Kabam have you ever thought of making a DC Contest of champions game ?

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Comments

  • Sundance_2099Sundance_2099 Member Posts: 3,427 ★★★★★

    Unlikely for the reasons above but Marvel/DC have done crossovers in the comics such as the Amalgam series. I’m not quite sure who owns the rights but I would love to see Dark Claw, Iron Lantern and the others in MCOC

    they're owned 50-50 by both companies. They wanted to have Spider-Boy in Across the Spider-verse and were told 'nope' because of it.
  • Sundance_2099Sundance_2099 Member Posts: 3,427 ★★★★★
    why are Sinestro and GL mystic, surely their lanterns should be cosmic and Sinestro is an alien too...????
  • TerminatrixTerminatrix Member Posts: 2,948 ★★★★★
    Give me Wonder Woman. That's all l need.
  • EdisonLawEdisonLaw Member Posts: 7,647 ★★★★★
    edited January 23

    Oh boy I have an excuse to post these!





    Thought Aquaman would be mutant/metahuman

    Sinestro should be cosmic, Joker should be skill or science.
  • DemonzfyreDemonzfyre Member Posts: 22,052 ★★★★★
    edited January 23
    FunnyDude said:

    Some of you may know, Kabam made a clone of MCOC for Transformers a few years ago, it's based on the same game engine, identical playing style, similar crystals, pretty interesting animations.

    Transformers failed at the end (I heard it could be back? not sure), I don't know if there is anything wrong in that game, because I just played 2 days and not in the position to say anything about it. But I assume MCOC already has fixed amount of loyal players, you can't just clone it with different skins and want players to play two games, they invested money and time in THIS game, why do they want to restart again?


    Gonna have to correct you. Definitely not identical gameplay. There were many, many loyal TFTF players just like MCOC but I think in the end, just not as many Transformer fans as Marvel fans.

    The game played really smoothly. It had many features that MCOC does like bases and base raids. Much of the game had parallels to MCOC like story, arena and event content. The fighting was really neat in how it's actually a 360 degree fighting stage and you could sidestep incoming projectiles. The other thing to remember is that TFTF wasn't taking anything away from MCOC and MCOC wasn't taking anything away from TFTF. From my experience, there were very few people who played both. One thing it had in common was @Kabam Miike .

    I believe the game was revived via Netflix. Not sure if it's still going or not. Edit: It is.
  • ReignkingTWReignkingTW Member Posts: 2,774 ★★★★★


    Gonna have to correct you. Definitely not identical gameplay. There were many, many loyal TFTF players just like MCOC but I think in the end, just not as many Transformer fans as Marvel fans.

    There are more than meets the eye, Demonzfyre.
  • 13579rebel_13579rebel_ Member Posts: 2,789 ★★★★★

    Oh boy I have an excuse to post these!





    Nice only objection is that Green Lantern and Sinestro should be cosmic and Joker would probably fit best as science

    I've actually thought about this before and made kits
  • DNA3000DNA3000 Member, Guardian Posts: 19,676 Guardian

    Unlikely for the reasons above but Marvel/DC have done crossovers in the comics such as the Amalgam series. I’m not quite sure who owns the rights but I would love to see Dark Claw, Iron Lantern and the others in MCOC

    they're owned 50-50 by both companies. They wanted to have Spider-Boy in Across the Spider-verse and were told 'nope' because of it.
    Yeah, the Amalgom comics were jointly published by Marvel and DC, and thus all the combined characters would be owned by each. To use any of those characters would require the consent of all owners, in this case Marvel and DC.

    Amalgom happened at a unique time in comics. This was just after the big comic book bubble had burst and both companies were on shaky ground. There was significant incentive to work together to try to restore interest in both company's respective intellectual properties.

    Prior to Amalgom, there had been the occasional cooperative work between the two companies. When I was a teenager, the X-Men Teen Titans comics was the big cross over comic book (and it is still one of the best Marvel/DC cross overs of all time in my opinion). Prior to the 90s, comic creators were often on much better terms with each other than the publishing houses, which made such projects a very sporatic hit and miss thing. The creators were always thinking up "wouldn't it be cool if" ideas, but they only happened during the brief windows when Marvel and the Distinguished Competition were on friendly terms.

    These days, with both publishers owned by mega corporations, it seems even less likely such things would happen barring extremely special circumstances. It took a phone call between Bob Iger (head of Disney at the time) and Tom Rothman (CEO of Sony) just to keep Tom Holland in the MCU.
  • VenoweenVenoween Member Posts: 170
    Captain underpants = gladiator

  • peixemacacopeixemacaco Member Posts: 3,064 ★★★★
    EdisonLaw said:
    Let's see Wonder Woman Profile Bio


    "AI Generated"

    Wonder Woman
    Class: Mystic
    Tags: #Control: Counter, #Offensive: Raw Damage #Metal #Hero #JusticeLeague

    Passive:
    Wonder Woman’s mystical physiology and as the daughter of Zeus grants her immunity to Shock, Coldsnap and Incinerate effects. She also has +X Energy resistance and +X

    Physical Resistance
    Due to her elite training, Wonder Woman always benefits from the Parry Mastery and can parry non contact attacks. When adding a point to Parry, her stuns become passive stuns and last 0.5 seconds longer
    Wonder Woman starts the fight every time with a passive and indefinite Combo Shield, protecting her combo meter
    Every 10 hits in her combo meter, she gains an indefinite Pierce passive, granting 25% block penetration. Max: 5

    Signature: Goddess of War

    Heavy attack: Applies Stagger, preventing their next buff from triggering, or Nullifies an existing buff

    Special 1: Lasso of Hestia. Wonder Woman wraps her opponent in her lasso then tosses them away. 50% chance to nullify one of the enemy’s buffs. Also inflicts Stagger

    Special 2: Sword and shield. Wonder Woman lands multiple strikes with her sword and shield. Deals bleed damage and applies precision. This attack also has X Armor penetration and deals X additional damage depending on the amount of Buffs

    Special 3: Bracelet bash. Wonder Woman clashes her bracelets, causing a massive shockwave. Applies Concussion, Disorient, and a 10 second fate seal.

    Strengths:
    Cosmic counter,
    High damage potential + bleed with specials
    Multiple immunities
    Weakness:
    Average health,
    Weak to frequent bleed damage,
    Reliant on debuffs
    Bleed immune opponents
  • EgyptOverseerEgyptOverseer Member Posts: 343 ★★
    A mobile game for DC already exists, and it's as bad as you would think. You need an encyclopedia just to understand how not to die on every fight. Their way of handling combos is absolutely atrocious. Kabam did very well with MCOC and the whole parry and intercept mechanic. That is why there is always a big outcry when they release content that forces you to block and take damage.
  • FunnyDudeFunnyDude Member Posts: 558 ★★★★



    Gonna have to correct you. Definitely not identical gameplay. There were many, many loyal TFTF players just like MCOC but I think in the end, just not as many Transformer fans as Marvel fans.

    The game played really smoothly. It had many features that MCOC does like bases and base raids. Much of the game had parallels to MCOC like story, arena and event content. The fighting was really neat in how it's actually a 360 degree fighting stage and you could sidestep incoming projectiles. The other thing to remember is that TFTF wasn't taking anything away from MCOC and MCOC wasn't taking anything away from TFTF. From my experience, there were very few people who played both. One thing it had in common was @Kabam Miike .

    I believe the game was revived via Netflix. Not sure if it's still going or not. Edit: It is.

    As far as I can remember, sidestep was the only improvement on game engine, otherwise they were almost the same. The reality was, 3 of my alliance members left because they decided to play TFTF, a few months later they didn't play either of the game anymore.

    So IMO, creating a similar game wouldn't help the business.
  • johnlaw3742johnlaw3742 Member Posts: 187 ★★
    DNA3000 said:

    Yeah, the Amalgom comics were jointly published by Marvel and DC, and thus all the combined characters would be owned by each. To use any of those characters would require the consent of all owners, in this case Marvel and DC.

    […]

    These days, with both publishers owned by mega corporations, it seems even less likely such things would happen barring extremely special circumstances. It took a phone call between Bob Iger (head of Disney at the time) and Tom Rothman (CEO of Sony) just to keep Tom Holland in the MCU.

    great info as always @DNA3000 ! I didn’t know
    about the Spider verse and Spider-Boy !

    DC’s parent company Warner Brothers is currently in talks to merge with Paramount / CBS so you never know, but again unlikely. Now that Disney owns Fox, they have the rights to
    Star Wars, Alien, Predator, etc and as much as it would be cool to have them in MCOC, its probably more likely some Marvel characters get added to the Mirrorverse game (which is also by Kabam folks )

  • DNA3000DNA3000 Member, Guardian Posts: 19,676 Guardian
    FunnyDude said:



    Gonna have to correct you. Definitely not identical gameplay. There were many, many loyal TFTF players just like MCOC but I think in the end, just not as many Transformer fans as Marvel fans.

    The game played really smoothly. It had many features that MCOC does like bases and base raids. Much of the game had parallels to MCOC like story, arena and event content. The fighting was really neat in how it's actually a 360 degree fighting stage and you could sidestep incoming projectiles. The other thing to remember is that TFTF wasn't taking anything away from MCOC and MCOC wasn't taking anything away from TFTF. From my experience, there were very few people who played both. One thing it had in common was @Kabam Miike .

    I believe the game was revived via Netflix. Not sure if it's still going or not. Edit: It is.

    As far as I can remember, sidestep was the only improvement on game engine, otherwise they were almost the same. The reality was, 3 of my alliance members left because they decided to play TFTF, a few months later they didn't play either of the game anymore.

    So IMO, creating a similar game wouldn't help the business.
    TFTF might have launched with an engine that was a fork of the MCOC engine, but given both ran on Unity and given how the two games developed from 2017 onward, I don’t think they were really running on what I would consider “the same engine.” There were core bugs we had they didn’t seem to have, and there were Unity upgrade disruptions we had they didn’t seem to have at similar times (although they also had problems MCOC didn’t have as well).

    TFTF did have some nice features I suggested for MCOC, but my understanding was they could not be trivially back ported. So I think the game engines had sufficiently diverged by then that not only was the feature tech different, they were also not interchangeable.

    In any case, although there were superficial similarities with the two games, TFTF was not just a reskin of MCOC, and its successes and failure can’t be attributed simply to a reskin failing. The game economy was different, the game balance was different. I didn’t play it much, but I know people who did, and MCOC and TFTF were completely different games in places where it mattered most.

    A game that was superficially even closer to being a clone of MCOC was the Chinese version of MCOC itself. It was extremely similar to the main MCOC in a lot of obvious ways, but in a few very critical ways it was different, and it had to succeed in a totally different gaming player culture. Here, players often complain about MCOC being pay to win. In the Chinese MCOC, the complaints seemed to be that it wasn’t pay to win enough and that’s apparently a big reason why it didn’t seem to catch on there as much as they would have liked (for example, they had a monetized gear system soon after launch if I recall correctly).
  • Bron1Bron1 Member Posts: 275
    How dare you
  • DemonzfyreDemonzfyre Member Posts: 22,052 ★★★★★
    edited January 24
    FunnyDude said:



    Gonna have to correct you. Definitely not identical gameplay. There were many, many loyal TFTF players just like MCOC but I think in the end, just not as many Transformer fans as Marvel fans.

    The game played really smoothly. It had many features that MCOC does like bases and base raids. Much of the game had parallels to MCOC like story, arena and event content. The fighting was really neat in how it's actually a 360 degree fighting stage and you could sidestep incoming projectiles. The other thing to remember is that TFTF wasn't taking anything away from MCOC and MCOC wasn't taking anything away from TFTF. From my experience, there were very few people who played both. One thing it had in common was @Kabam Miike .

    I believe the game was revived via Netflix. Not sure if it's still going or not. Edit: It is.

    As far as I can remember, sidestep was the only improvement on game engine, otherwise they were almost the same. The reality was, 3 of my alliance members left because they decided to play TFTF, a few months later they didn't play either of the game anymore.

    So IMO, creating a similar game wouldn't help the business.
    You can sideswipe and you can fire projectiles if you're far enough back.

    Ranking up bots is different.

    There's alliance raids.

    Questing is completely different as you're basically going in as first person POV and running down a path.

    There's mods you can apply to based to beef them up.

    They had relics before MCOC did.

    They had smart select for leveling up before we did.

    The only thing that they have that's similar is story, arenas and monthly events.
  • johnlaw3742johnlaw3742 Member Posts: 187 ★★
    And you could auto fight in arena!
  • dukedevill4412dukedevill4412 Member Posts: 187
    Isn’t there a DC game like this? It isn’t Kabam but I seem to remember Injustice was basically the same type of swipe and tap game
  • DNA3000DNA3000 Member, Guardian Posts: 19,676 Guardian

    Isn’t there a DC game like this? It isn’t Kabam but I seem to remember Injustice was basically the same type of swipe and tap game

    Yes, it was mentioned a couple of times in this thread, but Injustice actually predates this game by a little bit, and the original Injustice had a lot in common at least broadly with MCOC at release. Both were games where you collected characters and used them in side scrolling fights against the computer. Injustice’s story mode was, at least in my opinion, better than MCOCs in terms of actual story.

    The biggest difference between Injustice and MCOC was that Injustice was a mostly closed ended game. It had a beginning, middle, and end, and it didn’t expand all that much from release, while MCOC was a continuing game as service. So while MCOC continued to evolve, Injstice instead went the route of sequel games. There was an Injustice 2 that had a sequel to the main story and more sophisticated gameplay and resource economy. And supposedly there’s an Injustice 3 on the schedule to be developed as the successor to Injustice 2 (also Injustice 2 was updated over time to a greater extent than Injustice 1 I believe).

    I actually liked Injustice and played it when it first came out before moving to MCOC. It was a good game, but I got bored with it after a while. It was a very simple game. MCOC, when I first started playing it, was equally simple if not more so, but it grew over time and held my interest in ways Injustice could not.
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