Has the 40% AW Team Revive turned low-mid tier AW into a joke...!?
iSoPoP
Member Posts: 11 ★
I've been chilling in a mid-tier AW alliance for nearly a year now, while enjoying more time in BGs. Over this period I've noticed we're losing wars due to not exploring the map, (or now due to low diversity too). But we're winning the fights by a margin of 100-200+ deaths...!
It feels like there is absolutely no skill or personal planning required in AW anymore due to the 40% team revives... If you explore more than the other team you win...!
It's a shame, because AW has always been about skill and planning and teamwork, whatever the level you're at.
Of course, I'm in a chilled AW alliance, I'm not bothered about the wins or the losses, it's casual war. But at the same time I look at our opponents dieing 20,30, 40 times on 1 fight and wonder what enjoyment, satisfaction or learning experience they're getting out of this.
Is this what AW has become now? Shame...!
Imo, the 40% team revive should still count towards your 15 item use total. There has to be some jeopardy involved in taking a fight with the wrong counter etc, otherwise you're not learning or gaining anything from playing the mode, just auto-fighting through it.
Anyone else feel the same way?
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Comments
I put Gorr, Maw, Abs Man, Weapon X and Nick in AW defence. If they are good enough to beat them then hats off to them.
I just pulled Onslaught, so I think Nick might have to make way for him… lol
If you want to analyse every fight, satisfaction, learn and to feel WAR then try to get in platinum tier, why do you want to ruin chill tiers lol
I found your problem
At the tiers where those revives are being used a lot, its more about keeping the mode alive with participation than about hard core competition anyway, and I don't think they distort the tiers much.
1. Quit your alliance.
2. Die, stop playing, and let your path go unexplored while the rest of your alliance continues fighting.
3. Spend as much as necessary to complete your path and not let your alliance down by appearing to just give up.
The 40% revives create a fourth option:
4. Do your best, and if you get stuck behind a fight revive as often as necessary to get past that fight, since only the first three deaths will count against you anyway and you can still participate without looking like you just checked out. And from the perspective of an alliance leader, nothing is worse than when a player decides to just check out of a path because they decide it isn't worth the units to revive and continue. Once you allow someone to do that, no one else is going to want to try hard either. Either everyone pushes, or no one does.
With the revives, an alliance leader can simply ask their members to complete their paths, and if they die, its okay, just do their best.
There's a difference between dieing a few times because you're not used to the node, it's a tough new defender or you've brought the wrong counter. But dieing 20,30,40 times because you can, just belittles the mode and basically tells everyone you don't need to try in AW anymore, because you can just revive your way through it now for free...!
It's basically the same as revive farming your way through Abyss or Necropolis. Kabam put a stop to that because it was ruining the experience and was getting out of control.
I wasn't suggesting getting rid of the 40% revive altogether, just limiting it so that there is some sort of jeopardy to taking on a fight in AW and players actually learn from their mistakes rather that just auto-reviving through it.
OP if you are looking for middle ground experience, I would recommend 50% time playing AW and 50% time playing plat+ BG. Should average out nicely.
What you are doing is saying you want to play casual war... but not that casual. Luckily the system is already built to solve this problem. Don't like it, move up a tier. Still too casual? Keep moving up until you find the perfect fit.
Right now you are saying "I want to give this exact effort. Everyone else I play must give the same. If they don't, kabaam must force them to."
I'm not trying to force anyone to do anything, but by adding the unlimited 40% revives, kabam has degraded the mode into a free for all non-contest imo. Tbh, they may as well just say at the start of each war, whichever team has more active players wins, regardless of the fight results and just give the win there and then. The actual fight results are meaningless...!
BGs is still competitive no matter what level you play at, you play to your level and everyone has to try their best to win. If you choose the wrong counter or draft the wrong deck you lose.
Unfortunately Kabam have 'cotton wooled' AW to please the masses who can't be arsed to try to win, but complain when it's too hard...! I fear other modes may go the same way. Look what they did to Act6.
AW might be a joke for some players, but keeping them invested in alliances is much healthier for the game.
1. for some players AW is a cheese-fest...
2. players get fed up and leave because of war or get booted, they have nowhere to go because many alliances do AW so they quit alliances altogether, which means they don't do AW, AQ, raids, and game-wide battlegrounds participation suffers.
1 is the better choice for players and kabam. 2 hurts alliance stability, game commitment, and kabama's profits.
Yes, this can in some cases trivialize the fights. That is an acknowledged explicit compromise of that specific design feature. It is a cost the design deliberately pays to get the intended result. Not everyone agrees this is a good thing, but it is not an accident nor is it a problem to be solved, at least as originally intended. It is a deliberate feature.
I'm saying this as someone who has some authoritative insight into the original intent of the change.