Battlegrounds need some changes
Battle_arm
Member Posts: 13 ★
In my opinion only 2 thing need to change in battle ground
1. IF enter battleground with 5 star champ all champs r 5 star, if u enter with 6 star all r 6 star. same for 7 start
2. chose any champ which one u have but when u enter all champs r automatically rich same level , for u and your opponent
its painfull for a freetoplaer when Some time i enter with my 6 start r4 champs and my opponent come with 6star max+ascension or 7 stars r3
1. IF enter battleground with 5 star champ all champs r 5 star, if u enter with 6 star all r 6 star. same for 7 start
2. chose any champ which one u have but when u enter all champs r automatically rich same level , for u and your opponent
its painfull for a freetoplaer when Some time i enter with my 6 start r4 champs and my opponent come with 6star max+ascension or 7 stars r3
8
Comments
proceeds to list out the changes which would completely decimate the point of the gamemode
i enter the match as a attacker with 6 star r3 domino agents 7star r3 killmonger
and opponent use as a attacker with 7 star r3 domino agents 6star r3 killmonger
this is a ok???? opponent have advantage both time as a attacker and also diffender. because he pay for this and im f2p.
7 star r3 killmonger convert to 7 star r1
6 star r3 domino same 6 star r3
both r look same difficulty level
Focus on becoming Paragon, HQ, EQ, SQ, Necro etc…fill your deck with R5s and 7R2+…
When you can no longer be banned from winning, you have a chance, and then BG starts to be fun.
The people who say they want equal progression have to put same efforts or money to get their. Things are not free in life.
What you're describing is an entire new game. MCOC, unlike a MOBA where you have access to all champs for example, is based on skill AND roster development.
What you're proposing is like a sandbox mode when only skill would be at play.
I'm not against that idea but that's not what MCOC is about. And it would make pointless every other aspect of the game.
It's nice to have ideas, but try to apply critical thinking and push your ideas to their limits and what they really imply in the long term and wide areas of this game.
I understand what you are trying to explain and achieve, essentially you want to be fight players at the similar roster strength to you, where the outcome of the match is based on the players skill.
I'm no whale (not even a sea bass 🤣), and get my fair share of matching up again double account side players, sure it is definitely doesn't feel nice.
However, like @SirGamesBond , for any suggestions to work, we also have to look at it in Kabam point of view too, I believe that all players are important, FTP, Small Spender and Largr Whale, all so important to the MCOC eco systems.
BG bring competitive mode to single player (not Alliance), it encourages/forces players to invest into champs chasing and rank up resources, which help generate income, cash flow and hopefully profits. No profit, no game for anyone.
Your suggestion would completely turn off all of the reasons above that would generate income for Kabam, hence why I wouldn't imagine it would work.
On the other perpective, while this is a competitive mode, I believe that the more participation the better, we all been these waiting ages to find a match or really struggles to get into GC because no one bother playing and 6 - 8mil accounts still in VT in the last day.
If BG is an environment where Uncollected, Cav and even Thronebreaker shouldn't bother then I think it is a big miss, it would be more health for the mode for all of these players to be encouraged to participate.
Personally, I would think, something along this line would be a good balance.
Change Token to Point, so 1 Token = 10 Points.
Win a match = get 10 points
Lose a match = get 2 points.
This will make no difference to big/high skilled players, you win 3 matches you more up a ranking (5 matches for Vibranium)
But for smaller/newer players they can still progress, sure it is a big grind, but it is not impossible. They put in the hard work in a different way. If something seem possible people will try, if something seem impossible they will stop before evening trying.
In this way BG can still be the same of Veteran players, while at the same time encouraging small/new players to join, invest their time and/or money in doing so.
Overall a healthier environment for the BG mode.
And as for your idea, there is already a mode for that already. It is called ARENAS. You should be able to win 95% of the matches there.
Kabam, I know you guys are also fed up with these posts.
Just introduce some scuffed BG mode for low level players with low nerfed rewards already, sort them out.
Whatever idea you're suggesting fails the whole purpose of Battlegrounds.
If you can't make it past there, you've hit your limit.
Focus on ranking champs, rather than coming up with ideas to change a system that won't change.
What you are characterizing as a "big grind" but "not impossible" would actually be, from many players' perspectives, completely trivial. Any suggestion in which any player with any roster of any kind can get GC rewards without playing, much less winning any BG matches, if they are just willing to burn enough energy, is dead on arrival, unless you want to completely eliminate the competitive element from the game mode and just make it into a different kind of arena.
Plus, I wouldn't need to bother with difficult content to rank champs to a level that offsets my scrubby game play in bg's