Why not de-nerf SW and DS?
AOLOG
Member Posts: 30 ★
With all the new Meta champs and buffing old champs, why not do the easiest buff to popular Marvel characters and restore SW and DS to their pre nerf selves? They wouldn't automatically become Beyond God tier but would obviously become relevant and useful once again without the programming time consumption of changing/buffing their old peers
4
Comments
Strange on the other hand you pretty much relied on the perfect block team and regen he was never fast, but working that regen would never die either. Today's meta with all the ways to negate healing in game I feel he could be reverted, as what he did then could be out paced with someone as simple as claire.
I always thought it was funny that they nerfed his passive power gain saying it was too strong and then a few months later Hyperion comes out gaining power 2x or 3x as fast.
I watch this one random video I found of her by seatin in the day. Just skip to the fighting and tell me one champ that absolutely destroys a fight like that. All those stuns, regen, power control you name it. She was my go to for everything back then.
https://youtu.be/e1fjK2rVjYI?si=slPvfsH45kRubSLG
Ditto Thor, incidentally. Thor used to be busted because armor breaks used to multiply. If you stacked two 100% armor breaks, you'd get quadruple damage. If you stacked three, you'd get eight times the damage. Stack eight of them and your damage would be 256 times higher. It is impossible for Thor to get that damage back because a) that's stupid to even try and b) the game mechanics no longer really allow it.
The actual strength of DS's armor break is probably something open for discussion, because armor break - specifically negative armor rating mechanics - have changed a lot over time in many different ways, and I'm not honestly sure if it is actually set "correctly" for how armor break works now.
My recollection is the power gain thing was less about how much power he gained, and more about keeping his cycles in sync. Whether you agree with that thinking or not, that's how it was explained at the time. They never said his power gain was too strong.
Doctor Strange…man. It’s the opposite. The game has changed so much, what made him great then simply isn’t where this game is now. Yes, healing is always nice. Awesome. Passive power gain is useful, to be sure. But honestly, there are so many kits that negate or punish those things now, I would lean toward a straight-up rework for DS and hope for the best
Reduction of chance to trigger veil on critical dropped from 100% to 90%
Stun dropped from 3.5 seconds to 1.5 seconds (base both higher with mastery)
Regen dropped from 20% to 5%
Weakness no longer stacks
Weakness damage reduction dropped from 50% to 35%
Chance to proc regen or stun from 13% to 5%
Power lock dropped from 6 seconds to 4 seconds
So diminishing returns paired with lower chance to trigger and getting what you really want to trigger is less and they run for shorter time.
Her chances to proc a veil went from 100 to 85% but a max sig 6* raised it back to 90%
Strange should be a top priority for a complete overhaul to his abilities and animations. It should themed around illusions, portals and time
I'm with @Gambl0r ..a DS kit with portals, illusions, and time manipulation would be dope.
Its funny they mention they were "too OP", and yet they went on and created WAY more powerful "gamebreaker" champs, just say u hate Wanda, Thor and Strange bro... they were so fun to play with