Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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When they had the parry bug long ago, but didn’t have their new system, there was a fairly regular compensation scheme in place which gave out some free stuff to account for all the bugs.
It really helped.
I felt less annoyed that my fight went downhill due to a failed input that one combo koed me, because I had a few free revives to put back in. So it felt like - yes, the game bugs was causing me to lose, but kabam was picking up the pieces and giving me a hand back up.
I have to say, the most enjoyable and relaxed I’ve ever felt playing, was in the beta testing, where the revives cost 1gp, the heals cost 1gp. So playing the game and dieing due to bugs just isn’t an issue. You could simply play and enjoy the journey and the challenge.
Probably the closest feeling to that I’ve had in the real game is when I’ve just had a ton of units and potions ready to use and ready to play something like necropolis, where the pleasure of completing a challenge is there again, and you have the back up of a ton of revives.
Now of course, we can all just play and spend time grinding for those units and revives and anyone can do it.
But if kabam gave us a few free…..it would help as it would feel like kabam acknowledging that these things are going on, and they are prepared to do something to help.
You can't do that for an extended period of time and not have a lot of players just assume that they deserve that stuff forever. The hassle of getting rid of it taught Kabam to never do it again in the first place.
Huh???? my comment was in reply to the person who just told him don’t play then. Not sure where you are going with this? I didn’t say, I agreed or disagreed with OPs statement why are you asking me to do something that has nothing to do with my comment? Giving feedback 24 seven is your department all hours of all days You are here, the eternal forum master! My feedback for you is detached take a break log out of the forum and actually play the game.
If you are sad and wanna quit go ahead 👏👏
If all you do is whine about the game and all you do is wanna quit, uninstall it go ahead 👏👏
I didn’t mention difficulty or bugs.
However, since you brought it up, I would argue your point over how subjective difficulty is. It’s not as black and white as taking a good player and a bad player, and saying they will have very different views of difficulty.
Take AW as a recent example, my alliance is t2.
All of a similar skill level, as are most of the alliances we face.
In current meta, deaths are many multiples of previous war meta’s… there’s no subjectivity there, it’s more difficult.
This one should be an actionable complaint, from pre season 46, feedback was unanimous, “this meta sucks”, it’s over-tuned, the attack tactic is useless, it isn’t fun.
Getting back to your point about “someone is always complaining”.
I gave my experience of players who generally aren’t the sort who cry “wahhhhh, compensation”. Grown ups been playing the game for years, finished all content, high tier war, spend etc.
Players who don’t just whinge for the sake of it but more and more discussing similar concerns.
I’ll give a couple of examples to back up some of the issues raised -
Chip damage = pierce appearing everywhere. Think back to act 7 beta attack values. Accepted, we’re not back at that level but it feels like big chip damage is creeping back into the game via a different method.
Annoying nodes = Root appearing more frequently, does anyone actually like this mechanic?
Going back to some of the story quests, remember the nodes, unless you do x or y, your damage is gimped by 80%. Do x or y and you can do normal damage for x seconds.
After feedback, they changed those type of nodes so unless you do x or y your damage is gimped by 80% but if you do x or y you get a big attack bonus.
Again, variations of nodes that gimp your damage unless you fulfil certain actions with no upside of completing those actions are appearing in the game again.
Those are just a couple of examples of issues previously addressed by the team that are creeping back into the game.
I think you’ve been logged in for too long. Your replies are starting to become incoherent but seriously it doesn’t make any sense. Maybe I’m the one lost but the sheer amount of disagrees your comments get led me to believe that you’re wrong.