Battlegrounds match making
Charliejiggens
Member Posts: 596 ★★★
How is this a fare match up my base team rating is below 700k and im onoy uncollected keep getting matched witb people like this absoute joke
Post edited by Kabam Jax on
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Battlegrounds is a competition, not normal content. Single player content is designed to be challenging but doable to the players the content targets. But Battlegrounds is a player vs player competition. The intent is for stronger players to rise and weaker players to fall. You are currently in Platinum 2. That is more than half way through the Victory track. Do you believe that you are stronger than more than half the participants of Battlegrounds?
Players think they are entitled to go all the way through the Victory tracks and reach GC. But they aren't. GC is intended for the strongest players, and VT is the path you take to reach it. And for those players who are not as strong as the strongest players, the VT offers sizeable rewards for progressing as far as they can progress. Which should be, all things being equal, roughly as far as they are strong.
In a race, the fastest runner wins. We don't give the slower runners a head start to make it fair. You aren't going to beat Usain Bolt, because you aren't faster than Usain Bolt.
The problem is Kabam let weaker players shoot through VT when they were matching by roster or deck criteria, and now players think that's how it is supposed to be. As if there's supposed to be equal representation between UC players and Paragon players in GC. There isn't. GC is supposed to have the strongest players. If you can't beat their roster, you can't beat them. Vibranium is supposed to have the next strongest players, and Plantium is supposed to have the next strongest players.
Ultimately, the problem is not that you are getting stuck in Platinum 2. The problem is that you even got there in the first place, because the game still leans a bit on roster matching, and now you think you deserve even more than that. It isn't going to get better. It is actually going to get harder, as roster matching gets phased out.
One of only two things are going to happen next. One: players accept this and move on. Two: players get disgruntled and decide to boycott the game mode and force changes. If that happens, the change that will happen is UC players will get segregated into their own little division of BG, isolated from everyone else and with severely nerfed rewards. Because they aren't going to get the same rewards for wrestling in the kiddie pool. They are going to be free of ever matching against higher stronger rosters, and no matter how skilled they are they will continue to be forced to beat up weaker players over and over again and get teeny tiny UC-caliber rewards until they rank up roster and graduate to the higher divisions where it will be "fair" to allow them to fight stronger players for higher rewards.
I personally think it would be better for everyone in the long run if they all fight in the same pool of players. There's at least a chance for players like you to advance much farther than your roster and progress would suggest. But if BG eventually devolves into a segregated competition, the lower progress players will have no one to blame but themselves.
Many players mistakenly believe that BG is not a mode that is meant to provide roster weighted results. My guess is that "roster overmatched" players will quit the mode.
I'm now running into my weaker roster opponents just conceding matches or conceding during or following the first fight. I track my BG fight data, and my last 6 opponents (in a run of 37 matches) who had weaker roster than me conceded before the first fight (4) or after the first fight (2).
Maybe they're just using Victory Shields and quitting vs. bad roster matchups. But at a 1:6 ratio to get "good roster matchups" (IF they even win that one) that would make each win cost 540 Units. Which seems iffy to be a thing. Maybe they're just burning Energy to farm BG events. But at that 1:6 ratio, that would be 90 energy for a potential win. So I'm guessing they're just farming the "complete 3 matches" Event. Dunno. I don't have better data to analyze. I don't think they would need to nerf the rewards. They can just set the prices in the BG store by Progression Title.
I also don't think it's just UC players who will quit though. I am Thronebreaker and I think most players would quit at my Progression level for the matchups I'm seeing.
I've played 80 matches. 75% of my matchups (60) were vs. higher level accounts than me. I won 100% of my matches that were vs. my roster level (6 matches) or below my roster (14 matches).
I am personally currently fine with those numbers and my progression and BG play experience. But I am not a normal player. And my experience and interactions with others seems to indicate most players would melt down with those types of results. MCOC just isn't that kind of game, and most MCOC players don't deal well with (1) disgrace and failure, (2) unreliable and poor rewards, and then (3) getting emoji trolled.
The "ducks unlimited" model needs ducks. Otherwise it's hunters unlimited. And that doesn't work very long before hunters eat themselves up.
You need F2P players to feed to spenders. Otherwise you lose the numbers for faster/better matchmaking, and you also just set hunters to eat each other and push each successive low tier of hunter up the ladder to be cannibalized and then quit too.
Any player complaining of roster mismatches is a duck. They feed the hunters. You don't have to change the mode to address their complaint. But you probably need to change the mode to add something else, something hunters don't care about, that motivates the duck to keep playing. Even just upping the rewards for the BG Solo Event if that gets them playing more. Keep the ducks playing, to keep feeding the hunters, to keep the mode running, to keep spending on the mode going. That or start coding for Arena Style AI opponents.
Almost all PvP fighting games rely on critical mass of player numbers to get timely, quality matchmaking. You gotta build the ecosystem to support that. If players are gonna quit the mode anyway, it's actually to their ADVANTAGE to get the rewards at their Progression Title nerfed.
For most players, MCOC is a zero sum game. Value is relative to what other players have and get. For zero sum game players, any mode a player does not use, they would want to be garbage rewards, so that they don't have to worry about their not playing the mode.
If you don't want to accept the facts, you should take a break and wait for next season.
Good Luck!
You don't belong there. Just take the free rewards along the way and be thankful.
4 matches vs similar accounts as mine
2 Cavs who wasted our time trying to beat me
6 forfeits
With how difficult it was to get here, I don't feel bad at all for crushing so many accounts that have no business in the highest tiers of the VT.
It is the VT that is the abberation, not GC. GC is a pure, mathematically proper, competition. Driven by ELO, winners move up and losers move down the end. VT is an attempt to allow for more casual players to participate to some extent without being exposed to the full effects of genuine competition and with the ability to gain significant rewards from participation. But it must balance those properties with its other function, which is to gateway the Gladiator Circuit. Players must eventually sort themselves out into the stronger competitors who will enter GC, and the weaker players who won't.
But only up to a point. If the VT starts weighted more heavily towards participation than competition, it must eventually transition to being weighted more towards competition than participation, because it eventually leads to the GC which is purely competitive and offers essentially no rewards for participation. At some point, players must accept that in a competitive mode, they will often lose, and their rewards will come from their competitive strength, not A-for-effort.
If the mode can't survive unless it bribes players for participation all the way up to GC and beyond, then our playerbase doesn't deserve a PvP mode, because it doesn't have a critical mass of players who actually want to compete. If BG is just going to become another arena, we already have an arena. The development resources would be better spent on something the playerbase can handle.