Latest AI update

WhiteKnightWhiteKnight Member Posts: 700 โ˜…โ˜…โ˜…โ˜…
So with the last patch notes Kabam stated AI should throw more specials... is it just me or are they now constantly throwing into block?

Just had Doom throw his sp1 3 times whilst I'm holding block ๐Ÿ˜ฎโ€๐Ÿ’จ

Comments

  • LokxLokx Member Posts: 1,452 โ˜…โ˜…โ˜…โ˜…

    So with the last patch notes Kabam stated AI should throw more specials... is it just me or are they now constantly throwing into block?

    Just had Doom throw his sp1 3 times whilst I'm holding block ๐Ÿ˜ฎโ€๐Ÿ’จ

    From when I fought doom he would usually throw sp1 into blocks. I think he is coded to do so because he has a unlockable special. Not sure tho.
  • PT_99PT_99 Member Posts: 4,860 โ˜…โ˜…โ˜…โ˜…โ˜…
    Khushala have thrown 2 special attacks in BG against my Doom even when I'm holding block hard.

    Like Doom is holding block, khushala will walk up to him, hold block, dex back and use special on Doom's block???

    What? Like is this behaviour pre coded? Considering AI have shown tendency to dex back use specials immediately because it knows player will follow it's dex back?
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  • Crys23Crys23 Member Posts: 844 โ˜…โ˜…โ˜…โ˜…
    They're throwing specials even when intimidated. Kabam went to the other extreme now. But I guess it's better than the alternative...
  • DarkNightRiseDarkNightRise Member Posts: 446 โ˜…โ˜…โ˜…
    Elthan said:

    Can they also explain if the AI still has a recovery time between its actions?

    Too many times the AI can throw a SP while still recovering from a heavy attack (they throw it but they're not fully up on their feet).

    Too many times, the AI can dash back and immediately retaliate with a light attack when you try to dash in, not giving you time to block.

    Time to time I saw the AI being able to chain two consecutive 5 hits combo, not giving you time to do anything between the combos.

    I know I grow older each year, but I can't become that bad, especially when I play 2-3 hours per day for the past 9 years.

    Actually there is nothing call โ€œrecover timeโ€ here, if you record your gameplay to see, the problem is AI SKIPPING FRAMES, thatโ€™s why you see many times attacker hit the AI first but somehow we miss and they launch their special successfully! I think Kabam intentionally code it to give the AI advantage, but for our players, this is cheating!
  • DarkNightRiseDarkNightRise Member Posts: 446 โ˜…โ˜…โ˜…
    Crys23 said:

    They're throwing specials even when intimidated. Kabam went to the other extreme now. But I guess it's better than the alternative...

    Yep try Titania in BG and see, 5-7 out 10 times after she launch sp3 the AI stil either dash forward or launch their special!
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  • AecynAecyn Member Posts: 105 โ˜…
    I definitely feel like they're throwing into block. There's always a weird pause though. Used to be safe to dash in when the AI did that but now they launch specials with a weird delay and it feels like they're special intercepting you. It's something we could get used to I guess.

    Other things my alliance have noticed is intercepting defenders has become much more difficult. (the SoS onslaught fight has multiple post on this point) We've just found it to be much riskier to try intercepts in general because the AI seems to prefer walking toward you forever until you dash in, where they light intercept you. This is again, something we could get used to.

    The last thing that is actually problematic is the AI recovery time from anything is basically instant now. I've come out of my own sp3 animation getting hit in the face multiple times. Punishing heavy attacks and special attacks that used to be super reliable to punish just aren't safe to do anymore. Even occasionally get hit before I can block after I just finished my own combo. Almost like they were blocking the entire thing. I'm not sure how you could even prove this with video aside from the sp3 example. It would.most likely just look like you actually made the mistakes the game seems to think you're making.
  • SagaChampionSagaChampion Member Posts: 1,374 โ˜…โ˜…โ˜…
    Not only that, ai is Dodging when i try to intercept & parrying my specials .


    Nowadays Ai is playing good than me ๐Ÿ˜ค
  • WayWorn2525WayWorn2525 Member Posts: 999 โ˜…โ˜…โ˜…
    The recovery time from a parry is shorter. Right b4 you make your attack, it's recoveries and pound the hell out.๐Ÿ˜ฃ๐Ÿ˜ค
  • DarkNightRiseDarkNightRise Member Posts: 446 โ˜…โ˜…โ˜…
    Aecyn said:

    I definitely feel like they're throwing into block. There's always a weird pause though. Used to be safe to dash in when the AI did that but now they launch specials with a weird delay and it feels like they're special intercepting you. It's something we could get used to I guess.

    Other things my alliance have noticed is intercepting defenders has become much more difficult. (the SoS onslaught fight has multiple post on this point) We've just found it to be much riskier to try intercepts in general because the AI seems to prefer walking toward you forever until you dash in, where they light intercept you. This is again, something we could get used to.

    The last thing that is actually problematic is the AI recovery time from anything is basically instant now. I've come out of my own sp3 animation getting hit in the face multiple times. Punishing heavy attacks and special attacks that used to be super reliable to punish just aren't safe to do anymore. Even occasionally get hit before I can block after I just finished my own combo. Almost like they were blocking the entire thing. I'm not sure how you could even prove this with video aside from the sp3 example. It would.most likely just look like you actually made the mistakes the game seems to think you're making.

    Aecyn said:

    I definitely feel like they're throwing into block. There's always a weird pause though. Used to be safe to dash in when the AI did that but now they launch specials with a weird delay and it feels like they're special intercepting you. It's something we could get used to I guess.

    Other things my alliance have noticed is intercepting defenders has become much more difficult. (the SoS onslaught fight has multiple post on this point) We've just found it to be much riskier to try intercepts in general because the AI seems to prefer walking toward you forever until you dash in, where they light intercept you. This is again, something we could get used to.

    The last thing that is actually problematic is the AI recovery time from anything is basically instant now. I've come out of my own sp3 animation getting hit in the face multiple times. Punishing heavy attacks and special attacks that used to be super reliable to punish just aren't safe to do anymore. Even occasionally get hit before I can block after I just finished my own combo. Almost like they were blocking the entire thing. I'm not sure how you could even prove this with video aside from the sp3 example. It would.most likely just look like you actually made the mistakes the game seems to think you're making.

    Same experience with AI special intercept
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  • BasNLBasNL Member Posts: 66 โ˜…
    Today it feels like the worst day every. No parrying, hit through block, turtling untill all the debuffs are over (with scorpion for example), defender seems to leap across the whole screen, intercepting like crazy. Has it to do with the last side event, that kabam implemented a 'new' even more attuned AI?
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