Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Is this the intent?
Pandingo
Posts: 727 ★★★
I've been doing the absurd apothecary ever since they 'fixed' the story runs. I get 1 level 1 revive a day. If I'm lucky (It's not event quest 22hr event) I get 1 level 2 revive a day. Is this really what kabam thinks is 'good enough' my energy refills just expire. No need to rerun eq and nowhere to potion/revive runs. No we don't need 25 revives a day. But isn't there a better middle ground? I'm sure they can code something that limits it to 5-10 a day. Instead of just removing everything. It just seems like a huge overreaction every time they 'fix' revive runs.
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More and more energy refills will expire for nothing but I will suggest to run the lower difficulty EQ for units at least
I feel the main issue doesn't come from people wanting 5-10 revives daily, the issue comes when there is everest content (supposed to be stupid difficult) and people want their revives now. Seriously, outside of Necropolis and EoP releases times, do you really need 5-10 revives daily?
If the average person can get through their respective EQs and still progress story with 60 revives a month, then I'd say the current 2 daily possible revives is a fair balance for the game.
Instead of increasing the daily possible revives, how about we ask kabam to have a week-long quest when everest content drops that'll give us 2-3 extra revives everyday as a boost? Or even better, have it be an arena that drops the revives so you can grab them while in the quest.
Damn, if you guys were playing on 2015 where Act 4 was hard, you would be like "Give us free revives, nerf the content, buff the rewards" etc, things are not meant to be done as soon as those are avaible, they are meant to do as soon as you are capable of doing them, I have a stacked roster and I didnt even do EoP since Im waiting to have the best champs at R4 for each Carina's Challenge to be able to do them without much revives, and Im chilling meanwhile doing other stuff rather than asking for stuff when its not needed at all.
The get gud argument, it's invalid. Roster argument is invalid. I remember when act 4 was hard. Didn't need revives. Needed skill. Like any act. Even act 8 is easy after a single run or two. But it's challenging enough to be fun. Nobody is doing necro with less than 35 revives. Or if so. It's less than 1% of players, even the most followed streamers are simply dumping revives into the paths. 35 minimum. Which comes out to one path a month even for highly skilled, roster pumped accounts. I'm not asking for the world. I'm asking for the opportunity for more than 1 20% and 1 40% a day. At the very least so people stop complaining as much. Including myself 😅 banquet is just a huge miss. Even 4 revives wouldn't break the game but make it so a run attempt can be made biweekly at something higher tier.
If you grind for a little more than a month you can stash around 74-78 revives, only with the revives you get Daily, if you need even more, you have arena, grind units to buy revives.
I grind arena for the deals we get on Cyber Weekend, July 4th, Spring Sales and Banquet!
Yeah, thats very nice, keep that grind and those units for those deals, but you can still grind a little bit more to get some additional units, so you can buy more revives if those 74-78 are not enough.
Hard content is meant to be hard, not doable for everybody, if you cant do it, you must wait till you are capable of it.
More than 124 to 182 is what you're saying is the "middle ground" for revive availability?
Anyone trying *at all* to gather resources for Necropolis should at the bare minimum be able to fill both L1 and L2 inventories, which is 20 each, and then easily cap out the L1 stash at 14 and at least do some amount of 22hr farming above that, say at least half of them. That's a rock bottom minimum revive stash of 61 revives (20 + 20 + 14 + 7). This counts no other revive opportunities anywhere.
61 is the absolute floor, not 35. And 61 is well within the reach of high skill players. It isn't within the reach of lower skill players, but lower skill players shouldn't expect to tackle Necropolis without higher resource expenditures. And for sufficiently low skill low progress players, they should have no expectations at all about completing Necropolis. It is, as previously mentioned, the highest tier Everest content that gates the highest progression tier, and both it and the progress title it gates are brand new.
There are plenty of revives for top end game players to complete it for free. There are sufficient revives available in-game for moderate end game players to power through it. If you can't do it with what is available, you're simply not the target audience for that content.
There's no skill "argument" and there's no roster "argument." Those aren't arguments. It is simply a fact that the Necropolis is not intended for everyone to complete whenever they want. There is a skill hurdle and there is a roster hurdle (or rather, there is a combined skill+roster hurdle) and that hurdle can be lowered with potions and revives, but it is not meant for everyone to completely negate both with unbounded potions and revives, and if there's not enough of them for you to beat it, then you're not going to beat it, period.
Of course not everyone has the roster or the skills to do Necropolis, outside of extremely large resource expenditures. That's the whole point. That's why Necropolis is even there, to be an aspirational target for the players who want to climb the hardest mountains. We don't call it Everest content because everyone is supposed to be able to beat it. We call it Everest content because most people can't beat it, and most people probably won't beat it any time soon.
I think there is a sizeable percentage of the player population that has lost sight of the fact that progressional games are aspirational in nature. You're supposed to want to have the best rewards and beat the hardest content, but the vast majority of players won't be able to when it first comes out, if ever. Progressional games as a service are not Burger King: you can't have it your way. There are sandbox games where the player decides what they want to do, how they want to do it, and when they want to do it. The point to those games is engineering the experience itself, for players who get gratification from that type of play. But this is not that kind of game. This game provides challenges, some of them trivial, some of them moderate, some of them very hard, and some of them far outside most player's capabilities. You're supposed to climb to the level of your competency, and you are supposed to be able to live with what that ultimately is, or strive to improve yourself so that next time you will be able to climb higher.
Not everyone has a stacked roster. You're supposed to build one. Not everyone has all the right skills. You're supposed to gain them. And this is not supposed to be easy. If it was easy, everyone could do it easily, and the game wouldn't bother asking you to do it.
And this comes from someone who farmed revives like crazy for Necropolis and Carina vol. 3.
Capping just the easy to farm revives to 180 (20 L1 inventory + 20 L2 inventory + 140 L1 in stash), which is not the actual limit on revives you can use, makes it almost impossible to make meaningfully difficult content.
As it is, players can already easily bring 70ish revives to bear on content with trivial effort. Adding an additional one hundred revives and saying this is just a happy medium makes me wonder what you think the actual reasonable ceiling is.