**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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- New Summoner's Title (Mastodont?)
- New everest contents
- Greater than Valiant rewards
A mass headache for sure
There will always be a new rarity, because rarities have game design functions, and that function has a limited lifespan. So we make new ones periodically, because why not.
To say the devs should find some "creative" alternative to eight star rarity is like saying the devs should find some creative alternative to rank 4 following rank 3. Why not go from rank 1 to rank 2 to rank 3 to rank yellow to rank banana to lt. colonel tapioca?
Because it wouldn't even occur to normal people to consider that. The rarities already exist. Eight star, nine star, fifty five star, they already exist, because those numbers exist. We just haven't reached them yet, and haven't implemented them yet. In fact, here's a bit of technical trivia: we already have eight star champs. The database space reserved for seven star champion was actually filled with something else long ago, so when the game got to six star rarity it had to jump to the space reserved for eight star champions to give us seven star champions. In a sense, we reached eight star champions in the development process: they just have seven stars on their profile pictures and are only 30%-ish stronger than six star champs.
There already is a nine star spot, whether the schemas explicitly or only implicitly contain one, and a ten star, and an eleven star, just like Excel has a row nine, and a row ten, and a row eleven. These are not evolutions of the spreadsheet, they are just the natural extension of the spreadsheet that no one thinks to question. Those rows are there, whether you use them or not. And when you need a new row, you don't invent one, Excel just gives you the next one.
I think where some people get messed up is they think the game should simply stop where ever it is, and only add rarities if they have no choice, like to solve some novel problem. And because the next rarity is the solution to some new unique problem, it should itself be a new unique solution. But in fact, new rarities are not novel solutions to novel problems. New rarities are just the next bullet in the chamber, the next Mars bar in the vending machine, the next set of track along the line. The devs do not invent new rarities, they invented the rarity system at the beginning of time. And the rarity system says: use the current top rarity as long as you can, then move on to the next one. Period.
But how we got it, the circumstances of how we got it, and the way it integrated into progression, was unique. There are lessons in there for how 8* champs could and should be introduced, even if 8 very predictably comes after 7.
Even Seatin was drinking the Haterade about relics and 7*s ruining the contest.
If you're "hypothesizing" what 8*'s be like in 4-5 years, then ask that question in 4-5 years. 😂