Don't you agree? 👀
peixemacaco
Member Posts: 3,548 ★★★★
We are modern Fight Gladiators without a peacefull moment.
Do you remember some months ago, even Kabam disabled Battlegrounds, so we could foccuse to do Sidequest/Objectives in game
And now we have near 10 different battles to enter.
I'm playing at most 2 hours per day (day/night), with my sacred sleep preserved.
But I think addicted ones may play a lot more. And their mental health?
What Kabam thinks about?🤔
Don't you agree? 👀 86 votes
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Anyways you gotta make a choice, I'm planning to retire soon as well.
Sad thing is, I remember that a lot of people did actually do stuff like this. Content creators would go on dates and run to the bathroom to move in AW and stuff which is just sad.
I play MCOC only a little everyday except when they release big content and I’m happy. I’m fine with missing out on some of these modes, especially stuff like incursions and arena. Everything else that matters has a long timer or is permanent (or just takes 5 minutes like the magic thief arena).
Putting things with a 2 week period to complete as too much things to do?
People might not experience addiction themselves, but we all know for well that there’s people in the game who literally can’t put it down due to their mental health or unhealthy habits formed.
Such a good forum user.
Well, if you're trying to be fun as in your surprising clickbait topic you didn't achieve your goal.
Because, you may agree we do have a lot of game content these days.... I'm not complaining, just showing this. And think about some real addicts.
Peace 👍
Sure, there are people who have little or no self control, either because they have mental health issues, lack of self discipline, or addiction problems. But those people have problems that eliminate their ability to make rational decisions protecting their self interest. They don't have a choice. For those of us that do have a choice, it is simple: choose to play however much you want.
For those that have no choice, reducing the amount of content in the game would have the same effect as reducing the selection of booze at the grocery store would have on an alcoholic.
So...option 1 won by miles away
😊👍 Thanks everyone
Whether it be booze, drugs, gambling, porn, gaming, whatever it is, they can choose to get help.
Same with mental health.
I agree though with your end point. Reducing content is only a temporary solution to an addict.
They're still gonna play as much as they can, regardless of the reduction.
Just like reducing the alcohol at the grocery store to an alcoholic. They're still gonna buy it and drink it, even if it's not their preferred booze.
Ironically, most theme parks moved to admission pricing, while most online games moved to microtransactions. But the principle is still the same. You are not buying the rides, nor do you own any part of the park. You pay for the experience, and when your experience is over you don't get to take any of it with you. You have no say on how long Space Mountain remains Space Mountain or what color the seats are in Mr. Toad's Wild Ride.
Why this seems to be such a mind blowing idea makes me wonder how much life experience the average online game player has. It is like they have never heard of rental homes, equipment rental companies, movie theaters, amusement parks. Makes me wonder how many people try to take the meter home with them the first time they pay for parking.
[edited to acknowledge that this has nothing to do with MCoC... mods, feel free to delete ]
Personally, I think rational choice as applied to addiction is one of those ideas that might have some interesting statistical applications but is complete nonsense when applied to individuals. I am neither an economist nor am I a psychologist or medical professional, but everything I've read about it raises serious red flags that I ordinarily associate with pseudo science.
To wrap this up a bit, we often discuss player choice on the presumption that the player has the ultimate responsibility on choosing how they interact with the game in their own self-interest. And that's almost universally the case. However, it is important to acknowledge that not everyone is actually capable of managing that responsibility properly, due to very specific medical or psychological conditions.
However, I think the vast overwhelming majority of people referencing those things are not in that category of people. They speak as if this is not a tiny minority, but the majority of people. They are attempting to use real psychological problems to justify their own poor decision making processes. So I think it is important to specify who gets exempted from most discussions of player choice. It isn't just "everyone with bad judgment" and it isn't "everyone, because I read about psychological manipulation in a Google search once." If you're medically diagnosed with a problem impairing your decision making capabilities, my sympathies. If you're an addict, seek treatment. If you aren't, you're responsible for your own choices and I'm not buying the addict argument.