MAKE MCOC GREAT AGAIN
JESUSCHRIST
Member Posts: 97 ★
Provide suggestions on how to improve the game and make it GREAT AGAIN
As players from different progressions have different perspectives, providing more information will help everyone to understand what are the pain points for everyone
As players from different progressions have different perspectives, providing more information will help everyone to understand what are the pain points for everyone
MAKE MCOC GREAT AGAIN 68 votes
1
Comments
We are at 7 stars champions already and champions like Quake are still at 5 stars
When Quake was first available, no one knew her potential until someone tried to be creative and unlocked her true potential, soon everyone started learning how to play her and that was the fun in the game, by mastering how to play her perfectly
Even Kabam themselves weren't aware of such a playstyle when they first created her
This shows the deep potential of the game when players have room to be creative
By caging her behind 5 stars, there is no more room for creativity and innovation in playstyle in this game
Majority of my 7 stars champions are average pulls
I merely open 7 stars crystal and Titan crystal to collect new champions
I would have stopped playing had I not pull a 7 star juggernaut and rank 3 him
It helps alot in battlegrounds when damage and speed counts, I get 52k points in 30 sec fights
For me, I can clear all 25 zones of incursion, AQ map 8 is also easy
Getting 5,000 points in Battlegrounds Blitz was also easy
Thronebreaker difficulty is easy, Paragon gauntlet is easy
I'm just playing this game as a champion collector and taking it easy and chilling
The new content delivered to the game has been the best in years,..and i feel they are trying to take the monotony out of the game the best they can considering limitations allowing that.
The AI is not in the best state, but i feel criticism of it can be over exaggerated as often as it can be justified
By locking her up, it means either Kabam knows she broke the game or the character design failed and they rather not earn any money selling crystals to get her
- Sometimes months go by in between quality pulls. It’s beyond time for store upgrades and easier access to certain resources as well.
- There are still a few fun game modes, but many have gotten stale. I’m playing less than ever and I can see that trend continuing unless some updates are made.
Delete enchantress
Buff silver sable and my pookie Sentry ( hope he's one of the ones getting reworked in the glorious thing)
My big issue is mainly AI reacting too quick to what you do and a whole slew of general annoyances there alongside the major RNG aspect as story progression is VERY roster dependent and usually if you don't have one very specific character, you are stuck in your Act and Chapter till you miraculosly pull them 1 year later.
I guess *maybe* tweaking crystals to make every crystal a 2 choice nexus would help so there is some player choice included in the mix whilst keeping the 3 choice nexus' as normal.
The rest are just rubbish champions
Do you enjoy getting rubbish after gathering all that shards?
-MEQ difficulties and rewards should be linked current progression titles e.g. within 6 months of Valiant title being introduced, MEQ should have had Paragon difficulty and associated rewards. I don’t believe the Gauntlet counts as this.
-MEQ rewards should be revisited every 6-9 months to keep them relevant.
-Gauntlet key should be automatically provided for everyone at highest progression level.
-Make Raids available weekly, with an altered entry cost. AQ is a dull and best part of the week is when the AQ cycle finishes.
-We have a new forums Communications team. Time to provide an updated roadmap of what we have to look forward to.
-Comms team to give up on the culture of “we have no update so won’t provide any info” e.g. when we were asking for over 2-3 years for an update on Masteries 2.0 and every question was ghosted.