Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Absolutely meaningless and not fun to play for average players, who haven't fully ranked their champion roster.
Kabam:"We also hope those who typically shy away from Alliance War enjoy the chance to experience some of its challenges adapted into a single-player format that’s maybe more your usual style."
This won't get players who don't play AW excited for AW at all.
This content is just made to spend your units and money on revives and to entertain the whales, CCP and YouTube guys.
And the rewards... absolutely not worth it.
That being said, it was A LOT to take in if you've never played these fights before. I'm not saying that people in high-tier Wars absolutely breezed through the quest, but I would assume that they at least were much more familiar with the node combinations and defender placements than someone who've never faced them before. Going in blind was rather rough.
As an aside, on the subject of whether or not you have to take more fights than you normally would in AW, I think one crucial detail when comparing this quest with AW is this: while it's true that each individual champion on your team don't have to do more fights than a typical AW team would, you still have to do more fights than you would if you entered high-tier AW for the first time. A longer quest with four attackers requires a lot more planning than a shorter one with only three attackers, even if each individual attacker still only have to defeat the same number of opponents. That's even more true when you add the final boss since no first-timer would ever take on the final boss in their first-ever round of high-tier AW.
As such, this felt more of a showcase of everything that goes on in AW rather than a showcase of how it would feel to first dip your toes into it if you've never done so before. Those two are very different experiences. I'm cool with it being what it is if that's what Kabam aims for, but it can't be both.
It's nice that you get the full "war experience" of them just holding a special for 2+ minutes too.
It's a no from me - I'm saving up resources for the next WOW which is going to give me choices I can make rather than a 7* crystal which could end badly. I'm also unclear who the Showcase is aimed at - the announcement text doesn't seem to marry up with the actual Showcase itself.
And yet… this type of content is what Kabam keeps churning out for new content. Interesting.
So what is the answer? How much damage will you do to your inventory and your account just to get a deathless piece?
I’m all for super duper challenging content like this but at least have the rewards reflect the difficulty and costs (including energy costs). Some titan shards would have been nice
Enjoyed it personally still ... but I absolutely see why some feel the way that they do about this. Solid points all around.
It was mostly the opposite: to repurpose and utilize existing content that only a small percentage of Summoners encounter and make it accessible for more people. From an internal design perspective: getting more bang for the buck from the game team's hard work!
Personally, me and my baby-Paragon brain read the nodes and got overwhelmed very quickly. So I understand the jaw-drop reaction as we realize what high-level war Alliances encounter on the regular... There's a reason y'all are Summoners, not Dummoners. (Because you're smart)
I don't want the stress of top tier wars.
Never have, never will.
I play in a gold 2, tier 6 (I believe) ally and even then I get somewhat stressed because I don't want to die, and if I screw up at any point in a fight I start to panic and it's not good.
No way in hell would I be able to take the stress of a top tier war, they don't have enough boosts for me to do that! Haha
I think the community feedback would be better on it if there wasn’t a Deathless piece associated with it, as it would feel more optional. But I also think that for a first go at this kind of content, it needs that kind of exclusive reward juice to drive people into trying it.
Overall cool stuff, glad it’s in the game!
This is supposed to be fun letting us lower tiered paragon players expericening high end war fights.
The only thing that's stupid as [funky] is the 2 hour time limit.
Hypothetically, without the Deathless piece, more Summoners would side-step the content, which isn't exactly ideal for an entirely new concept. But, you're right, it does feel like more pressure to try something new; and trying new things can be uncomfortable.
At the same time, the Deathless champ chase has always been exactly that: a chase. It's meant to be difficult and aspirational. We said a lot of people would try, and some would fail along the way. So, a new, difficult concept does fit the bill for how these pieces have been presented!
Ultimately, I understand both sides, and feel conflicting feels, and it's making me stressed, so I'm going to stop thinking about it and go lay down and contemplate life for a minute.
Have a good thinkin’ nap, buddy.