**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
Options
Comments
You just don’t get the point here Rayven. And nothing I’ll say will matter. Because you’re right, we are wrong, and you know the “truth.” What are you even talking about?
Clearly it worked if a bunch or people got confused by it.
Maybe they could have gotten rid of the keys so people could just go in as much as they want, but they want to spread the rewards out over the month and not all at once, makes sense since the store refreshes once a week.
You don’t tell me essentially my opinion is wrong but you’re here to show me the “truth” in a most condescending manner. Some could really learn from you.
Player: preview the map to see who your best team is to bring, see what path the boss is on that you need to beat.
It's no different than previewing the map in story or anywhere else to see who you're gonna bring for a path and boss.
It didn't require much thinking.
Bring mystics and mutants (literally for every objective and boss for thar matter) beat x boss with them, get your rewards.
It is that simple.
Although I’d say I like the Mysterium currency. Free T6b, T3a and 3m of gold a week. I’m not gonna turn that away.
We are long removed from those days.
Man if you don't want to read or accept change in a 10 years old game just stick to arena.
We might need a Jax article about "you're bad at side quests and that's okay".
The 1243 objectives is a mistake on kabams end, it was not intended and they will not acknowledge it. All we can do is point it out again and again on their face.
Don't be rude for no reasons.
...
Fights are annoying, big whoop, clear it and move along. It's not the EOP abs who will heal back to full.
You cant ReAd just accept it.
I don't know how to read. Nobody taught me how to read. On top of that I can't write either.
Im going to buy a new clock which will go 4 o'clock first and go back to 3 o'clock.
I kid you not, this is the new trend, yall need to keep up with the instructions.
What I fail to understand is, why? Why is there any form of complexity in sq at all? I just see no potential upside to it, nothing beneficial is accomplished by making sq more complex. Unless kabam likes the flurry of support tickets every month lol. If sq was a main hyped up game mode then maybe I’d understand it, but it’s as the name suggests, a side quest. I just don’t see why their current sq system is any better than a simple extra quest to do for rewards.
Don’t misunderstand this post as me complaining about complex things because I’m not. Complexity in this game with is what makes it so much fun, with over 250 champs and all kinda of effects and nodes on top of that. This is just me genuinely trying to see the logic behind making sq a puzzle in an already hyper-complex game.
@SirGamesBond put it well in his reply too. Didn’t even need to be a condescending ass about it like some.
Just doesn’t make any sense. Match the mode difficulty/complexity to rewards. It’s not hard.
At some point, be it in your real life or playing the game, you have to put in some effort and no have everything handed to you. I'm sorry that about 15-20 seconds of "work" on the SQ inconvenienced you to the point of frustration and cost you a resource or two. Seems like an odd hill to want to die on. Hopefully it'll be lesson learned for next month.
Good grief man.
If a player is getting road blocked by a fight, they need to drop down a difficulty.
That's how all games works, not just mcoc.
SQ is SQ.
They decide the terms, not the the community.
Difficulties of SQ have been tuned down from past years.
Most couldn't survive 2018 trials or some of the ultra hard ones.
A fight is hard or difficult is based on a player.
In my alt account it took me all three champs to clear knull with all non ideal r4 champs.
Was it annoying, it was indeed.
I threw in 15% attack boost too.
But its not hard enough to complain over.
Some quests are difficult some are hard. That's just the way it has been.
I did antivenom path twice.
2 keys gone.
BigShameOnMe