Revive drop rate reduction and proposal for an alternative
Goodeb
Member Posts: 15 ★
As everyone know, on January 10th drop rate of revives will be reducted, but for F2P players that solution is an absolute disaster. So, I want to make a propose to you to extend 20% revive amount for 40-60 instead of 20 in total. It won't help people to farm big amount of revives a day, but people will know, that they CAN farm and spend revives when they will be ready for that. Moreover,this farm of revives will take a lot of time. Are there any chances to think about this kind of proposal?
17
Comments
1. Apocathy
2. Arena for units.
3. MEQ lower difficulty for units.
People have to get used to the idea that units can/will be used for buying revives. It's how it was before farming was a thing.
Should Kabam completely restructure its revive program, just to account for the rare Necropolis content? Sure, holding 40 L1 and 40 L2 would be nice to have in reserve just for when these contents show up, but this:
(1) Decreases the amount of money Kabam makes (from people not spending units to buy revives)
(2) Trivializes content since a lot of players can just brute force revive it, and then be angry at Kabam that they have nothing to do.
(3) Forces Kabam to create ever more difficult content that requires more revives, and have players be angry at Kabam that they are just creating content to get their money.
I realize that Players could care less about #1, but #2 and #3 do directly affect players. The current Revive economy is designed to fix the total number of revives a player has, so that content can be created to at least take that into account.
Other than being a player friendly move, there is no real reason for Kabam to increase the amount of revives available, and there are a ton of potentially negative consequences..
2. not every person have anough time to play arena tbh. Not me, I play arena constantly, just a fact.
3. Same as arena.
Not much, just asking a little buff or arenas, or a revamp.
If they add abit more chance at a revive in apothecary though that would be nice. Easy being only like a 1% chance is kind of pointless where it stands.
Spend units on revives, if you spend too much you shouldn't be doing that content anyway.
But...
Kabam did Necropolis for Summoner's fun, but of course, nobody here is naive.
They did to everyone spent units in revives and other things , and more desperate ones will...buy 💰
Simple as that...👍
1) Become more powerful.
2) To beat a content that they can't beat without any spends.
So tell me, who is the funniest one?
I don't think that you understant what am I asking for. If you donate - you can donate. I won't bother you. I do donate too. But the kind of content like Abbys,Necropolis should be beat by every player in a game. At least people need to get a chance. So, anyway, how will 20% revive increasing bother people that donate? Not in any way.
Edit: Eating my own words, but I can't not comment on "the kind of content like Abbys,Necropolis should be beat by every player in a game." This is just ridiculously untrue. First, many players don't enjoy this form of content. It is not built for every player to beat, or even get close to in the first year or two of playing the game unless they whale out or spend massive amounts of time learning the game. By the time much of the current player base (eg ~50%) gets to the roster/skill level that allows for reasonable Necropolis exploration, they will likely either get bored with the game, or the rewards (much like Abyss for the last year or two) will have become a rather poor incentive for them to want to pursue Necropolis. It is specifically aimed at the very endgame accounts that have little to no permanent content left in the game.
2) The game is not designed for you to complete for free and then use units to buy everything you want. Oh yeah btw they are going to charge you for Raids too.. chances are most ACTIVE F2P won't have much to spend for "Free" on 4th of July or CM
Your progression will ALWAYS be slower than anyone who spends. You'll need to strategize paths more than spenders but everything can be done.. in time. Just because you're free to play doesn't mean you automatically need to have everything given to you.
If you can't complete content with that much revives then it's either you're using low rank champs to do content or you suck at the game
Also they dont come up with an abyss or necropolist every week... Learn to manage your resources and if needed spend some of the free units. F2P doesnt mean get everything YOU WANT FOR FREE.
CM and 4th deals were not designed for players to save units for 6 months to buy them, they were designed so people who buy the deals use the bought units right back.
Edit: When does te discussion goes to 4th July deals? There is nothing about it in the discussion bro...