CoquiFongo wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face. Well of course. That's a constant in analyzing and revising Champs. I just don't agree that they share the same value system as the Players. Certainly not as fanatically. Lol. I am 99% certain they don't alter the drops based on that information. Then why would you say that their internal system for valuing champions is called "Rating." PI rating has nothing to do with it. It's another system. When we're talking about the usual "God Tier" vs. "Garbage Tier", I don't believe they share that same view, much less alter availability and drops based on that. I think the comment was taken and stretched to fit. So once again you’re stating you’re opinion as fact. Unless you’re a secret shopper for Kabam you don’t know.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face. Well of course. That's a constant in analyzing and revising Champs. I just don't agree that they share the same value system as the Players. Certainly not as fanatically. Lol. I am 99% certain they don't alter the drops based on that information. Then why would you say that their internal system for valuing champions is called "Rating." PI rating has nothing to do with it. It's another system. When we're talking about the usual "God Tier" vs. "Garbage Tier", I don't believe they share that same view, much less alter availability and drops based on that. I think the comment was taken and stretched to fit.
DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face. Well of course. That's a constant in analyzing and revising Champs. I just don't agree that they share the same value system as the Players. Certainly not as fanatically. Lol. I am 99% certain they don't alter the drops based on that information. Then why would you say that their internal system for valuing champions is called "Rating." PI rating has nothing to do with it.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face. Well of course. That's a constant in analyzing and revising Champs. I just don't agree that they share the same value system as the Players. Certainly not as fanatically. Lol. I am 99% certain they don't alter the drops based on that information.
DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face.
GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops.
RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again.
GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH
DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face. Well of course. That's a constant in analyzing and revising Champs. I just don't agree that they share the same value system as the Players. Certainly not as fanatically. Lol. I am 99% certain they don't alter the drops based on that information. Then why would you say that their internal system for valuing champions is called "Rating." PI rating has nothing to do with it. It's another system. When we're talking about the usual "God Tier" vs. "Garbage Tier", I don't believe they share that same view, much less alter availability and drops based on that. I think the comment was taken and stretched to fit. I don't believe that answers my question. If you believe that the devs do in fact keep their own internal ratings of the champions in terms of the devs own view of performance, why would you specifically say that their internal system is called Rating and claim that the PI rating we see is the devs internal system. Why would you specifically say something you're now claiming is untrue.
CoquiFongo wrote: » GroundedWisdom wrote: » CoquiFongo wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face. Well of course. That's a constant in analyzing and revising Champs. I just don't agree that they share the same value system as the Players. Certainly not as fanatically. Lol. I am 99% certain they don't alter the drops based on that information. Then why would you say that their internal system for valuing champions is called "Rating." PI rating has nothing to do with it. It's another system. When we're talking about the usual "God Tier" vs. "Garbage Tier", I don't believe they share that same view, much less alter availability and drops based on that. I think the comment was taken and stretched to fit. So once again you’re stating you’re opinion as fact. Unless you’re a secret shopper for Kabam you don’t know. Oh so this is the part where you further the conspiracy with the whole "don't know for sure" argument. Carry on. I’m not furthering any conspiracy that is a conspiracy you’ve made up in your head. You’re full of double talk and two faced hypocritical illusions. And if you “don’t know for sure” stop acting like you do. The air of superiority that surrounds you is so vast it would overflow the Grand Canyon.
GroundedWisdom wrote: » CoquiFongo wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face. Well of course. That's a constant in analyzing and revising Champs. I just don't agree that they share the same value system as the Players. Certainly not as fanatically. Lol. I am 99% certain they don't alter the drops based on that information. Then why would you say that their internal system for valuing champions is called "Rating." PI rating has nothing to do with it. It's another system. When we're talking about the usual "God Tier" vs. "Garbage Tier", I don't believe they share that same view, much less alter availability and drops based on that. I think the comment was taken and stretched to fit. So once again you’re stating you’re opinion as fact. Unless you’re a secret shopper for Kabam you don’t know. Oh so this is the part where you further the conspiracy with the whole "don't know for sure" argument. Carry on.
CoatHang3r wrote: » Golkdenkiller wrote: » CoatHang3r wrote: » Uh there are factors that effect drop rate primarily the type of crystal opened. Featured crystals, ultimate crystals, and phc. Maybe, but my screenshot of the email was for a specific crystal (map 5), there is no type of crystal opened there. They mentioned there are in-game factors even for map 5 crystals. Now, IDK if they should/would give any more info on this, but it is surely not clear to me that it is just random. Its clear they copy and pasted response from thier support page on crystals. If you think support has intimate knowledge of the game explain to me how they get so many things blantantly wrong time and time again?
Golkdenkiller wrote: » CoatHang3r wrote: » Uh there are factors that effect drop rate primarily the type of crystal opened. Featured crystals, ultimate crystals, and phc. Maybe, but my screenshot of the email was for a specific crystal (map 5), there is no type of crystal opened there. They mentioned there are in-game factors even for map 5 crystals. Now, IDK if they should/would give any more info on this, but it is surely not clear to me that it is just random.
CoatHang3r wrote: » Uh there are factors that effect drop rate primarily the type of crystal opened. Featured crystals, ultimate crystals, and phc.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face. Well of course. That's a constant in analyzing and revising Champs. I just don't agree that they share the same value system as the Players. Certainly not as fanatically. Lol. I am 99% certain they don't alter the drops based on that information. Then why would you say that their internal system for valuing champions is called "Rating." PI rating has nothing to do with it. It's another system. When we're talking about the usual "God Tier" vs. "Garbage Tier", I don't believe they share that same view, much less alter availability and drops based on that. I think the comment was taken and stretched to fit. I don't believe that answers my question. If you believe that the devs do in fact keep their own internal ratings of the champions in terms of the devs own view of performance, why would you specifically say that their internal system is called Rating and claim that the PI rating we see is the devs internal system. Why would you specifically say something you're now claiming is untrue. The first thing that came to mind was Rating. When we're talking in terms of ranking them, that would be an internal system. I don't consider analyzing performance a "value system" exactly, although I can see how that would apply after you've pointed it out. I don't see it as a value system in the same way the Players see it as a value system. I see that as internal statistics on performance.
DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » They don't rank the Champs in drops based on our own bloody perception of "God Tier" versus "Garbage Tier". This is getting way too carried away. The Players have that value system. Not the game, not the developers, and certainly not the RNG for the Crystals. This entire subject just breeds suspicion more and more, like wild fire. I've said it, the Mods have said it, other Players have said it, understanding RNG dictates it, what more would it take? The answer is that no response is sufficient. For some reason, people seem to think the algorithm will be posted. Whatever comes out of this won't make a difference because people who aren't happy with what they pull won't trust anything regardless. They could post the numbers and it won't make a difference because people will still have to pull Champs they don't want. Then the suspicion starts all over again. I'm not engaging in a "You don't know Aliens don't exist for a fact." conversation. Unless people have access to the programming itself, none of us know beyond a doubt. However, some of us understand the general idea of programming and RNG, and have also listened when the response has been given from them time and time again. It's very simple. If it doesn't make sense, it's not true. What I can make sense of is repeats in RNG, and how people only pull for the same few Champs and think the system is rigged because they pulled the 90% remainder of what's left after the "God Tier". SMDH Wrong. Thay told Seatin that they have an internal tier list. You are spewing misinformation as fact. Again. So based on a comment passed on second-hand, people have conjectured that the Devs have rated Champs in tandem with the Players' "God Tier" system and are altering drops to limit those Champs from dropping so much. Cool story, bro. They have their own internal system. It's not that covert. It's called Rating, and we see it everytime we open the game. It has no bearing on the drops. While there is no reason to believe the devs alter drops based on it, they do in all likelihood measure the performance of all the champions and keep lists of which are high and low performance champions. The primary reason for believing they do, and the NYCC comments are true, is because *all* MMO developers do this. Metrics like this are so standard in the industry that if a Kabam developer said they didn't do it I would question their own knowledge of their own company's operations to their face. Well of course. That's a constant in analyzing and revising Champs. I just don't agree that they share the same value system as the Players. Certainly not as fanatically. Lol. I am 99% certain they don't alter the drops based on that information. Then why would you say that their internal system for valuing champions is called "Rating." PI rating has nothing to do with it. It's another system. When we're talking about the usual "God Tier" vs. "Garbage Tier", I don't believe they share that same view, much less alter availability and drops based on that. I think the comment was taken and stretched to fit. I don't believe that answers my question. If you believe that the devs do in fact keep their own internal ratings of the champions in terms of the devs own view of performance, why would you specifically say that their internal system is called Rating and claim that the PI rating we see is the devs internal system. Why would you specifically say something you're now claiming is untrue. The first thing that came to mind was Rating. When we're talking in terms of ranking them, that would be an internal system. I don't consider analyzing performance a "value system" exactly, although I can see how that would apply after you've pointed it out. I don't see it as a value system in the same way the Players see it as a value system. I see that as internal statistics on performance. The context of this specific discussion was the comments made by Kabam at NYCC. Those comments were themselves made in the context of a discussion surrounding Carnage, and whether the devs were both aware of and in agreement with the general consensus of many of the players who thought his design seriously underperformed. The comments made suggested that Kabam was aware of the issues with Carnage, and moreover that Kabam themselves kept lists of high and low performance champions they used for internal guidance on which champions might need adjustments, up or down. There have been many discussions regarding whether Kabam "sees" the champions as the players do, with some "good" and some "weak." The devs probably don't agree with all of those assessments, but they clearly do have them and admit to having them. They don't contrary to what some have said, believe they are all "equal." The devs rate champions just as we do. Not in the same way we do, in a more quantitative and complex way than we do, but they do. That's the point players referencing NYCC are making. Past that point, Kabam explicitly refutes the notion that such rankings are used to manipulate the drop system. If you're willing to accept that statement at face value, there's no reason to arbitrarily reject statements Kabam has made about how they view the champions internally in terms of how well they perform.
Hubris_hater wrote: » RedRooster wrote: » At the moment, we aren't even talking about what the "law" dictates. This is Apple's App Store Guidelines. So our best gauge of what might happen is to look at precedent. What happened in China? This is Blizzard drop rates for loot boxes when they did the reveal. --- Every box contains at least one rare (blue) item. Players get an epic (purple) item once every 5.5 boxes. Legendary items appear once every 13.5 boxes.. I think the deadline is very telling @RedRooster, but we can disagree But re this one example, is there even one item in the game that works like this at the moment? Maybe a PHC, nothing else at all that I can see? You pop a 4* Crystal, DR is 100 you get a 4 star. You pop a 5* crystal, the DR is 100% you get a 5 star etc Not per character, per level of character So, nothing will change at all
RedRooster wrote: » At the moment, we aren't even talking about what the "law" dictates. This is Apple's App Store Guidelines. So our best gauge of what might happen is to look at precedent. What happened in China? This is Blizzard drop rates for loot boxes when they did the reveal. --- Every box contains at least one rare (blue) item. Players get an epic (purple) item once every 5.5 boxes. Legendary items appear once every 13.5 boxes..
C0atHang3r wrote: » Hey guys I suck at this game, but I spend a lot of time on the forum pretending I know what I'm talking about.
roastedbagel wrote: » Genuine question... What does this change? When it says "this featured 5* crystal has 1% chance to pull X", what will that change? Will you no longer open one? Of course you will. Just like you do now knowing the odds are super low. I'm not trying to be snarky, I just think this will have 0 affect on the game and how we choose to open crystals. We already know the odds are ****.
Yellsome wrote: » roastedbagel wrote: » Genuine question... What does this change? When it says "this featured 5* crystal has 1% chance to pull X", what will that change? Will you no longer open one? Of course you will. Just like you do now knowing the odds are super low. I'm not trying to be snarky, I just think this will have 0 affect on the game and how we choose to open crystals. We already know the odds are ****. That's exactly what I felt too
C0atHang3r wrote: » Guys, I still haven't open MCOC, but I did do some Googling. I've basically mastered law and psychology now.
mum_m2 wrote: » Yellsome wrote: » roastedbagel wrote: » Genuine question... What does this change? When it says "this featured 5* crystal has 1% chance to pull X", what will that change? Will you no longer open one? Of course you will. Just like you do now knowing the odds are super low. I'm not trying to be snarky, I just think this will have 0 affect on the game and how we choose to open crystals. We already know the odds are ****. That's exactly what I felt too think of it this way. There's all those people starting out in the game and you see these awesome premium hero crystals with a chance of a 4*! Woah right. you really want that 4* because now you can easily defeat the content in the game. Now here's what changes. you go to the screen and it tells you that you have a 1% chance of obtaining that 4*, and instantly you're like,,,hmmm, i think i'd rather spend my 100 units else where. You no longer feel that the risk is worth buying those units because you know right off the bat that your odds are super low. same goes for grand master crystals and GMFC's. on the other side, you may or may not be more enticed to buy a featured 5* crystal knowing that the odds are 20% confirmed to get that god tier champion.
Kabam Miike wrote: » BaironDH wrote: » Was just about to say, over on the Sentry post, Kabam Mike said that theres no update fod this month's EQ, theyll let us know when thats coming. GENIUS! If you dont push an update, you dont have to abide by the ToS of Apple I guess? lol Go ahead and call me whatever lol theyve never done this before from when I started playing 2 years ago or so? Sneaky lil Kabam. Actually, we did this last year as well, and I think the year before as well. The December and January updates are combined so that have the content for both Months are included. this way, there is no need for any update for January.
BaironDH wrote: » Was just about to say, over on the Sentry post, Kabam Mike said that theres no update fod this month's EQ, theyll let us know when thats coming. GENIUS! If you dont push an update, you dont have to abide by the ToS of Apple I guess? lol Go ahead and call me whatever lol theyve never done this before from when I started playing 2 years ago or so? Sneaky lil Kabam.
DarkestDestroyer wrote: » Kabam Miike wrote: » BaironDH wrote: » Was just about to say, over on the Sentry post, Kabam Mike said that theres no update fod this month's EQ, theyll let us know when thats coming. GENIUS! If you dont push an update, you dont have to abide by the ToS of Apple I guess? lol Go ahead and call me whatever lol theyve never done this before from when I started playing 2 years ago or so? Sneaky lil Kabam. Actually, we did this last year as well, and I think the year before as well. The December and January updates are combined so that have the content for both Months are included. this way, there is no need for any update for January. Miike, I can't believe out of all the things to comment on, you chose something about no update for Jan?! Please let us know what's happening with this Apple thing, if we know the odds or not, people are still gonna buy crystals, it's not such a bad thing. The fact it's such a secret and never been released is more worrying to us players, than you would be worrying about this Apple rule.
Thatweirdguy wrote: » Can't blame Mike for not addressing this. He is only permitted to address what his superiors allow/want him to address. They've obviously forbidden him from commenting on this issue. I would like to know how Kabam is complying with this. That level of transparency is probably not going to happen unless Apple steps in and forces it somehow.
Cujo999 wrote: » Thatweirdguy wrote: » Can't blame Mike for not addressing this. He is only permitted to address what his superiors allow/want him to address. They've obviously forbidden him from commenting on this issue. I would like to know how Kabam is complying with this. That level of transparency is probably not going to happen unless Apple steps in and forces it somehow. App games are a competitive industry. If Kabam tells everyone how they've maintained their business model with Apple's new guidelines, then their competition can easily copy their model. We can't just expect them to give away trade secrets because we're curious.
Vdh2008 wrote: » I would think they will delay and delay making this info public for as long as possible. It will likely take complaints to the app store support to push them into action.
BCdiscman wrote: » Vdh2008 wrote: » I would think they will delay and delay making this info public for as long as possible. It will likely take complaints to the app store support to push them into action. Let's be honest though. I know it has been said before but even though drop rates would be nice to know even if KABAM said the 5* drop rate of a desirable champion (like say Blade) as 0.001% it wouldn't change people's spending habits. I know it wouldn't mine. If it did the lottery wouldn't exist.