STOP **** WITH THE A.I

24

Comments

  • EdisonLawEdisonLaw Member Posts: 7,595 ★★★★★

    EdisonLaw said:



    Courtesy of @Cat_Murdock

    THIS HAPPENS EVERYTIME I USE YELLOWJACKET, antman relic should let wasp, spiderham, yellowjacket and antman access taunts
    Wait it doesn’t give YJ a taunt?
  • JLordVileJJLordVileJ Member Posts: 4,252 ★★★★★
    edited September 25
    EdisonLaw said:

    EdisonLaw said:



    Courtesy of @Cat_Murdock

    THIS HAPPENS EVERYTIME I USE YELLOWJACKET, antman relic should let wasp, spiderham, yellowjacket and antman access taunts
    Wait it doesn’t give YJ a taunt?
    Uh no? Edit last time I checked i was using a 3 or 4 star relic, no i use 5, maybe taunts is for higher star?
  • AvnishAvnish Member Posts: 457 ★★★
    I did it somehow. Now days kabam is just launching every with bugs and having fun. Can't say anything when kabam stop doing like this.

  • Mik81Mik81 Member Posts: 101 ★★
    End game most precious skill is patience. That will help you tolerate the 2min delays that the defender takes to use a SP.

    Defender code should have a line saying something like, if over a bar of power, remove all power after 30 secs of not using a special attack.
  • BlackTuranBlackTuran Member Posts: 1,019 ★★★★
    What baffles me is the inconsistency. I had some attempts where AI played exactly how I wanted it to: threw the sp1 in the root phase, was able to keep him out of the wall, etc. but then other attempts I couldn’t intercept cause he’d keep blocking. He wouldn’t throw his sp1, stick to his own wall. Very odd behavior
  • BendyBendy Member Posts: 6,470 ★★★★★

    What baffles me is the inconsistency. I had some attempts where AI played exactly how I wanted it to: threw the sp1 in the root phase, was able to keep him out of the wall, etc. but then other attempts I couldn’t intercept cause he’d keep blocking. He wouldn’t throw his sp1, stick to his own wall. Very odd behavior

    I had only one of these attempts and that was my guilly solo every other time its been shocking
  • JackTheSnackJackTheSnack Member Posts: 642 ★★★
    Avnish said:

    I did it somehow. Now days kabam is just launching every with bugs and having fun. Can't say anything when kabam stop doing like this.

    How many revives and who’d you use?
  • BendyBendy Member Posts: 6,470 ★★★★★
    Finally done with kree or sin6 when i had the best ai for under 10% fun fight want more but god ai makes me question so many times on why i continue these but still finally done and id still give it a fun tick of a fight id repeat just need something for that ai check
  • UnyonfaceUnyonface Member Posts: 616 ★★★
    This garbage AI is unbearable….
  • Average_DesiAverage_Desi Member Posts: 631 ★★★
    Lots of tries. Finally got around the AI. he was throwing specials as I wanted him to.

    Got a solo with r1 g99 and r3 juggernaut. Juggernaut to be honest was pretty silly
  • Vance2_jrVance2_jr Member Posts: 751 ★★★
    I generally keep my opinions to myself, but kabam really, really dropped the ball by releasing this with the ultra mega hyper ai shortcomings. This is just a straight up middle finger to the community.
  • Shadow_ShooterShadow_Shooter Member Posts: 360 ★★★
    lI’m getting tired and bored of the silent changes being made to the AI and how the Kabam CM team either ignores or deliberately asserts the opposite. Whenever players raise concerns about the AI, the response is always the same: “investigating.” But it’s becoming increasingly clear that these so-called investigations are more about making the AI even more impossible to deal with, to the point where skill no longer matters and you’re guaranteed to get hit.

    Shortened recovery times, the inability to punish heavy attacks and now, you can’t even hit the opponent’s block without being countered with a special. Worse, if they don’t have a special ready, they can perfectly time your inputs and punish you with a heavy instead.

    If you guys want to make more money, release more content more often. But please stop treating your player base like they have Alzheimer’s and will forget what you’re doing to the game. We notice and it’s killing the fun. It’s up to you to take either constructive criticism seriously or downplay it in ways you think we won’t notice -hint we do.
  • MagrailothosMagrailothos Member Posts: 5,963 ★★★★★

    EdisonLaw said:

    EdisonLaw said:



    Courtesy of @Cat_Murdock

    THIS HAPPENS EVERYTIME I USE YELLOWJACKET, antman relic should let wasp, spiderham, yellowjacket and antman access taunts
    Wait it doesn’t give YJ a taunt?
    Uh no? Edit last time I checked i was using a 3 or 4 star relic, no i use 5, maybe taunts is for higher star?
    Four star and above....

  • Bugmat78Bugmat78 Member Posts: 2,380 ★★★★★
    J0eySn0w said:

    Emilia90 said:

    Yeah it’s so unbelievably garbage. They’ll never fix it though, just keep saying that it’s complex and leave it alone

    I agree but it doesn't seem complex to me. Kabam makes it appear that way. The AI is oddly behaving in a manner that suits this particular defender so well, making them behave like it's intentionally designed. You fight a Toad in any content, this is not the toad AI behavior you'll get. True each content differs but in terms of difficulty. But none of us knows the codes behind the scene, but this one is intentionally hesitant at not just throwing his sp1 but when he doesn't have any prowess. Leave yourself open and he even dash back. However, whenever he has the require prowess to make him unblockable, he uses specials at ease. This is intentional and the fight design to me.
    I thought this was known - have they said otherwise? The AI in this game clearly adapts to the nodes on it. All end game content displays that. As the examples @DrZola listed more times than not the AI acts the way that gives it the most advantages.
  • BendyBendy Member Posts: 6,470 ★★★★★

    I can promise you the investigations are absolutely not "lets make it harder." You may not believe me, but the reality is a lot more boring, simply that game design and software design is a long and complicated process made significantly more so by being a live product. It has been hard to nail down certain issues and other ones turn into larger conversations about design, balance, intent, etc etc that take a while and get mixed in in between and delayed by other work to keep designing new Champions, events, and experiences. I 100% hear your frustration, share some of it and have heard it and more from other members of the community and game team, so I'm happy to take this feedback and pass it along to the rest of the team and see if there's ways to make things feel better, but with anything subjective that's a tricky target to hit cause what feels right for one person might not for another. What is less tricky is acknowledging that 100% the ai has been a persistent issue lately, I believe for that very reason that how it feels is very subjective. That said folks continue to be frustrated by the performance of the ai so we are absolutely keeping the conversation going and will continue to pass along feedback. But, again, there's nothing malicious afoot, I can promise that.

    No bad intent on my end thank u for giving us a reply on this
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