AI lunging farther with sp's and heavys?
Deathsworker
Member Posts: 189 ★★
Idk if anyone else has noticed this, but sometimes when I'm out of range of a heavy or sp the ai will lunge farther to make contact if they have multiple hit animations. I.e. if I'm in a safe distance from a heavy and it's more than 1 hit animation the 2nd or 3rd will lunge farther to make contact. The same for specials. The distance increase from normal can be anywhere between 50-100%.
Fighting luke cage and was on the far left side by his second hit in the animation and the last hit literally lunged twice the usual distance. I've noticed this with some champions heavys too if it has consecutive hits.
Fighting luke cage and was on the far left side by his second hit in the animation and the last hit literally lunged twice the usual distance. I've noticed this with some champions heavys too if it has consecutive hits.
30
Comments
Every attack animation has a range that the animation will cover. If the opponent is within that range, the character will move to make contact. If they are not within the range, they do not move. This is most easily noticed with Luke Cage, but it's an intentional and necessary part of the game, and works for you as well.
Dr. Zola
But as for the idea that we benefit from this kind of range as attackers...
Had the same experience recently with Act 6 Champion heavy reach.
As far as us benefitting from it? I've yet to see the ability to even think about a heavy without ai immediately dashing in. Let alone the amount of mis-inputs in the game controls.
This alone have costed me lot in raids and thread getting closed.
I was shocked 😲... then crushed that I don't record arena fights.
Dr. Zola
Where I experience this these days is not even medium dashes clipping me but the light afterwords having a reach that exceeds my 2nd or third Dex. What’s great about this is that the Dex will even register. Sadly I don’t have a clip available but this is a problem that I’ve been noticing more and more the last 2-3 updates since the team has finally acknowledged playing around with AI rolls.
Domino, Werewolf and Black Cat are getting parried on the 2nd hit of dashing foward...gonna test silk i guess...