missing half the top tier attack champions. And certainly don’t have resources to level the top defenders I do have.
C’mon bro…
Why exactly are you arguing that people CAN build a roster?
This doesn’t change the fact that good players have rosters that are top loaded and being matched with fully loaded rosters. Anyone that rushed to Paragon by funneling all resources to their top 3 champs will have this problem. Arguing that they can eventually build out their roster doesn’t change that.
So I don’t really understand your point here.
Dr. Zola
Here’s your source @DrZola
That’s a direct quote from Kabam Jax.
Essentially we’re all dealing with the same systems, issues, challenges.
Pity they’ve decided to put a timer on it., now I can’t press them repeatedly.
It's different when one says that the Gladiator circuit or Diamond/Platinum tiers is not for everyone......but failure to make everyone feel welcome while playing the Victory Track is a definite failure in my eyes
Also I am not very appreciative of Kabam's new favorite viewpoint of "players can't do everything & have to choose/prioritise stuff they want to do"
In other words, Jax’s statement should be read to say that it is true so long as you don’t add additional criteria, and then you added additional criteria, and in doing so you put words on Jax’s mouth: that everyone faces the same issues and challenges.
While agreed the mode could use some improvements to help alleviate the major troubles faced by some players as with repeated losses or constant ping pong situations in VT, I really do hope Kabam assesses the validity of some of the concerns posted. From what I have seen, it feels like the moment a player hits a losing streak, they give up and run straight for the forums to complain.
And personally I have had several frustrating moments in BGs - 20+ matches just to clear tiers in VT, having bugs/modders in the final promotion match, going on massive losing streaks to fall from Mysterium tiers down to Gamma/Arcane. It’s been gut wrenching to go through that process but I lower expectations and keep going at it
I have been through the shitters enough to say that and I hope players who come on here to complain take a step back and ask themselves if they’ve actually tried hard enough in BGs or if they’re simply expecting to clear Victory Track with the least games possible. And if your answer is still yes, you have my sympathy and I hope the new structure and matchmaking changes coming next season onwards help you out.
Making an argument based on on something that Jax didn't exactly said on something that s common knowledge, is just a mean to derail the discussion.
Every game mode should have wide appeal, but it does not need to have universal appeal. That’s too restrictive of a design requirement. That would mean a lot of the things most players want they will never get, because at least one other player won’t like it.
The idea that players can’t do everything is one of those design decisions related to this. If you’re going to try to make your game appealing to a wider audience by including more variety of content and gameplay, almost by definition you will add more things to the game than any one player is likely to be able to fully participate in. Some players want a smaller game where they can do everything, but that forces the game to target a much smaller potential audience. The game appears (and has been for some time now) to be taking the option of “something for everyone” and not “everything for someone.” Personally, I’m fine with that also. The more generally appealing the game can be for a wider audience, the longer I will have the game to play. I don’t mind someone else getting what they want if it means I continue to get what I want, even if what they want is not appealing to me. That’s a reasonable trade in my opinion.
As an example,
“under the current MMP electoral system, some of the issues and challenges include the calculation of electoral seats to fairly represent the number of votes to be allocated to the electoral areas”
Any system by default has issues and a challenges in itself and that goes without saying.
More often than not, what you said is totally right. What sets apart the better players from players who are helpless without their “perfect counter” is that one group of players will find alternatives and build their deck around that thought process so they aren’t “punished”
Take the current GC rage node for example. HT and Scorpion banned and your opponent places a Wiccan. Most will let themselves be punished. Just learnt today that Havoc handles Wiccan just as fine. Not the “perfect counter” but a very interesting counter that can only be found out through means of BGs trials and errors
My point is, what you just quoted is part of deck strategising and takes time to craft,
and about motivation, just look at the accumulative rewards you get from the mode. If it isn’t enough to motivate anyone, then boy am I glad we still aren’t in Season 1
I didn't mean to imply that every game mode should "appeal" to everyone
Appeal is a very subjective thing & obviously not all modes will appeal to all players
Eg. Arenas & Labyrinth/Abyss style content does not appeal to me but I am perfectly fine with having those modes in the game
My "not for everyone" remark was in reference to a recent comment saying that BGs are not for everyone.....that comment was apparently supposed to be a justification for current Victory track matchmaking
Now the problem with using "not for everyone" in this context is that it is also excluding those players who like playing BGs but are being pushed away due to current matchmaking & medal loss criterias in VT
BGs as a game mode appeals to such players but they aren't able to compete, thus feeling unwelcome by the game mode
The game mode is being exclusionary by a seemingly flawed design & not bcoz it doesn't appeal to a group of players
I agree with the idea that in Glad Circuit ur ranks should be the only matchmaking criteria....similar to AW rating
But I feel using the same criteria for VTs is bound to push away some players who can't keep up with the top 10%
And the "players need to prioritise what they want to play instead of being able to play everything" was in reference to Kabam's take on the situation of energy refills shortage
IMO the increase in energy consumption should've been matched by a corresponding increase in availability of energy refills
Why is it important? Because we don’t often get game team members who took the time Jax took to attempt to explain their position on BGs, which is a hot issue right now. Misquoting, misattributing or misconstruing what he said in his post and repeating that on forums isn’t constructive to what is a fairly important conversation.
Dr. Zola