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Just beat the Necropolis, I actually liked it quit a bit, my only complaint.

Dr. CrabDr. Crab Member Posts: 867 ★★★★
To make this short and sweet, my favorite part of the Necropolis was the Nameless Grand Elder. Like in Act 6, it’s a legitimately fun fight. My complaint is, I really would like to just fight him for fun sometime without having to spend 120 revives to get to him. Anyway you guys could make a boss mode when you’ve completed something? (I understand a lot of the money made comes from the lack of experience the player has fighting it the first time, but when your done and all the rewards are collected, there’s no reason to go back in and honestly, some fights are genuinely well made and very fun, and I would love to do again…just not for $200)

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  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    Doubtful.
  • 007Bishop007Bishop Member Posts: 509 ★★★
    edited November 2023
    DNA3000 said:

    To make this short and sweet, my favorite part of the Necropolis was the Nameless Grand Elder. Like in Act 6, it’s a legitimately fun fight. My complaint is, I really would like to just fight him for fun sometime without having to spend 120 revives to get to him. Anyway you guys could make a boss mode when you’ve completed something? (I understand a lot of the money made comes from the lack of experience the player has fighting it the first time, but when your done and all the rewards are collected, there’s no reason to go back in and honestly, some fights are genuinely well made and very fun, and I would love to do again…just not for $200)

    On the one hand, I've suggested similar ideas in the past. On the other hand, there's an enormous exploit hole. Once a player completes content like Necropolis, they can charge people to use their account to practice against him before doing their own runs. That's probably an opportunity the devs do not want to create.
    I mean, the Nameless GM is more or less how act 6 GM works, with a few new mechanics and a larger healthpool. Considering Necropolis is aimed at endgame players, a few runs of 6.4.6 should be enough for players to get a hang of most of GM's abilities again.
  • Dr. CrabDr. Crab Member Posts: 867 ★★★★
    DNA3000 said:

    To make this short and sweet, my favorite part of the Necropolis was the Nameless Grand Elder. Like in Act 6, it’s a legitimately fun fight. My complaint is, I really would like to just fight him for fun sometime without having to spend 120 revives to get to him. Anyway you guys could make a boss mode when you’ve completed something? (I understand a lot of the money made comes from the lack of experience the player has fighting it the first time, but when your done and all the rewards are collected, there’s no reason to go back in and honestly, some fights are genuinely well made and very fun, and I would love to do again…just not for $200)

    On the one hand, I've suggested similar ideas in the past. On the other hand, there's an enormous exploit hole. Once a player completes content like Necropolis, they can charge people to use their account to practice against him before doing their own runs. That's probably an opportunity the devs do not want to create.

    I can definitely see that as a potentiality but also, isn’t that very catchable now, it’s basically reverse piloting?
  • Dr. CrabDr. Crab Member Posts: 867 ★★★★
    Honestly, I wouldn’t mind it being behind some time of unit wall either. For instance you can pay 50 units to just have the boss open for an hour or something like that (Of course you could need to have at least we completed one path of whatever the boss was located at). I feel this would encourage more people to go through something rather than just setting for completion.
  • mbracembrace Member Posts: 901 ★★★
    I ignored the GM mechanics with Aegon until the last 1%. It was possible to take off 500K-1M health per revive in this way. However, the last 1% was fun with Wiccan.
  • DNA3000DNA3000 Member, Guardian Posts: 21,039 Guardian
    007Bishop said:

    DNA3000 said:

    To make this short and sweet, my favorite part of the Necropolis was the Nameless Grand Elder. Like in Act 6, it’s a legitimately fun fight. My complaint is, I really would like to just fight him for fun sometime without having to spend 120 revives to get to him. Anyway you guys could make a boss mode when you’ve completed something? (I understand a lot of the money made comes from the lack of experience the player has fighting it the first time, but when your done and all the rewards are collected, there’s no reason to go back in and honestly, some fights are genuinely well made and very fun, and I would love to do again…just not for $200)

    On the one hand, I've suggested similar ideas in the past. On the other hand, there's an enormous exploit hole. Once a player completes content like Necropolis, they can charge people to use their account to practice against him before doing their own runs. That's probably an opportunity the devs do not want to create.
    I mean, the Nameless GM is more or less how act 6 GM works, with a few new mechanics and a larger healthpool. Considering Necropolis is aimed at endgame players, a few runs of 6.4.6 should be enough for players to get a hang of most of GM's abilities again.
    If he is basically identical to Act 6 GM, there's no reason to add a feature to the game to allow people to fight the Necro GM. It only makes sense if the fight is different enough to matter, and if it is different enough to matter, it is different enough for practice on him specifically to be valuable.

    If there was a strictly legal way for me to practice the Necro GM without having to go through a path to get to him first, I would most definitely have done that before starting my run. Maybe for some players just seeing the Act 6 GM is enough to master the Necro GM, but for most players it is about getting the precise rhythm of all the mechanics simultaneously: the normal GM SP1 stuff, plus the red light green light stuff plus all the other mechanics. Seeing them and actually experiencing them and getting used to them with appropriate muscle memory takes most people a significant amount of time that practice would be extremely helpful with.

    But even if the Necro GM was literally identical to the Act 6 GM, being able to practice him without having to do a content path to get to him would still be immensely valuable. There's a huge difference between being able to ge in and out of a fight over and over to practice, and getting one or two shots at it and then having to exit and pllow through a path to get to the fight again in lieu of burning revives on practice fights.
  • Dr. CrabDr. Crab Member Posts: 867 ★★★★
    DNA3000 said:

    007Bishop said:

    DNA3000 said:

    To make this short and sweet, my favorite part of the Necropolis was the Nameless Grand Elder. Like in Act 6, it’s a legitimately fun fight. My complaint is, I really would like to just fight him for fun sometime without having to spend 120 revives to get to him. Anyway you guys could make a boss mode when you’ve completed something? (I understand a lot of the money made comes from the lack of experience the player has fighting it the first time, but when your done and all the rewards are collected, there’s no reason to go back in and honestly, some fights are genuinely well made and very fun, and I would love to do again…just not for $200)

    On the one hand, I've suggested similar ideas in the past. On the other hand, there's an enormous exploit hole. Once a player completes content like Necropolis, they can charge people to use their account to practice against him before doing their own runs. That's probably an opportunity the devs do not want to create.
    I mean, the Nameless GM is more or less how act 6 GM works, with a few new mechanics and a larger healthpool. Considering Necropolis is aimed at endgame players, a few runs of 6.4.6 should be enough for players to get a hang of most of GM's abilities again.
    If he is basically identical to Act 6 GM, there's no reason to add a feature to the game to allow people to fight the Necro GM. It only makes sense if the fight is different enough to matter, and if it is different enough to matter, it is different enough for practice on him specifically to be valuable.

    If there was a strictly legal way for me to practice the Necro GM without having to go through a path to get to him first, I would most definitely have done that before starting my run. Maybe for some players just seeing the Act 6 GM is enough to master the Necro GM, but for most players it is about getting the precise rhythm of all the mechanics simultaneously: the normal GM SP1 stuff, plus the red light green light stuff plus all the other mechanics. Seeing them and actually experiencing them and getting used to them with appropriate muscle memory takes most people a significant amount of time that practice would be extremely helpful with.

    But even if the Necro GM was literally identical to the Act 6 GM, being able to practice him without having to do a content path to get to him would still be immensely valuable. There's a huge difference between being able to ge in and out of a fight over and over to practice, and getting one or two shots at it and then having to exit and pllow through a path to get to the fight again in lieu of burning revives on practice fights.

    You’re definitely right (and I think I mentioned that exact same sentiment earlier in my post post, it is true), if you had the chance to practice the fight over and over again, that would definitely depreciate the amount of money, Kabam would be able to gain from releasing harder challenging bosses. What I was hoping for more or less, and I think this is fair, is if you fully explored something, remove the need to have to traverse a path to get to a champion or a boss. Why not just allow the player to just tap on whatever fight he wants to re-experience for just the fun of it knowing that there are no rewards to gain from it. So many of these great fights are just kind of fading into MCC history, because there’s no more rewards to gain and traversing the paths could be very arduous and expensive. I just think it would be a great way to enjoy such well-designed fights casually whenever, maybe forever.
  • PT_99PT_99 Member Posts: 6,383 ★★★★★
    Same reason why kabam will never release a practice mode where any nodes can be applied, if everyone practiced before actual fights, there will be less deaths, less rage and less impulsive credit card swipes.
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