Battlegrounds match making
Charliejiggens
Member Posts: 595 ★★★
My base team rwting is below 800k so why am i constantly getting matched with these accounts
2
Comments
Why should I be punished for saving last season’s BG trophies and 21,000 units to blow my roster TF out for July 4?
I enjoy getting a return on my investment. In this case, the return is that I still win even after the “game” misses 3 parries.
And to use the next person's pics as example, so should those ppl with low 3k rated champs be able to get to and earn Gladiator Circuit rewards because they should only be matched against others with same low rated champs ?
And again, the "noob" has a "noob" store. The only thing they are getting is more tokens. If they get to GC and kabam sends them a lot of high tier stuff that could be a perceived issue. A simple solution is to tier the rewards for GC season placement to their progression.
I'm not pretending to have all the answers, I'm pointing out that I want to compete, not just coast through because of a bad system. I'm willing to bet OP feels the same way. Competition at any level is better than what currently exists in plat
I literally just made Platinum a couple of days ago - making progress in Gold is hard!
Secondly, Kabam has NEVER said that all players will be able to progress equally despite roster, in fact, they said quite the opposite awhile back (before some matchmaking changes a few season ago) when they said playera would be more motivated to develop their rosters.
The main points of your argument are completely fabricated untruths.
Just got matched with this profile in Platinum 1 and I really don't get how he made it there with a deck of all 4*s 🤢
In addition, the weak teams should always compete against each other in cup games so that they have a realistic chance of reaching the final.
Anything else would be unfair.
ps.: But understand the frustration due to the high accs that only stay with the lows for point farming.
If we're all competing for "the same rewards", something seems off if an account with all 4* in their deck can get the same stuff paragons are, regardless of how "matched' their battles might be on paper that got them into Platinum (or whatever level).
Or,is the real differentiation that they are getting the same amount of Battle Chips, but can only spend them on lesser items? I'm really not sure how that works, but I thought the store offered the same items for everyone and maybe that's where I'm wrong/confused? However, if that 4* account is able to get just as many 6* generic sig stones and T3A/T6CC, then that doesn't make sense, no matter who they are fighting to work their way up.
The people at the bottom would be the weakest competitors and the people at the top would be the strongest, which is what any sane competition seeks to do. If you're climbing the ladder of competition you should see weak competition, then stronger competition, then even stronger competition. Instead, low progress players see this:
The game protects them from seeing stronger competition until about Platinum 3 or so, so that when that protection disappears the difficulty curve jumps up to where it would have been without those protections. They see a sudden discontinuity in difficulty. But that discontinuity is not unfair to them, rather the opposite:
All of this is extra rewards lower progress players are getting for wins they would most likely not have gotten had they were required to face the fair and proper difficulty curve, which is the first one above. They are handed those wins specifically to allow them to participate at a much higher level than they would otherwise be able to, to encourage participation.
High roster players, meanwhile, face the opposite difficulty curve. Actually, not even the opposite, but a completely degenerate one:
Because they are required to face the highest roster strengths right from the start, their average difficulty per match starts off extremely high and stays there until about Platinum 3. When roster matching disappears, their average statistical match up drops in difficulty, because the aveerage player in P3 is weaker than what they've been facing all along. It remains so until they reach GC, whereupon ratings matching takes over and they then rise to their specific level of competitive strength - which is what is supposed to happen in the first place.
No one is entitled to get matches "at their level." Competitions match competitors by their competitive strength, which is itself measured by wins and losses. If you win you move up, if you lose you move down. That's how the GC works, and that's how most open style competitions work. The VT doesn't work like that because the VT is designed to offer *advantages* to lower roster players. What some low roster players see as "fair" is actually an artificial temporary benefit being given to them to allow them to participate without having to face the correct level of competition within their VT tier. But once they progress past a certain point (P3, more or less), the have to face the average competition in their tier just like everyone else. If they are seeing a dramatic jump in difficulty, that's only because they were given an artificial protection from escalating difficulty in the first place. The longer they are protected from fair competition, the higher the jump gets when they eventually have to face it.
And "fair" in a competition is: you have to face everyone else. Fair is not "you get to pick who you face" no matter how much some people think that's what's fair. You do not get to dictate what subset of the playerbase you think is fair. If you think you get to decide that everyone with a larger roster is unfair to match against, then I can decide everyone who isn't over 50 and nearsighted is unfair competition for me. Except in this game, roster development is a core component of the game for which there are institutionalized advantages. Neutralizing that advantage would be more nonsensical than neutralizing the advantages of youth.