**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Human Torch
Cosmos_2002
Posts: 137 ★
Class : Science ?
Normal crit rate, low base attack; medium base health, low crit damage
When struck by attacks that make contact
Upto 21% chance based on stored power to incinerate the opponent. Dealing 50% attack rating over 5 seconds. Max 1 stack
Critical hits : Deal additional 25% direct energy damage. This damage increases by 25% for every incinerate on the opponent.
SP1: Incinerate 80% attack rating over 8 seconds.
SP2 : Upto 2 stacks of incinerate each dealing 60% attack rating over 12 seconds.
SP3: Incinerate dealing 150% attack rating over 15 seconds.
Heavy attack: Refreshes any active incinerate. Cool down: 15 seconds
Signature Ability
Each of the following combos has a fixed 75% chance to place an incinerate on the opponent dealing (600% )attack rating over 60 seconds
5 got combo ending with a medium
4 hit combo ending with a medium
5 hit combo ending with light
4 hit combo ending with light
So up to 4 incinerates can be gained in total.
Each has a cool down time of 90 seconds.
Human torch relies on getting incinerates to increase his crit damage.
He can deal some pretty badass damage.
Thoughts ?
Normal crit rate, low base attack; medium base health, low crit damage
When struck by attacks that make contact
Upto 21% chance based on stored power to incinerate the opponent. Dealing 50% attack rating over 5 seconds. Max 1 stack
Critical hits : Deal additional 25% direct energy damage. This damage increases by 25% for every incinerate on the opponent.
SP1: Incinerate 80% attack rating over 8 seconds.
SP2 : Upto 2 stacks of incinerate each dealing 60% attack rating over 12 seconds.
SP3: Incinerate dealing 150% attack rating over 15 seconds.
Heavy attack: Refreshes any active incinerate. Cool down: 15 seconds
Signature Ability
Each of the following combos has a fixed 75% chance to place an incinerate on the opponent dealing (600% )attack rating over 60 seconds
5 got combo ending with a medium
4 hit combo ending with a medium
5 hit combo ending with light
4 hit combo ending with light
So up to 4 incinerates can be gained in total.
Each has a cool down time of 90 seconds.
Human torch relies on getting incinerates to increase his crit damage.
He can deal some pretty badass damage.
Thoughts ?
2
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