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Just beat the Necropolis, I actually liked it quit a bit, my only complaint.

To make this short and sweet, my favorite part of the Necropolis was the Nameless Grand Elder. Like in Act 6, it’s a legitimately fun fight. My complaint is, I really would like to just fight him for fun sometime without having to spend 120 revives to get to him. Anyway you guys could make a boss mode when you’ve completed something? (I understand a lot of the money made comes from the lack of experience the player has fighting it the first time, but when your done and all the rewards are collected, there’s no reason to go back in and honestly, some fights are genuinely well made and very fun, and I would love to do again…just not for $200)
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I can definitely see that as a potentiality but also, isn’t that very catchable now, it’s basically reverse piloting?
If there was a strictly legal way for me to practice the Necro GM without having to go through a path to get to him first, I would most definitely have done that before starting my run. Maybe for some players just seeing the Act 6 GM is enough to master the Necro GM, but for most players it is about getting the precise rhythm of all the mechanics simultaneously: the normal GM SP1 stuff, plus the red light green light stuff plus all the other mechanics. Seeing them and actually experiencing them and getting used to them with appropriate muscle memory takes most people a significant amount of time that practice would be extremely helpful with.
But even if the Necro GM was literally identical to the Act 6 GM, being able to practice him without having to do a content path to get to him would still be immensely valuable. There's a huge difference between being able to ge in and out of a fight over and over to practice, and getting one or two shots at it and then having to exit and pllow through a path to get to the fight again in lieu of burning revives on practice fights.
You’re definitely right (and I think I mentioned that exact same sentiment earlier in my post post, it is true), if you had the chance to practice the fight over and over again, that would definitely depreciate the amount of money, Kabam would be able to gain from releasing harder challenging bosses. What I was hoping for more or less, and I think this is fair, is if you fully explored something, remove the need to have to traverse a path to get to a champion or a boss. Why not just allow the player to just tap on whatever fight he wants to re-experience for just the fun of it knowing that there are no rewards to gain from it. So many of these great fights are just kind of fading into MCC history, because there’s no more rewards to gain and traversing the paths could be very arduous and expensive. I just think it would be a great way to enjoy such well-designed fights casually whenever, maybe forever.