So I made a voice controller for MCOC for the disabled
Blizzard25
Member Posts: 67 ★★
The only problem is, Kabam you have to enable Accessibility Services for it to actually work. I have another version running an adb shell that works but that's not realistic. Any chance you want to add this service to your code to allow potentially disabled people to play your game with their voice? You don't even need to add my code to yours, mine will run over top of the app. All you have to do is enable the service to run.
Long story short, this is just a controller that simulates motions on your screen. Ex. saying "swipe left" would simulate a swipe left action on your screen (so in MCOC, dexing/swiping backward) and so on. You can add any number of commands that you want. It may not seem like something that should be added, but accessibility services were designed with this use case in mind, helping the handicapped use things on their devices they otherwise couldn't.
Couple of screenshots to show you there's nothing nefarious in terms of permissions being required and that it is actually an accessibility service.
Long story short, this is just a controller that simulates motions on your screen. Ex. saying "swipe left" would simulate a swipe left action on your screen (so in MCOC, dexing/swiping backward) and so on. You can add any number of commands that you want. It may not seem like something that should be added, but accessibility services were designed with this use case in mind, helping the handicapped use things on their devices they otherwise couldn't.
Couple of screenshots to show you there's nothing nefarious in terms of permissions being required and that it is actually an accessibility service.
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Comments
If they could enable this in such a way that they could somehow enable all accessibility services that "look like" actual accessibility services, that *might* be something they'd consider. Is there such a way to apply some sort of more generic safety limits around this?