Health potions not healing full amount
![ISO17](https://us.v-cdn.net/6029252/uploads/avatarstock/nISJEQB18Y0XV.png)
After update health pots seem to be bugged. In this example I start with 18K health. I use 2 10K potions. So I should have 38K health. But I end up with 36K. And visually you can see this bug happening, it does the exact opposite in your health bar that the animation does when using potions while boosted. ![](https://us.v-cdn.net/6029252/uploads/editor/28/hs3t77kvvqov.png)
![](https://us.v-cdn.net/6029252/uploads/editor/w3/42prwtyhugzj.png)
![](https://us.v-cdn.net/6029252/uploads/editor/oc/4hjli8g75pza.png)
![](https://us.v-cdn.net/6029252/uploads/editor/28/hs3t77kvvqov.png)
![](https://us.v-cdn.net/6029252/uploads/editor/w3/42prwtyhugzj.png)
![](https://us.v-cdn.net/6029252/uploads/editor/oc/4hjli8g75pza.png)
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Comments
Healing when boosted is less effective than healing when not.
I used unawaken void
He used 2 10K hp potion, he should be healed by 20K and not less.
That is a bug.
They announced a while back that this is one of the QoL things about potions they are changing, that potions will scale with boosts. So a 10k health potion would heal for 12k if you have a 20% health boost active. I don’t recall if that was slated to release with this update or not, though.
That being said, OP is showing a clear problem independent of that. Two 10k health potions should heal for 20k, but Shang is only getting 18k health in the images provided. This may well be as a result of something with the potion scaling tech being wonky.
Potions aren’t meant to be scaled *down* from their listed amounts when you aren’t boosted. That would be an incredibly messed up system.
Edit:
Wow OP is right though. Even though it shows the bar fill up more than the predictor told, I got less. I used a 375point health potion and got 340.
I’ll try to pay attention if I end up using any larger potions later. The Lvl. 4 potions should be easy to notice if it’s not a full 5k.