**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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It doesn't make sense to me to give officers special benefits unless it is just cosmetic stuff like titles or profile pics that don't affect gameplay like getting more resources or champs or energy would. In a lot of alliances there is a huge variation in the number of people who are made officers and what they actually do. Why should people who are just arbitrarily made an officer get benefits other players don't get? There is nothing that forces officers to do extra work so you can't guarantee they will have "earned" the extra rewards you are suggesting you/they should get.
You said you weren't providing details written up now and can't really answer a lot of questions because this was just a roadmap now. Does that mean that whatever these changes you talked about are, they won't be occuring for a long time, like potentially 6 months or a year or more away?
You said a similar thing about the 7 star champions, relics and ascension (or something like that) a while ago and then unpinned the thread with all our questions and never answered any of them or even provided any more information I am aware of yourselves (we have seen a few new striker relics but you said those are only the 1st type yet haven't provided any info on what other types there will be even though many people seem disinterested in the striker ones). Will we really be getting answers to things or is this just going to be another thing that gets ignored until shortly before it is ready to launch?
Now it will be 48 hrs (or probably 44 hrs, if there is still a 4 hr matchmaking window first).
So actually 2 days (by hours) for Attack now, no matter how that crosses over any clock midnight's for people (even though that might be “portions” of 3 days worth on the calendar).
Also, someone posted on the previous page that officers will be able to pick what attackers you use along with the paths. Is there any indication of if that means it is just "informational" like battle group assignments where you can see where you are assigned but still join where you want or will they actually be allowed to force our champions into war attack preventing us from picking our own if we think someone else is better to use or need someone for other content?
As for the AW planner, Idk, but top tier alliances would probably enjoy that because then they have an in-game way to do what they were doing anyways. I do hope it just serves as a plan and not force you to do it because then some salty officer who wants to screw over their alliance can assign everyone groot for attack in war and then leave.
The only thing is, this necessitates the need for mastery decks (kind of like in BGs). Is there a plan like this for war? @Kabam Miike @Kabam Jax
You keep saying this is a game and is meant to be fun. This is true and people need to continue to view it as a such.
However first and foremost this is primarily a business. The goal of Kabaam is primarily to be profitable and sustainable. That is the way the world works.
Prime example Disneyland Happiest place on earth and meant to be fun but at the end of the day it comes down to the almighty dollar.
No judgement because as I said this is how things work.
Which leads into and adds to my other point regarding statements of transparency.
When drastic changes are made to the way AI interacts as well as game speed variations and decreased chances to parry, dex etc
Wouldn’t transparency mean that these changes are communicated?
Example: in this update defenders AI now can special intercept you.
If changes are made that increase profit or meet financial goals for the company that is absolutely fine because this is a business but I feel the transparency you guys mention is sorely lacking.
Which circles back to the first point …these hidden changes can make the game very very frustrating…not fun.