Fix Battlegrounds in three easy steps (that we can argue about until the end of time)

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Comments

  • CoppinCoppin Member Posts: 2,601 ★★★★★
    Stature said:

    I must have misread all the posts which went "Why am I getting matched with a team with r4s when I have only 1/2/3 of those". Removing UC/Cav will not make progress any easier. Only way you are going to get easier progress is by getting matched with them - that is what most of the complaints were about, that a weaker team climbed above them without facing them (the qualifier is important). In a TB/Paragon only format, BG progress can only be harder. I don't understand why you think it'll work.
    We are not getting matched with them, and u accused me of wanting to use them as stepping stones; but we are not getting matched with them.
    Gating game modes has been done before why would this be an exception?...
    It was done in Arenas, events, content, incursions... Why wouldn't it work in this format?...
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    Arenas aren't separated. Events and content are not PVP with Matchmaking needs. Incursions aren't even the same.
  • CoppinCoppin Member Posts: 2,601 ★★★★★

    Right. Because we all support our thoughts here based on insider data.
    Your opinion is no more supported than my own based on that argument.
    Its an opinion based on personal experience, has a lot more weight than the assumption of number of players playing at the same time ...
  • CoppinCoppin Member Posts: 2,601 ★★★★★

    Arenas aren't separated. Events and content are not PVP with Matchmaking needs. Incursions aren't even the same.

    1- Arenas are not gated but they gate the champs u can use... Also yeah this is unfair for lower accounts cause even getting a 4* or a 5* depends on the roster size to actually grind
    2- Events and content have been gated before where u needed at least 1 6* to be able to finish a path, right now SQ and Events are soft gated.. kinda based on difficulty
    3- U don't get to use the competitiveness of PVP to fit your narrative.. if its competitive its everyone against everyone .... There is no such thing as a good competitive experience.
    4- Incursion were gated as to roster too ..

    So gating BGs is not as crazy as you make it sound
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    Coppin said:

    Its an opinion based on personal experience, has a lot more weight than the assumption of number of players playing at the same time ...
    Hmm....so your personal experience is a statement to what the entire system is capable of doing? That's interesting.
  • StatureStature Member Posts: 474 ★★★
    Coppin said:

    We are not getting matched with them, and u accused me of wanting to use them as stepping stones; but we are not getting matched with them.
    Gating game modes has been done before why would this be an exception?...
    It was done in Arenas, events, content, incursions... Why wouldn't it work in this format?...
    Because none of those modes need another player on the opposite side. I thought that was obvious. That was the reason solo incursions were launched.

    You are not getting matched with them, isn't that the source of the complaints? If you remove them you are still left with a system where you have the same matches you've had so far - probably harder since you won't even get the occasional matches that you probably get now.

    I want to clarify that by you, I don't mean Coppin - who is probably very good at the game, can take on most TB/Paragons and will probably enjoy a TB/Paragon exclusive BG - but the smaller TB/Paragon accounts who have been complaining the most. I can guarantee that they would not enjoy being repeatedly pummeled by the likes of you and will in a few seasons decide the mode is not worth it. Unless the rewards were so high that being in the lower tiers and getting smashed a few times every couple of days will help them progress in other modes.

    BG as mode, unlike Arena and all the other modes you mentioned, needs someone to lose in every game. No one is losing when you are winning an Arena round or SQ or Incursions. That lower tier which loses more often than wins needs some incentive to keep playing. "They should know it will suck for them" is not a great motivator.
  • CoppinCoppin Member Posts: 2,601 ★★★★★

    Hmm....so your personal experience is a statement to what the entire system is capable of doing? That's interesting.
    So many twists and turns trying to be smart...
    My experience was an answer to your empty assumption wasn't it?.. its funny how i manage to answer your post; but you only nit pick parts or try to twist it or use semantics to fit your argument...
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    Let's look at this logically.
    Let's say the system has...oh, I don't know....50k Players competing in a Season.
    It's hard to say how many are TB and Paragon, which is probably lower than 50%, but let's say 50%. Even split. 25k in one, 25k in the other.
    We're not considering Alts because one Account is being used at any time, unless Uri Geller is competing.
    25k that are running BGs in each BG. Factor in the Brackets for the VT, and the GC. That's a number, with multiple Tiers each. You have to Match Players within due time within each of them.
    Not to mention timing. It's in real time, so those Players have to be active at the same times, dependent on how active they are in BGs. Some play hard, some occasionally.
    You also have to factor in time zones and scheduling.
    Tell me again how you can successfully run Matches that don't have irritating wait times with those numbers and factors. I'm dying to know.
  • CoppinCoppin Member Posts: 2,601 ★★★★★

    Let's look at this logically.
    Let's say the system has...oh, I don't know....50k Players competing in a Season.
    It's hard to say how many are TB and Paragon, which is probably lower than 50%, but let's say 50%. Even split. 25k in one, 25k in the other.
    We're not considering Alts because one Account is being used at any time, unless Uri Geller is competing.
    25k that are running BGs in each BG. Factor in the Brackets for the VT, and the GC. That's a number, with multiple Tiers each. You have to Match Players within due time within each of them.
    Not to mention timing. It's in real time, so those Players have to be active at the same times, dependent on how active they are in BGs. Some play hard, some occasionally.
    You also have to factor in time zones and scheduling.
    Tell me again how you can successfully run Matches that don't have irritating wait times with those numbers and factors. I'm dying to know.

    Oh mr GroundedWisdom.. you are not so smart.. why do you have to factor in time zones when this is a game pretty much running 24/7 around the world?.. That shouldnt even be a factor.. when I'm taking my 8hs of sleep in the US someone in Japan is playing...
    Also assuming a low number such as 50k for a multi million dollar company.. not even counting the hundred of thousands of f2p players...
    Well big deal lets say you are right... The 15-20 seconds it takes to find a match would take 30.. woah big deal ..
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    Coppin said:

    Oh mr GroundedWisdom.. you are not so smart.. why do you have to factor in time zones when this is a game pretty much running 24/7 around the world?.. That shouldnt even be a factor.. when I'm taking my 8hs of sleep in the US someone in Japan is playing...
    Also assuming a low number such as 50k for a multi million dollar company.. not even counting the hundred of thousands of f2p players...
    Well big deal lets say you are right... The 15-20 seconds it takes to find a match would take 30.. woah big deal ..
    Why doesn't that factor in? Lol.
    It's not just you playing. Someone needs to be looking at the same time as you. I'm pretty sure that is affected by how many people are playing at the same time.
  • CoppinCoppin Member Posts: 2,601 ★★★★★

    Why doesn't that factor in? Lol.
    It's not just you playing. Someone needs to be looking at the same time as you. I'm pretty sure that is affected by how many people are playing at the same time.
    Why would u factor it something that is already factored?... The game runs 24/7 for everyone in the world.. how are people in a different time zone a variable?...
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    Coppin said:

    Why would u factor it something that is already factored?... The game runs 24/7 for everyone in the world.. how are people in a different time zone a variable?...
    Do people not have to be on at the same time to match?
  • Monk1Monk1 Member Posts: 763 ★★★★
    Well I’ve done maybe 100 matches tho season.. 95% matched paragon (not an issue) so not sure y separate BG would fail..

    If anything it should be easier as can remove all background logic, might easy some space on sever and improve general issues with game
  • CoppinCoppin Member Posts: 2,601 ★★★★★

    Do people not have to be on at the same time to match?
    Like i said only pick the point that u can actually have some kind of argument to be tedious..
    Yes they do.. now are they not?... Why would u factor in a timezone when its obvious someone will be playing on at the same time?... Do people all sleep at the same time?.. is there a black out time?...If someone doesnt match with me specifically they wont find a match?.. If for some reason I play at a time i am usually sleeping will the system assume that i should be asleep and not give me a match?...
    I repeat the game runs 24/7 around the world .. its not a variable to factor in.. its a constant.
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    Coppin said:

    Like i said only pick the point that u can actually have some kind of argument to be tedious..
    Yes they do.. now are they not?... Why would u factor in a timezone when its obvious someone will be playing on at the same time?... Do people all sleep at the same time?.. is there a black out time?...If someone doesnt match with me specifically they wont find a match?.. If for some reason I play at a time i am usually sleeping will the system assume that i should be asleep and not give me a match?...
    I repeat the game runs 24/7 around the world .. its not a variable to factor in.. its a constant.
    You're really not getting it, are you?
    Yes, the game runs 24/7. One of the things that makes BGs possible is the fact that people match from all over the world, at all different times.
    We're not playing separated by demographics.
    Hence, if people are not on, that affects who is available to Matchmake at the same time, as well as reduced numbers from a different system than UC/Cav.
  • CoppinCoppin Member Posts: 2,601 ★★★★★

    You're really not getting it, are you?
    Yes, the game runs 24/7. One of the things that makes BGs possible is the fact that people match from all over the world, at all different times.
    We're not playing separated by demographics.
    Hence, if people are not on, that affects who is available to Matchmake at the same time, as well as reduced numbers from a different system than UC/Cav.
    And what part of UC and Cavs and TB and Paragons are already matching each other do u not get?... The match making system is already pairing them.. hence the feeling that Cavs and UC got it easy...
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    Coppin said:

    And what part of UC and Cavs and TB and Paragons are already matching each other do u not get?... The match making system is already pairing them.. hence the feeling that Cavs and UC got it easy...
    The system is matching Players with a range in the VT. That range isn't specifically bound by Titles. That's also not taking place in the GC as far as I can tell.
  • CoppinCoppin Member Posts: 2,601 ★★★★★
    edited March 2023

    The system is matching Players with a range in the VT. That range isn't specifically bound by Titles. That's also not taking place in the GC as far as I can tell.
    🤣🤣🤣
    Lets see how matchmaking is working:
    1st Priority find similar strength (related to progression but i see i could leave a door open to nit pick... )
    2nd priority: find someone within the same tier, its 2nd because u could play someone in bronze 1 being in silver 3 and so on..
    Also your GC statement is false... It will make u play someone within the streghth and tier; thats cause its constantly updating... I played many Gamma 1 and 2 and Quantum 2 and 3 being in Arcane...and it was all similar strength rosters...
    Now With all this 1st and 2nd priority not once i had a hard time to find a match; but apparently to u.. it would make finding a match really hard...
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★

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  • phillgreenphillgreen Member Posts: 4,537 ★★★★★
    I agree with @DrZola, I was happy to see the thread moved but had a nagging feeling that moving it to a more accessed area meant more chance of a complete derailment.
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  • zaspacerzaspacer Member Posts: 116
    DNA3000 said:


    In my opinion, the Battlegrounds game mode has three primary issues that I believe represent the majority of objections for the design of BG...
    I'm going to tackle all three in one overarching set of suggestions.

    @DNA3000

    Hi DNA3000,

    I suggest you incorporate into your research and modeling, the consideration of how Blizzard's video game Hearthstone has incorporated their sister mode to MCOC's Battlegrounds, called "Ranked".

    They have been using their "Ranked" system since 2013. Including a major change that occurred in April 1st 2020.

    A breakdown of their current system can be read at the hearthstone.fandom wiki. And their page for "Ranked" also includes a link to the archive for the system(s) they used from 2013-2020.

    It also includes details for 14 patch notes and the key changes that occurred to the mode over the course of time.

    If it would make it easier, I can copy-and-pate those wiki pages onto this thread, or another, at your request. Also, if any of the Hearthstone jargon or other context becomes an issue, please let me know and I will try to address. I have not played Hearthstone for years now, but I should still be pretty familiar with their setup and be able to acclimate any changes fairly well.

    Thank you for your time, consideration, and ongoing efforts to help develop and improve the game and the community.
  • DNA3000DNA3000 Member, Guardian Posts: 20,726 Guardian

    Let's look at this logically.
    Let's say the system has...oh, I don't know....50k Players competing in a Season.
    It's hard to say how many are TB and Paragon, which is probably lower than 50%, but let's say 50%. Even split. 25k in one, 25k in the other.
    We're not considering Alts because one Account is being used at any time, unless Uri Geller is competing.
    25k that are running BGs in each BG. Factor in the Brackets for the VT, and the GC. That's a number, with multiple Tiers each. You have to Match Players within due time within each of them.
    Not to mention timing. It's in real time, so those Players have to be active at the same times, dependent on how active they are in BGs. Some play hard, some occasionally.
    You also have to factor in time zones and scheduling.
    Tell me again how you can successfully run Matches that don't have irritating wait times with those numbers and factors. I'm dying to know.

    Logically, the answer would be to ensure that the match making system had the minimum number of restrictions on who could match against who, because the more restrictions you place, the more people you eliminate from competing with each other, the more likely it is that someone will fail to get a match in a reasonable amount of time.

    The *minimum* match restriction would be to match opponents of roughly equal strength, where strength was defined to be their relative ability to win against comparable competition. All other match restrictions would be a luxury, that someone would have to justify given the potential turnstile match rate penalty those additional restrictions would impose.

    This would seem to be a strong argument for ensuring that Paragons and TBs are not restricted to only matching with each other.
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    DNA3000 said:

    Logically, the answer would be to ensure that the match making system had the minimum number of restrictions on who could match against who, because the more restrictions you place, the more people you eliminate from competing with each other, the more likely it is that someone will fail to get a match in a reasonable amount of time.

    The *minimum* match restriction would be to match opponents of roughly equal strength, where strength was defined to be their relative ability to win against comparable competition. All other match restrictions would be a luxury, that someone would have to justify given the potential turnstile match rate penalty those additional restrictions would impose.

    This would seem to be a strong argument for ensuring that Paragons and TBs are not restricted to only matching with each other.
    Nor have I argued for that as a base. I simply stated there needs to be some kind of kicker to the process until such metric reflects equal strength. Otherwise, it's just a losing start at the expense of the lowest demographic, and you're scarce to have them motivated to play. Which I'm sure is fine, and in some cases the objective of, some people in the discussion. I'm not so quick to accept that.
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