**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
80 -20% partnership deal done ✅ 🤝
And fyi, there was a third one with exact subject line and exact word for word in post as yours with a different and forums account but has since been removed (which not sure why this duplicate post hasn't been removed as well).
It's pretty obvious that you posted on 2 sperate forums accounts, either that or someone loved your terrible idea so much that they copied it literally word for word just to post themselves on exact same day as you. Sure it could happen, but you could also win the lottery but I wouldn't hold my breath on either.
I'm willing to go much further than that. I will bet that if you take all the active players who have spent *any* amount, at *any* time, the active F2P players still outnumber them.
It turns out that while the hybrid model works, it tends to be far less successful than the full F2P model. There are lots of reasons why that you could fill a book with (and people have) but the bottom line is that microtransaction supported F2P games are the dominant model for the simple reason that it is the most successful one. More people play such games, and more money is spent on them, by a very wide margin. By the time mobile games started to become the dominant player, the F2P model was already the far more popular model than the hybrid VIP-style model, and so most games quickly gravitated to it.
Let's say you were to somehow convince half a million players, on average, to subscribe to MCOC for about $12/month (which is a reasonable extrapolated subscription price for a game comparable to this). That would be about $6M USD per month, or $72M USD per year. That would represent about one quarter of the revenue this game currently takes in. It is extremely unlikely you could convince half a million people to pay that subscription, and it is very likely you would dramatically reduce your revenues through microtransactions.
It is possible this would reduce the amount of cheating in the game, as it would be difficult to cheat with free accounts and there would be a higher cost to cheaters. However, I think it is more likely that this would reduce the amount of cheating in the game by reducing the number of players of the game to so low of a level that it would no longer be worth cheating in the game, because the game would no longer be attractive enough for all but a small pool of players to play at all. Or it would be put into maintenance mode and then shut down, which would reduce the number of cheaters in the game to zero.
Edit: correction, those numbers are what the average spender would have to spend, to roughly equal what a game like this would ordinarily receive from subscriptions. The actual average spend of MCOC players is closer to $5k - $12k, which is still within a reasonably believable range.
This would be a bad move