**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Raids: My Thoughts

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Comments

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    Darkness275Darkness275 Posts: 829 ★★★★
    I feel like the original post was pretty perfect, I can't really add much.
    I too am really enjoying Raids though I do have some issues.

    I feel like the revive economy isn't quite right. It's really punishing to the reserve member who acts as backup. They're forced to either watch revives expire, or jump in early and risk being needed elsewhere later.

    Our champion dying if the time runs out seems unfair, it's been stated before elsewhere but a perfect fight is effectively being rewarded with: "Okay now go use a resource to revive." The revives after the two free ones are insanely expensive. Incursion revives were the most ridiculous and you've somehow surpassed them. Were we not supposed to be able to use other revives? What's happening.

    Block pen should be mitigated while we have to block attacks. It's fine to have this build, but if RNG is going to give us a prompt over and over where we need to block something then during that prompt we should gain additional block proficiency or armour.

    I do enjoy it, feel like it has a lot of potential but it could use some tweak.
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    startropicsstartropics Posts: 673 ★★★★
    the worst part of raids is the cost of revives and having it tied to the performance of your mates. if your mates can't can't clear well enough (or vice versa), some players will be on the line of having to do most of the work.

    this is flawed and takes away the agency players have over their stashes. even AQ and AW isn't like this. what can be done about it?
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    Matty_IceMatty_Ice Posts: 574 ★★★
    I love it when people write well thought out posts on the good and the bad. I feel the mode has great potential to be fun, but right now it’s just too punishing for me to enjoy it. It should be a challenge, but challenges are rewarding. This is punished for playing well and instant death for 1 mistake.

    I know the rewards are nice, but I’m not getting any enjoyment in this first week of raids. 600 units gone in items and not even sure we will explore it in time.
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    JoseOkJoseOk Posts: 278 ★★
    Maestro needs a major knock down. The dog penetrations is crazy and it takes too long to build up the charges. I would suggest changing the node on him all together and there needs to be a better way of getting revives than just 2 per day.
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    Kappa2gKappa2g Posts: 275 ★★★
    Excellent post.

    The highlight is definitely the ultron part. I guess he was chosen as final boss due to 7* version of him being a potential reward in the chests.

    However you would think his rework has been out long enough that designers who tested this mode with the pool of champions they set realize how his sig ability interacts with some of the energy damage.
    This reminds me of a statement 'Do the devs even play their own game' which I frequently see in another game...
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    Ming_Mow129Ming_Mow129 Posts: 53
    Typical kabam throwing content out and letting the community deal with the stress of what's wrong with it rather than them test it out before putting it out. I feel like there very understaffed or just lazy with what they do. If I was putting out content I'd want to make sure it was playable for everyone to enjoy not just the best players in the game. A lot of you have pointed out some very good suggestions and I just hope next time kabam will put in the effort to make sure it works properly
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    Vegeta9001Vegeta9001 Posts: 1,483 ★★★★
    Pikolu said:

    . Don't even mention the possibility of him getting stun immunity by the time you push him to 50%, so you will need to immediately quit before he heals 25%+ of his health.
    .

    Will you lose all your charges quitting? Like when you time out or D/C?
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    MidnightfoxMidnightfox Posts: 1,154 ★★★
    Maestro was the worst boss to put in imo. He needs replaced.
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    psp742psp742 Posts: 2,401 ★★★★
    It's pretty tough for mid tier or lower alliance to push towards the 7* bosses.. dying as time runs out is excessive.. also having 200unit revive is a bit much.. were not super active alliance and just playing to enjoy.. Raid is not for everyone.. and I accept that.. I tried it with few of the more active players and even against 7* Kang it was annoying.. just timing out because damage should not exceed a threshold lest Kang gets 3 bars of power and game over (many many times) (repeat many times) I had to purchase revive just to get it thru.. I mostly got him down by myself.. and Thanos (heavy or special punish) same die if time runs out or die if damage over certain threshold is very very annoying.. it is probably milking summoners of units and that ain't fun.. I got half tier6 science catalyst.. not what I wanted.. I prefer some Titan shards since I need 800 to get my first Titan Crystal.. my other team got a tier 6 basic catalyst.. :/

    I wish not everyone is force to join Raids.
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    Pikolu said:

    . Don't even mention the possibility of him getting stun immunity by the time you push him to 50%, so you will need to immediately quit before he heals 25%+ of his health.
    .

    Will you lose all your charges quitting? Like when you time out or D/C?
    So far it seems yes
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    Erikfive_0Erikfive_0 Posts: 122
    edited January 20



    Rewards:

    Everyone always talks about rewards, honestly I think they're very solid. While I'm not a fan of the RNG, the wins are pretty big wins and the losses are still extremely good rewards. Ranked rewards are substantial and peak milestones for glory are nice.

    The losses are still good???? As a valiant player none of the rewards I received were worth the effort.





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    DanxorDanxor Posts: 108 ★★
    It looks like you are taking the lower tier reward crystal with those rewards you got.
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    SecondSkrillerSecondSkriller Posts: 1,143 ★★★★



    Rewards:

    Everyone always talks about rewards, honestly I think they're very solid. While I'm not a fan of the RNG, the wins are pretty big wins and the losses are still extremely good rewards. Ranked rewards are substantial and peak milestones for glory are nice.

    The losses are still good???? As a valiant player none of the rewards I received were worth the effort.





    You d*mba*s took the lower tier crystal…
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