RNG rewards for Raids is so dumb and lack of care
ContestOfNoobs
Member Posts: 1,736 ★★★★★
Seriously.. getting 10 paragon crystals and got 2k titan shards vs people who got 10k or even 20 k titans shards is insane..
Completely making the hardest content as an alliance have rng rewards…
It’s insane..
Completely making the hardest content as an alliance have rng rewards…
It’s insane..
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OP i would take those 2K titan all day
How stupid are these rewards.
I really contemplate quitting the game. Thats how mad i am.
3 T6CC, I'm even sure one of them was lower than 25%
Like BGs there should have been a public beta and this should have been released in stages. The CCP were the only ones who tested this, which isn't wide enough of a player base. Add to that the DOT champs (half of the pool almost especially in certain roles) especially were basically neutered come release but still in the pool, that messed up a lot of alliances.
At some level, I have to assume the team feels like the Glory bug is a fair trade for our participation in the live Beta of Raids—it certainly feels that way.
I don’t dislike the idea of Raids or even some of the things in this iteration. But the package as a whole feels very half-baked.
Specifically, charge wiping is a terrible feature; prizes are poorly balanced against boss kits; lag and input issues seem amplified in Raids versus other modes; locking champs for a week in a map that may be a dead end for days because of degen links is too onerous; some “hack” nodes don’t help nearly as much as they should; the body of viable champs is smaller than it needs to be. That’s just a handful of concrete issues I have.
All of that and more needs to be addressed before the next Beta trial of Raids. I would hope there’s some kind of concession on the part of the team, but unfortunately I expect only stubborness. I hope I am wrong.
Dr. Zola
Meanwhile another of my buddies barely put up any score on his path and got 2k Titan shards in each of the 3 chests. Bruh..
I love the tier of rewards that they have envisioned for such a challenging quest, but the variability is a bit crazy for a game mode that has traditionally given out currency for specific prizes. Maybe they could have a "Raid Store" with similar rewards but selectable by the summoner and something they could save up for.
Have the rewards be tiered, where you are rewarded for doing more work than the scrubs
This would remove RNG (at least some), reward better play, and you would get better rewards as you progress through the map, since your score (should) be getting higher
The scary thing is next raid event I could get the same or worse rewards.
I’m really just in it for the 7* and titan sharfs
The t6 class have fallen off value wise. Its probably the worse rewards 2nd to paragon crystals smh.
Sure, it can take a while to build up some charges. But it really isn't that detrimental to performance and should be mostly balanced out by the time you work through 3 bosses.