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"Parry"
Tinklestinkie
Member Posts: 102
I'm sure this has been brought up enough, but maybe not enough as I just finished playing M.O.D.O.K. master mode and it says "Parry" but no stun occurs. It used to happen once in a while and I would just adapt, but with the 1st right path on act 2 / 2 it's almost every fight (whole map not just that path).
Most recent (before I put the phone down) happened with ghost rider 4* 4/5 fighting Yondu. 3 successful parries in a row and he kept on going.
Galaxy s7 edge latest updates.
I'm not here to recline in the complaining comfy seat on the band wagon. But the current significance of this bug is pretty high due to the current frequency and I like everyone else relies on parry pretty heavily.
P.S. To offset the negative-- thanks for everything else such as the great events and more accessible T4's + that great summoner's choice 4* crystal
Most recent (before I put the phone down) happened with ghost rider 4* 4/5 fighting Yondu. 3 successful parries in a row and he kept on going.
Galaxy s7 edge latest updates.
I'm not here to recline in the complaining comfy seat on the band wagon. But the current significance of this bug is pretty high due to the current frequency and I like everyone else relies on parry pretty heavily.
P.S. To offset the negative-- thanks for everything else such as the great events and more accessible T4's + that great summoner's choice 4* crystal
2
Comments
As for Yondu, his light attacks are considered as projectiles and therefore cannot be parried. Which is kind of a unique niche thing for Yondu. However, being projectiles, his light attacks have a 100% to miss a sig 99 OG Daredevil.
Makes sense regarding yondu I guess, but the same phenomena happened with Kamila/venom/voodoo and one more I can't recollect. Lastily, why would the "parry" still be displayed on the screen if it's projectile associated.
https://forums.playcontestofchampions.com/en/discussion/5359/yondu-ignores-parry-not-a-bug
Wasn't fighting modok. This was heavily occurring in ACT 2
Thanks for that resolution/explanation. Still doesn't explain the others who didn't have stun immunities.
Let me rephrase, the projectile CAN be parried, but it doesn't inflict a stun.
Parry just means that the timing of your block is near perfect. Whether it induces a stun or not depends on whether that ability is reduced by ability accuracy reduction, or whether or not the attack is a projectile.
Most of the time you evade Ironman's SP1, right? But if you time a block perfectly, you will find that the "Parry" status actually appears when u block his SP1. I did it a few times by accident.