Apparently, we can't punish defender's sps or heavy anymore
Doctor_Doom94
Member Posts: 80 ★
As per the title, 8/10 times i say if we try to do such in bgs specially either we get parried ( parry I understand due to mastery active) but reflexes / recovery timing is something else lately...or they throw sp right away even when they are still down by attacker sp. the recover window of ai is getting small day by day & apparently, more try to punish them( defenders after their sps or heavies), there recovery time is way too fast to even punish at all & instead they punish back for dashing in to do counter intercept. At times they do light intercepts.
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DISCLAIMER: posting this after discussing with fellow mates if not the majority. Just want to see if there are others as well who feel recovery/ reflexes of defenders is really fast to even go for punishing them anymore.
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DISCLAIMER: posting this after discussing with fellow mates if not the majority. Just want to see if there are others as well who feel recovery/ reflexes of defenders is really fast to even go for punishing them anymore.
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Comments
I don't remember specifics but scorpion is one of those who parry me alot. Could be coincidence but it has happened just yesterday and is regular whenever I fight a scorpion defender. and nick fury sometimes
Lost few fights due to that in bgs as well as in aw
Yet onslaught sp1 has NO recovery animation is biggest blunder by Kabam.
You can punish Doom sp2 very easily but I dare you to try punishing onslaught sp1 10 times and in those you will fail 8 times, bruh? Why is dexing his special so unrewarding, like, "you dex special? Lol better just stand there and let him come at you so you can intercept." It's stupid.
WHY CAN HE THROW 5 PROJECTILES OUT OF HIS BUM BUT RECOVER IMMEDIATELY.
Totally random. Which takes the skill out of the competition
What's worse is when the AI can punish you after you knock them down, they recover faster from being knocked down than you from putting them on the floor. The game literally freezes your controls to allow the recovery frames of the AI. Imagine knocking a defender down, and immediately trying to dash back and somehow they are back up and clipping your dash before it 's done? Ridiculous "physics. It's tiresome to keep having to play through just ****.
Additionally, the AI has recently:
- Learnt to do sidesteps
- Become much more efficient at intercepting (light and special intercepts, anyone?)
- Been able to wait for your heavy to automatically launch before punishing you
- Been likely to reparry your two-hit medium into block
- Been able to evade specials
That's a lot to deal with.The big problem is that all this behavior is random. Sure, one could argue it's random for everyone, but when luck prevails over skill, it takes the fun out of the game, in my opinion.
Void is 2018...
https://youtu.be/gJOxVMf1IWA?si=BfEvkmeVXu5YJtMv
In other cases, the defender would use a heavy and, right before finishing the heavy, it would launch SP1 or SP2.
I have also experienced defenders that can finish a 5 hit combo, launch and SP1-SP2, finish another 5 hit combo right after the SP and kill me. Hahaha!
I like a challenging A.I. but it is too much. Way too much!
Like defender will rise up 30% and skips 70% of get up animation and somehow also decides to dash into
Another thing I noticed, if I try to special intercept or striker intercept, it's the moment I press the buttons they trigger their own specials... I mean wth??? And then I'm left wide open to damage😂💔
I hear a fix was supposed to be released for the reparry issue, but looks like it's gotten worse.
I can barely punish juggernauts heavy attack with a heavy attack when I'm using cheeilth or tigra in ROL because he can escape his heavy animation and punish my heavy with a special attack during the time he's supposed to be recovering.