Save the game, NERF the AI( skynet in progress)

2»

Comments

  • PriyabrataPriyabrata Member Posts: 1,395 ★★★★★
    Typhoon said:

    I have a belly button

    Two people just disagreed that you have a belly button sir, what's your take on that?
  • DemonzfyreDemonzfyre Member Posts: 23,003 ★★★★★

    I truly appreciate your response, it's always nice to have a better ideia of what's going on....it's sad that changing the engine wouldn't solve these problems =/ mcoc is a good game and deserves to live those 10 years you mentioned
    Really hope the devs find a way to solve this problems cause we're in a such delicate state where everytime they wanna add/fix something, another one breaks it -.-
    If i remember correctly, a few years ago we used to have a maintenance after 00 every once in a while, do u know why they stopped doing that?
    The maintenance wasn't to do what you think it was to do. They don't do the maintenance anymore because it's not needed any longer.
  • DNA3000DNA3000 Member, Guardian Posts: 20,670 Guardian

    I appreciate your knowledge and argument about how is the game engine work, but there is only one thing I don’t understand is that why Kabam doesn’t share this kind of information publicly with us? I remembered they made a thread about how hard to navigate input issue, but from that point they never update anything about this even though it’s clear that this “input issue” haven’t sold just worse!
    They did share this information in a couple of posts. However, it is no one's job to monitor the forums and repeat this information. It is also no one's job to provide the background information necessary to frame this information in context, and it would divert huge amounts of time from the developers to do that. On the other hand, I explain this sort of thing for a living and I type extremely quickly.
  • DarkNightRiseDarkNightRise Member Posts: 473 ★★★
    DNA3000 said:

    They did share this information in a couple of posts. However, it is no one's job to monitor the forums and repeat this information. It is also no one's job to provide the background information necessary to frame this information in context, and it would divert huge amounts of time from the developers to do that. On the other hand, I explain this sort of thing for a living and I type extremely quickly.
    I would not agree with you in this opinion. Forum is the most direct way for Kabam to communicate with summoners who are also customers here. It belongs to customer service department and I believe it is enough important to assign someone to mostly and frequently monitor the forum.
  • DarkNightRiseDarkNightRise Member Posts: 473 ★★★
    DNA3000 said:

    They did share this information in a couple of posts. However, it is no one's job to monitor the forums and repeat this information. It is also no one's job to provide the background information necessary to frame this information in context, and it would divert huge amounts of time from the developers to do that. On the other hand, I explain this sort of thing for a living and I type extremely quickly.
    And if what you thought is true, in other words it means they doesn’t care about what we want here because probably their revenue is still very good I suppose
  • DarkNightRiseDarkNightRise Member Posts: 473 ★★★
    DNA3000 said:

    When I say something is word salad I mean that in the traditional sense of the term: it is a bunch of words seemingly scattered at random without a coherent meaning. English may not be your first language, but I'm factoring that out. But let's try to parse this out.

    First of all, you seem to be suggesting that the overall market for Marvel movies is shrinking and this should have a corresponding downward influence on the revenue and interest in MCOC. However, I don't think that premise holds up. It seems to be more internet narrative. Let's take a look at some MCU movie revenues that cover both pre- and post- Endgame MCU movies.

    Guardians of the Galaxy released in 2014 and made $333M (US) domestically and $773M worldwide. Guardians 2 released in 2017 and made $390M domestic and $864M worldwide. Post Endgame and post pandemic Guardians 3 made $359M domestic and $845M worldwide. That does not suggest a significant downtrend of interest.

    Some would argue that Guardians is a non-representative franchise in the MCU, so let's try another: Dr. Strange. Strange did $233M domestic and $678M worldwide in 2016. Controversial it might have been, Multiverse of Madness did $411M domestic and $956M worldwide in 2022, a sizeable increase.

    Black Panther did $700M / $1.3B in 2018. Even losing its main character and star, BP2 still did $453M / $859M.

    Even the train wreck that was Quantumania did respectful numbers domestically. Ant Man and the Wasp did $217M / $623M and Quantumania did $215 / $476M.

    First time franchise movies also did reasonably well post-Endgame. Shang Chi did $224M / $432M.in 2021. That's about the same or better than the first movies for Thor, Captain America, and Ant Man. And even Black Widow's $183M domestic number has to be taken with a grain of salt, as Disney reported $125M in streaming revenue for that movie that's not included in box office numbers. The only obvious weak spot here would be Eternals which did "only" $400M worldwide.

    If we go by revenue and not internet reviews, interest in the MCU in general seems to still be reasonably strong.

    We also have to look to gaming history. There were and still are lots of Marvel games out there. When MCOC first launched and for a lot of its existence there were other Marvel mobile or online games. However, even when the MCU was at its peak, many of those games folded. Conversely, even now when supposedly interest is waning, new games are still launching. Throughout that time, MCOC has been relatively stable. Its overall revenue has declined over time from its peak, but if you factor out the Covid lockdown bump, it has been a relatively slow decline. It still takes in hundreds of millions of dollars in revenue annually, and nine years on it is still one of the top revenue streams for Netmarble. In fact, it consistently represents somewhere around 10% of all of Netmarble's total revenue.

    When you say "the game is a business model" I have to take a wild guess what you mean by that. You also mention in an earlier post "the life cycle of a product and what specific marketing for each phase" so I'm going to assume you are trying to say that online games follow the basic lifecycle model they teach in business school where products are developed, get put on store shelves, and then eventually become obsolete. However, Games as a Service don't follow that model. They follow a completely different iterative lifecycle model where there is no preplanned obsolescence. Games as a service can die, but traditionally they aren't planned to die.

    Some games do try to squeeze as much revenue as possible near the end, but that only hastens their demise, and MCOC is nowhere near that. As mentioned, Netmarble is currently making hundreds of millions of dollars a year on MCOC: if anything they are much more likely to cut costs to maintain profits than squeeze the game too hard for short term profits. Most online games do not go out in a blaze of monetization: they slowly fade until they reach a critical player density and then go into "maintenance mode" where they leave a skeleton crew behind to keep it alive for the die hards while the rest of the resources are redirected to other projects.

    Game "managers" (product supervisors and producers, I'm assuming) almost never even have the discretion you're attributing to them. They can't just decide to step on the monetization gas. And even if they had that authority, it is not like they make a percentage of the profits. Game developers do not make money off of monetization. They make salaries, and it is in their best personal interest to manage the game to have the longest possible lifespan, not to make the largest short term profits. If they don't make profits the game shuts down and they have to go find other jobs. If they squeeze the players for too much profits they will drive those players away and then the game shuts down and they have to go find other jobs. Their goal is to make enough money for the business to be viable, in a way that the game will attract the most players and engage them for the longest time. They gain nothing from doing anything else.

    A smart game manager aims for longevity, not maximal profits.
    Your point is very constructive and absolutely correct. It’s correct in normal situation which is not here. As you said above about which may cause the ‘input issue’ in the game Engine, it’s very complicated to fix it or too costly and of course they know it, and the issue is getting worse! That’s why they had to push up the game to monetization as the final cycle of the game which clearly they don’t want it because if they don’t do it people still leaving the game gradually. Every manager indeed want a longevity business model than just a short term squeeze, however I don’t think they have better choice here.
  • ahmynutsahmynuts Member Posts: 8,370 ★★★★★
    DNA3000 said:

    The reason they keep asking for these details is because complaints about the AI getting harder have been continuous for the past four years plus. If all of them were actually correct, the AI would have already taken over the world.

    In point of fact, *sometimes* I think I see things when people report them, but 99% of the time I don't. Even when people are saying "everyone" is seeing problems "everywhere" I can't find them on any of the devices I play in any of the game modes. These problems that people think are widespread and obvious aren't. If they were, they would probably be easier to find and eliminate.

    To find and fix these problems requires figuring out why you see them and I don't. Or I see them and you don't. If you think the problem should be obvious and all they have to do is "find the bug" and "fix it" then okay, I don't see the problem, so the code doesn't have the problem, so problem solved.

    These sporadic complaints almost certainly have to be situational issues, something whose common denominator might be something very subtle. And even when a group of people complain about "AI problems" there's no guarantee they are all complaining about the same problem. It might take a lot of people reporting a lot of problems with a lot of data before they find and address some of these issues, and it may be a lot of tiny ones rather than just one or two big ones.

    Or people can just throw up their hands and say that since they aren't seeing any obvious benefit from reporting this data they shouldn't bother, in which case the problems will likely never be found. To me that seems to be shooting one's self in the foot, but all I can do is report what I see when I see it. Maybe that means eventually my issues will be found.
    I think many forget that nodes and champion abilities impact how the ai functions on a fight-to-fight basis.
  • LacerosLaceros Member Posts: 106 ★★
    Mfs when ai isnt a sandbag:
  • TyphoonTyphoon Member Posts: 1,897 ★★★★★

    Two people just disagreed that you have a belly button sir, what's your take on that?
    I feel naked and afraid
  • klobberintymeklobberintyme Member Posts: 1,697 ★★★★

    Your point is very constructive and absolutely correct. It’s correct in normal situation which is not here. As you said above about which may cause the ‘input issue’ in the game Engine, it’s very complicated to fix it or too costly and of course they know it, and the issue is getting worse! That’s why they had to push up the game to monetization as the final cycle of the game which clearly they don’t want it because if they don’t do it people still leaving the game gradually. Every manager indeed want a longevity business model than just a short term squeeze, however I don’t think they have better choice here.
    Hot off the presses: Netmarble's 2023 Q2 earnings report:

    https://mcompany.netmarble.com/en/invest/library

    Of note: mcoc accounts for 12% of $457m gross revenue for the quarter, or $54 million usd. In a vacuum, it's fine, but take a good look at three things:

    1) it's literally propping up the entire company
    2) not pictured: any other kabam offering in the top 10
    3) year over year, the game isn't growing.

    The role of the "cash cow" is to provide a reliable and steady flow of cash for you to use on other endeavors. Ideally, you crank out other successful revenue streams and continue onward. When you're in the red for 8+ quarters and your EBITDA is 1.8%, you're squeezing the heck out of that one good thing you got going, but you sure as heck are spending as little as possible to keep it running. I'm sure even the board mods know the immense pressure on mcoc to hit revenue targets. Uninformed folks say Hey They Make Millions, but they don't know the parent company's saying You Better Keep It Coming Buddy More More More, We Got 10 New Releases For 2H2023.

    How long before the other kabam offerings get shuttered? Not great.
  • JustWantTheRewardsJustWantTheRewards Member Posts: 442 ★★★

    Of note: mcoc accounts for 12% of $457m gross revenue for the quarter, or $54 million usd. In a vacuum, it's fine, but take a good look at three things
    Honestly surprised mcoc makes more profit than three direct gambling centered games.

    I wouldn't doubt that this is why we haven't seen much expansion on quality control, even after these past few months have shown just how needed that might be. If running the game the way they currently are amounts to an overall negative, investing more money into preventing these issues likely isn't happening anytime soon.

    First seeing all of these genuinely strange issues popping up, then Vega leaving the CCP beta, I'm not all that hopeful for the direction mcoc is headed. I know it's not suddenly going to fail tomorrow, but I don't see much room being made for improving the product. Quality control is seemingly becoming more and more important, while their current methods are becoming less and less effective. Bleh.
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★

    Then

    What exactly do u want then? Not a single change in current "AI"
    .
    Well i guess then AI blocking in mid of special attack is fine.
    Ai throwing sp just after going down by attacker heavy & throwing sp while laying on ground & you cant even punish them .
    AI doing 2-3 hit, dash back, repeat & then 5 hit combo to get close to sp3, not throwing sp until sp3 even with Taunt.
    "Few of things ai being doing in the game recently"
    I guess that comes under ai "working as intended" category
    There are bugs that needs to be . AI should not be blocking in the middle of specials. That's not an AI issue

    "AI doing 2-3 hit, dash back, repeat & then 5 hit combo to get close to sp3"

    If this is happening to you ,you need to get better
  • Prismane1269Prismane1269 Member Posts: 219
    edited August 2023
    I faced some AI issues 2/3 months ago in bg, like- recovering from stun during sps & heavies, defenders doing sp3 during a combo.
    But it got fixed after that season. Haven’t faced any issues since last 2 seasons
  • HungaryHippoHungaryHippo Member Posts: 1,118 ★★★★
    edited August 2023
    Watch top players, they face the same issues with the AI in BGs. Anyone telling you to get better should show where they place last season.

    Yes the AI is changing. The worse ones for me are:

    1. Intimidate and infuriate are broken,
    2. Something has changed in Titania’s SP3,
    3. Taunt seems hit or miss,
    4. Nick Fury’s AI is just schizophrenic,
    5. Chavez and Mysterio just go haywire at times. Doom too when he thinks you still have a purified shock.

    You’ll hear many pro players say things “bro you’re tainted” in frustration lots of times. It’s nice to know I’m not the only one.
  • UnOriginalUnOriginal Member Posts: 729 ★★★
    Buttehrs said:

    The proof is in the game itself. Almost no games make it as long as mcoc has. 9 years is beyond insane in the mobile game world. And it still makes I think top 3 in money only behind candy crush and clash of clans. So obviously, your very wrong in saying they are just trying to make as much before it dies otherwise the game would have ended years ago. But too many of you think you know everything when you know very little.

  • VietNamforeverVietNamforever Member Posts: 16
    Yeah the bugs is getting more ridiculous
  • The_Flying_Jew82The_Flying_Jew82 Member Posts: 77 ★★

    Not sure if kabam have seen any posts on how many ppl noticing the change in AI & yet nothing from kabam on this.

    • Speed , reflexes, recovery timing, passive & aggressive nature is really inconsistent with AI & too fast at times for human fingers to beat them no matter how much space you have vs them in fight & yet they counter it at the blink of an eye.

    • AI currently i would say is really on making game annoying & rage quit level if not "game breaking".

    • you guys ask us about game mode, device type, connection type & interaction. BUT in FACT, AI in almost every game mode in game is really hard to deal with at times.
    .
    PS: in bgs , we understand there ai uses parry, dex , heavy/special/ intercepts & other mastery related stuff but what about other modes like AQ, Incursions, EQ, Story Quest & others as well.
    But nothing been done on this & now situation is getting really bad with "AI behaviour" & it won't be wrong to say AI is slowly turning into skynet( for reference) to understand where AI is really going currently within the game.

    Sounds like you.just aren't very good.
  • Darkknight_94Darkknight_94 Member Posts: 490 ★★★

    Sounds like you.just aren't very good.
    How come ai blocking the sp when he was getting hit at start & then suddenly block the last half.
    I guess ai speed, recovery, reflexes are fine with you! But there are many who can agree that ai is inconsistent as of lately.
    If still unsure, go ahead & read ai related posts!
    I guess you are one of those to accuse others when things are right for you but not for other.
  • DemonzfyreDemonzfyre Member Posts: 23,003 ★★★★★

    How come ai blocking the sp when he was getting hit at start & then suddenly block the last half.
    I guess ai speed, recovery, reflexes are fine with you! But there are many who can agree that ai is inconsistent as of lately.
    If still unsure, go ahead & read ai related posts!
    I guess you are one of those to accuse others when things are right for you but not for other.
    Spacing. I can recover from Mephisto's SP1 at the end if he's far enough away and doge the last bit of it.
  • ahmynutsahmynuts Member Posts: 8,370 ★★★★★
    edited August 2023

    How come ai blocking the sp when he was getting hit at start & then suddenly block the last half.
    I guess ai speed, recovery, reflexes are fine with you! But there are many who can agree that ai is inconsistent as of lately.
    If still unsure, go ahead & read ai related posts!
    I guess you are one of those to accuse others when things are right for you but not for other.
    It's champion dependant really. It has to do with the timing of their specials and hitboxes For example, Spidermans Sp1 is able to be dexed depending on how close you're standing to him.
    Plus i would imagine framerates of phones and the sort would also complicate things with how animations end and time between them etc.

    This is also in line with statements Kabam has made in the past which is why they ask for specific information when things like this are reported.
  • Darkknight_94Darkknight_94 Member Posts: 490 ★★★
    ahmynuts said:

    It's champion dependant really. It has to do with the timing of their specials and hitboxes For example, Spidermans Sp1 is able to be dexed depending on how close you're standing to him.
    Plus i would imagine framerates of phones and the sort would also complicate things with how animations end and time between them etc.

    This is also in line with statements Kabam has made in the past which is why they ask for specific information when things like this are reported.
    These thing happening too often in all game modes .. eq, story quest, arenas & others as wel!
    Why would i make a post over a issue until it regularly happening & even after device change . Still happening!
  • ahmynutsahmynuts Member Posts: 8,370 ★★★★★

    These thing happening too often in all game modes .. eq, story quest, arenas & others as wel!
    Why would i make a post over a issue until it regularly happening & even after device change . Still happening!
    Nothing i said in my comment contradicts anything you just said or your original point. In no way shape or form did i deny these issues were happening. I just gave an explanation as to why
Sign In or Register to comment.