Is Halls of Healing the compromise?

This post doesn’t go against any terms of the forums, it’s an idea I’ve not yet seen, and maybe the feedback could be helpful!
I wonder with the changes to revive farming, instead of this daily quest, which doesn’t sound too great, could halls of healing be the daily quest instead?
That guarantees a couple of revives, and health potions along the way.
I actually think in the current meta of the game, it actually needs a tune up, because honestly 325 health for a 6* champion just doesn’t seem logical in any way, maybe the potions along the lines could be level 3 minimum, and a greater difficulty added for paragon, as it took a lot to get to that.
Maybe potions could be changed to a % as the current revives are, which also seems more logical?
Anyway, what’s the feedback on this idea, would this be a better alternative to the new daily quest which will be added?
I wonder with the changes to revive farming, instead of this daily quest, which doesn’t sound too great, could halls of healing be the daily quest instead?
That guarantees a couple of revives, and health potions along the way.
I actually think in the current meta of the game, it actually needs a tune up, because honestly 325 health for a 6* champion just doesn’t seem logical in any way, maybe the potions along the lines could be level 3 minimum, and a greater difficulty added for paragon, as it took a lot to get to that.
Maybe potions could be changed to a % as the current revives are, which also seems more logical?
Anyway, what’s the feedback on this idea, would this be a better alternative to the new daily quest which will be added?
Post edited by Kabam Spice on
8
Comments
Percentage based potions hurt anyone who isn’t at the top progression tier, and they would be priced to be future-proof as rosters progress and HP pools grow.
And it's damn time we get percentage based health pots with 6* health pools reaching 50k - 70k...
Not to mention we are getting 7* champs really soon
Yes, I too love spending 100+ units to heal up my 6* r4 champions to full.
Seriously, we need % based health potions or an overhaul to how much health potions give. We can't even acquire level 6 potions through normal means while health pools of some champions look like this unboosted.
Rank 5 Rintrah with a 20% champion boost and a 20% HP boost has over 100,000 HP. Survey the landscape here…do you really think they’ll let you heal 80,000 HP for 100 units?
They want the game harder and want to force you to buy resources more often. Certain content is designed specifically to drain units.
Zone 25 6* AG is their perfect world. You can’t farm incursion revives. You have to buy them. Getting to Zone 25 is nearly impossible without buying them.
Any compromise we land at will still be a scenario in which we have less revives and have to buy revives more often. Kabam won’t back off that one.
And it stinks. Stinks for content going forward and stinks that everyone that has yet to do the content now has a harder path than their peers that already completed it.
So from that perspective, yes - I'd thought the same thing myself.
If it ran everyday, that would probably provide more revives than Kabam wants to gives us.
If it alternated with Halls of Glory (the Iso quest) that might be equitable.
AQ tickets
AQ map redesign
Loyalty changes (before 1 loyalty revives)
Monthly EQ redesign (harder difficulty, same rewards)
Or the ever-slowing drip of story/permanent content (act 7 was 5 months per chapter even with variant content sprinkled in. We’re going on 7 now)