Thoughts on Cassie/ Ant-Man future rebalancing
Shadowstrike
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https://forums.playcontestofchampions.com/en/discussion/337614/cassie-lang-and-ant-man-future-balancing-updates#latest
So no changes to Cassie and they're going to address the bugs that have been affecting Ant-Man future since his release as well as tweak the existing kit to optimize his performance.
No other Buffs/ Reworks announced.
Thoughts?
So no changes to Cassie and they're going to address the bugs that have been affecting Ant-Man future since his release as well as tweak the existing kit to optimize his performance.
No other Buffs/ Reworks announced.
Thoughts?
0
Comments
Sounds like a cover up for lack of buff if you ask me
We as the community often complain kabam don’t test things enough, we can’t have it both ways when they decide to test things more.
About FAM, it’s is good that team understands his problems, waiting to see bug fixes.
About this program, it’s bad, that there is no news about old champs buffs. There are many unplayable champs in the game at the moment, and I don’t really understand why nobody receives a buff. I think it’s weird, when company think they can produce a bad product and then fix it in 6 months or more and it counts as a buff program.
The balancing program is supposed to allow them to evaluate a champ when the champ is working as intended. He's not working as intended. Reality is that he should have been tested more before release, then the second complaint wouldn't happen.
Bugs do happen, and they suck. But when they happen, you’ve got to ask what the best thing to do about it is.
This bug fix will buff future ant man on defence. Let’s say that hypothetically, this buff makes him horrific to deal with on defence.
Would you rather Kabam pump it live to the game this second, so you dealing with him in war next war, or the next BG match you face him he kicks your butt and costs you resources, costs you in important BG game, or an important war?
Of course, the easiest answer is “well it should have been fixed before”. But it wasn’t. And I think a lot of people could take a second to appreciate the complexities of champ design, and the man hours available to the team.
This bug is pretty small on the whole, I saw people in the CCP respond to this saying “really?” in response to finding out about it. People who have used high ranked Ant Man’s (men?) in high tier war.
So if some players haven’t spotted it after Ant Man has been out for months, just take a second to think about how difficult it would have been to spot for a few people in a team, furiously working to make sure the champion isn’t broken in a million other ways, in a million other interactions with champions, nodes, synergies etc.
I know it’s really easy to spot the one bug that snuck through and say it should have been fixed before, but you don’t see the hundreds of bugs fixed during his design and testing phase.
So overall, try and be a little more understanding of this complex game we have. And try and appreciate them dealing with one small bug that will make him more difficult to fight by testing it on a beta first. I think it’s a good precedent to set going forward.
Looking at the support side of things, for a company that wants you on their game 24/7 and spending $$$ if they can make you, they can be very unresponsive at times. I've worked with small businesses that can offer 24/7 support if their product is advertised as 24/7 globally distributed.
Back to FAM, in a vacuum, FAM bugs could be considered minor and even in the context of the game as a whole, it's probably still minor. But if you look at Kabam's track record, when have they released anything that is devoid of bugs? e.g. objectives not counting; getting locked out of side quests; incorrect drop rates on crystals; poorly implemented AW nodes; BG nodes or the myriad of BG disconnection issues. I could go on.
So, if we have people telling Kabam that it's ok for us to expect bugs, then we can expect it to get worse.