This is Bull Kabam
WhiteKnight
Member Posts: 643 ★★★
Please don't do this ffs.
10% each run MAX so a perfect plan means for each path you're looking MINIMUM 30 revives across across 3 players and a other 10 for the boss.
This is a stupid node, it's nothing more than money grab **** and unless you drop 1 loyalty revives like war OR make AQ revives a tonne better and cheaper you're basically driving people's units.
It's enough of a drain on resources just to buy the entry tickets never mind running the damn quest.
Current revives offer what 5k health? With boost on a r2/r5 ascended it's literally 5% health and needs to be back by potions that aren't much better.
If this stays the same all it shows is you dot really give a **** about players enjoying the game but just want to introduce more ways to grab money off us, there is NOTHING satisfying of taking off 10% health when the whole game is focused around getting solos.
And before any comes up with the usual 'you dont have to do it' ****, the game mode has been in the works for months if not years and they intention is for us to play it not just ignore it.
Post edited by Kabam Jax on
2
This discussion has been closed.
Comments
You are one of those who cry before the needle pokes uh?
If I'm wrong I'm very happy 🤣 but surely forum posts would include this?
Can't prep if haven't got all the info 🤷♂️ already got people in my alliance saying they advent got resources to 100% this which will cost each of us rewards
I just have die now mechanics and this is the worst one yet
Player 1- 100%-90%
Player 2- 90%-80%
Player 3- 80%-70%
Player 1- 70%-60%
Player 2- 60%-50%
Player 3- 50%-40%
Player 1- 40%-30%
Player 2- 30%-20%
Player 3- 20%-10%
Player 1- 10%-0%
10 people left for boss at 10% each....
That's also counting perfect runs each time 🤷♂️
Sorry, apart from 7.5k 7* shards over 3k
Because I don’t enter content with my champs already knocked out. That’s the number you’re missing.
"ItS NeCRoPoLis HeAlThPooL"... Necropolis doesnt "buff the attacker"....
You dont just get the damage boost, there's hoops to jump through and again, not expecting everyone in my ally to be able to do that and if I have ally members who can't do it and have to use resources they don't have only option is for me, or someone else, to use their resources to do so otherwise every in the BG suffers...
By if you want to wire them the money to buy those potions I'm sure I can gey you their details 🤷♂️
I could see an argument for bumping the damage cap per life to like 13-15% so that excellent play buys you a safety net, but it seems like it can be completed without needing to buy revives.
I expect in the first few runs, players will need to buy revives because they aren’t used to the mechanics yet. But once people settle into grooves, just like in AQ, they’ll get the rhythm down and be able to handle it smoothly within the allotted free items.
That there are 3 different tagged attackers that boost the next player comming in?.. yea sure they could remove the cap; you wanna be the 1st one going in and 1 shotting it after 5 hours of fighting?...
ITS A NEW COLLABORATION MODE.