First problem with 5 bans

SeenkSeenk Member Posts: 215 ★★
Today Tier 2 Alliance faced an opponent from Tier 1, where there are 5 bans.

Since placing 5 bans is not allowed in Tier 2, the game automatically did this for the Tier 2 Alliance.

Kabam should allow Tier 2 Alliances to place their 5 bans in advance when transitioning to Tier 1.


Comments

  • SummonerNRSummonerNR Member, Guardian Posts: 13,210 Guardian
    Agree.
    Just like there is a +/- Tier Map available for placing different defense.
    There should be a +/- Tier option for setting other things (like Bans) that are different between Tier Wars.
  • NightheartNightheart Member Posts: 2,122 ★★★★
    Okay I understand why CGR ghost and corvus get banned but why ban cap marveland invisible woman?
  • FunnyDudeFunnyDude Member Posts: 574 ★★★★

    Okay I understand why CGR ghost and corvus get banned but why ban cap marveland invisible woman?

    Why the pigeon is so big?
  • VaniteliaVanitelia Member Posts: 503 ★★★
    @FunnyDude ...so they can carry longer messages.
  • Kabam JaxKabam Jax Member, Moderator Posts: 1,718 ★★★★★
    Hey Summoners,

    Thank you starting this discussion. I have brought this to the game team's attention and discussions are happening around a potential change/fix for the future.
  • Kingering_KingKingering_King Member Posts: 1,187 ★★★

    Okay I understand why CGR ghost and corvus get banned but why ban cap marveland invisible woman?

    @Terminatrix Anything to say on this?
  • Rudolph_RaindeerRudolph_Raindeer Member Posts: 324 ★★★

    Okay I understand why CGR ghost and corvus get banned but why ban cap marveland invisible woman?

    Is the point not that Cap Movie and Inv Woman were auto banned, and this is what OP (understandably) complains about?
  • DanxorDanxor Member Posts: 119 ★★

    Agree.
    Just like there is a +/- Tier Map available for placing different defense.
    There should be a +/- Tier option for setting other things (like Bans) that are different between Tier Wars.

    At least before 5 bans was added, the +/- for maps allowed you to set different bans per tier, which was needed because there were different blacklists. Last season our alliance was in and out of T1 and played both T1/T2 Maps and had the proper band for every war based on our settings.

    And even now I just checked and I can set 5 bans on our T1 map, and 3 bans on our T2 map.

    As long as you use Manual placement so you can place at all tiers, then this all works currently. So this is more a bug with the new Auto option, kinda surprised they are cutting ban amounts back to 3 just to support alliances in Tier 2 that use auto, which I would expect to be pretty low.
  • ReignkingTWReignkingTW Member Posts: 2,774 ★★★★★

    Okay I understand why CGR ghost and corvus get banned but why ban cap marveland invisible woman?

    She's OP as a 7 didn't you hear?
  • SummonerNRSummonerNR Member, Guardian Posts: 13,210 Guardian
    Danxor said:


    At least before 5 bans was added, the +/- for maps allowed you to set different bans per tier, which was needed because there were different blacklists. Last season our alliance was in and out of T1 and played both T1/T2 Maps and had the proper band for every war based on our settings.

    And even now I just checked and I can set 5 bans on our T1 map, and 3 bans on our T2 map.

    As long as you use Manual placement so you can place at all tiers, then this all works currently. So this is more a bug with the new Auto option, kinda surprised they are cutting ban amounts back to 3 just to support alliances in Tier 2 that use auto, which I would expect to be pretty low.

    Didn’t see that OP was using AUTO Placement for cases of moving up/down in Tier. (actually, not sure if that was indeed the case or not, but.. )

    Are you saying that when your CURRENT TIER is for a Tier-2 Map, that when you go into the UP(+) Tier Defense Map placement (even though it is NOT your Current), that it gives you the choice to set *5* Bans for that UP Tier-1 ??

    **And, I assume this was BEFORE the new temporary change back to just 3 that they just made (since you referenced the temporary change they just made)

    Or do you mean that as you move Up/Down each war, when your CURRENT Tier changes, that you can then properly set either the 3 or 5 Bans for that UPCOMING War (of whatever your now-current Tier will be) ?

    OP case was that their CURRENT is *Not* what they ended up facing in War because of Cross-Tier Matching.

    And for Reference, below is the announcement they just made reverting it back to 3 for now..


  • DanxorDanxor Member Posts: 119 ★★
    Correct, though I am not 100% sure..

    I am in a T1 alliance, and I can set 3 bans for the T1 map and 3 different bans for the T2 map. As I am not a T2 map alliance, I cannot verify if there is a bug where when they go to the T1 map they can't set 5 bans, but based on how this is reported, I am thinking they are using Auto, and it just filled in some extra bans for them.
  • SummonerNRSummonerNR Member, Guardian Posts: 13,210 Guardian
    edited June 13
    Oh, and BTW, Kabam has now reversed their reversion. (see update to the earlier Announcement post)

    https://forums.playcontestofchampions.com/en/discussion/369404/no-longer-temporarily-reverting-tier-1-war-bans-from-5-back-to-3-update#latest

    Tier-1 will stay at 5 Bans.
    Tier-2 at 3 Bans.

    Suggestion being to set your Alliance for MANUAL Placement (instead of the new AUTO) for alliances who are close to that Tier 1/2 boundary.

    (so seems like, yes, with MANUAL, you can choose the 5 Bans, and 3 Bans, separately, for the different +/- Tier Map potentials)
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