Summer of suffering guantlet
captain_rogers
Member Posts: 9,601 ★★★★★
The wait is over! Which team y'all are going to use?
5
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Og Ironman, silk and spam
Covered hero, saga and skill/science/tech objectives.
Ironman for toad - a little struggling fight, but if your Ironman is duped he can solo. Mine is r2 and took him to 7% health unduped.
Destroyer - silk smash
Moleman - easy spam solo
Infamous Ironman - using someone who have can stun chain to heavy makes the fight significantly easier. Take him to sp2 everytime it's easy to dex and punish and won't trigger aura. His Ai is aggressive and very cooperative so you won't get shocks.
Adam: Juggernaut solo. Do NOT intercept, you will die. To avoid doing so, you can let Adam hit your block and retaliate since you’re unstoppable. Just don’t do it too quickly or it’ll still count as an intercept. Don’t be afraid to dump power on sp1, triggering power alternator gives Adam an annoying energize passive. Finally, from what I can tell, punishing Adam in his stasis pod after his sp2 with a heavy is 100% safe with any champion; you can land the heavy before he triggers the pod to inflict the soul barb, and even if you’re late the soul barb triggers first and prevents the stun.
Photon: 1 revive with Onslaught. Remember neuroshocks let you ignore Photon’s untouchable. Once you trigger your degens, just spam sp1s as fast as possible; you’ll suffer degen from throwing specials back to back, but you can kill her before she gets the chance to finish you.
Mole Man: 3 revives with Onslaught. Solo is possible, I just played poorly. Dex a lot to trigger spite power gain, and punish his sp1 with heavy to keep your neuroshocks paused. I couldn’t find the time to get to sp2 degens, but if you do that should basically be fight win.
Idoom: Easy solo with Gladiator. Being able to combo heavy from a combo trivializes this fight. Punish his special to gain grit, then throw a combo into heavy to disable the damage burst. Easy peasy. Glad’s intimidate is also nice for pushing Idoom to his easier to manage sp2. Minor note: don’t throw specials while your unblockable buff is active, cuz then you’ll have 3 unique buffs and won’t do damage. Just stick with sp3s.
Current plan is to do the right side with QS, Spam, and Shocker for the saga champ and science/tech/skill objectives. I’m skipping hero since I can afford to miss one.
Left, top side
Right bottom side
Juggs solos Toad
Titania solos Destroyer
Kate obliterates both Mole God and Infamous Iron Man. Kate actually finishes the Infamous iron man fight in few seconds, that coldsnaps ticks down health quick.
I just play for deathless pieces so 18 points is good for me.
Warlock (Toad)
Hulk (Destroyer, IDoom)
Cheelith (Moleman, IDoom)
Way less than 10 revives total. Does everything but Saga champ and cosmic/mystic/mutant objective.
Left : Juggs, Herc, Onslaught
Left - R2 Venom, R5a Hulkling, R1 Juggs
Toad: Solo with Shocker. Don’t ask how many tries this took, it was too many to count. Toad’s AI still sucks, shallow dex to help goad him into throwing his specials. With my 6* r4 unascended Shocker it took 3 sp3 charged heavies to secure a comfortable kill, if you’ve got a higher rank or a 7* it should be easier for you.
Destroyer: Solo with QS. Easy. QS gains no buffs naturally, has debuff spam to keep Destroyer off its power gain, wither in case it somehow does, and even an evade that lets you medium intercept Destroyer’s unstoppable dash without grit (you’ll hit Destroyer, putting the unstoppable on cooldown, then his evade will prevent its own dash attack from landing). One sp3 charged whiplash burst took off ~1 million health, instantly killing it.
Mole Man: 1 revive with Spam. Pretty standard Spam fight, spam sp1s and medium combos when you can. Nothing notable here, just play patiently, dex to trigger spite often, and avoid blocking as much as possible.
Idoom: Solo with QS. Not as easy as Destroyer, but still pretty trivial. At 300 momentum QS gains a permanent slow debuff which means he doesn’t need the node grit to safely land a heavy after sp1. At 600, he can parry non-contact basics so he can just parry heavy Idoom after a special. His evade when stunned also protects you if you get inflicted with the shock from the node and Idoom converts it into stun via heavy. Just do normal QS things, build whiplash and sp2 and watch the numbers go boom. Feel free to throw sp1 when necessary to build momentum for those abilities.