My biggest 9.2 beta feedback

Normax_XNormax_X Member Posts: 555 ★★★
Waaaaaaayyyyyyyyyy tooooo maaanyyy noooodessss especially the scourge ones that have 6 of them:
1- what scourge does
2- what scourge also does
3- how they gain scourge
4- how to remove some scourge
5- how to remove ALL scourge
6- Random other node
+ you have to read 3 bosses to see what fits best with what path you take depending on the team it makes you bring



Its not even the reading thats the annoying part, its having to remember the ways to gain, pause, remove, and eradicate scourge AND what they do if they're on the defender AND the random extra node AND your abilities AND how everything interacts with the defender's abilities. there has to be some way to fix this because story is just becoming a chore to do

Comments

  • GalactikDonutGalactikDonut Member Posts: 391 ★★★
    i agree, that was my biggest problem with 9.1 too. story used to be my favorite content to do but act 9 has just been too complicated and tedious in my opinion
  • willrun4adonutwillrun4adonut Member Posts: 4,550 ★★★★★
    Was/is your fights incredibly rocky/jerky at times?
  • Normax_XNormax_X Member Posts: 555 ★★★

    Was/is your fights incredibly rocky/jerky at times?

    i assumed that was just me being used to 60fps now but yh it feels more choppy than 30fps
  • Perfect_jabPerfect_jab Member Posts: 95
    I agree too. The defender gains scourge way to fast. Heavy to remove , but i feel like i have to heavy constantly. An its because of the other buffs added with it. Then its some of the champs they put with them make these pain points. Then throw in bugs an the way the defender AI acts. Definitely takes away the fun. I enjoyed 9.1
  • Perfect_jabPerfect_jab Member Posts: 95
    Also adding, that 5% might as well be 50% in kabam logic. Soon as defender has 2 or 3 scourge its autoblock 100% of time or unblockable after every hit. Come on. Do better
  • FurrymoosenFurrymoosen Member Posts: 3,839 ★★★★★
    Scourge nodes are the absolute worst. Paradox and weapon nodes were enjoyable and you gained a benefit when utilizing them properly. Though they did add some benefit to scourge nodes this time around, it isn't enough to justify how absolutely terrible they are. Death to scourge nodes.
  • MidnightfoxMidnightfox Member Posts: 1,280 ★★★
    Mine is the lag and the absolute slogfest of long boring fights.
  • UnyonfaceUnyonface Member Posts: 617 ★★★
    Mine is the dropped inputs and defender hitting through my block as if my block doesn’t exist…
  • TheholyplungerTheholyplunger Member Posts: 82
    Please. Stop. Putting. Bane. In. The. Game.

    Thank you for coming to my Ted talk
  • HarryatomixHarryatomix Member Posts: 314 ★★★
    I really like 9.2 beta, it is challenging sometimes, but that's what we want from story mode. I like the route Kabam is taking with this.
  • AshacekarAshacekar Member Posts: 2,047 ★★★★
    That's why i just wait for mcoc noob yt to figure it out. Though my random combinations have a good success rate but i also can't read all of that.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,318 ★★★★★
    I hated that 9.2 shuri fight. Not only must you knock her down and trigger Newton's law so you remove the damage limiter, plus not hit her for like 5 seconds because of the Auto Block, plus you need to pray the AI doesn't do anything wonky when you go in to intercept, after which point you have to knock her down again cause the shield is back up. Rinse and repeat.
  • Asher1_1Asher1_1 Member Posts: 639 ★★★
    edited 8:05AM
    Nodes are fine , if u use champ that favours the node it's ok .

    I want 9.2 to be a little challenging so it would be memorable like act 6 , not like act 7,8 most just cruise through .

    it's the ai that's trouble for me - it gets passive when I need to intercept or hit him to lower scourge charge .
  • captain_rogerscaptain_rogers Member Posts: 9,536 ★★★★★
    Same as 9.1. Huge healthpools nd 10 min fights
  • dr2wsdr2ws Member Posts: 361 ★★
    9.1 Scourge Nodes are fine, some of them are more easy than others, specifically how you remove them, some of them were a bit more tricky.
  • Smoky4ii20Smoky4ii20 Member Posts: 32
    Normax_X said:

    Waaaaaaayyyyyyyyyy tooooo maaanyyy noooodessss especially the scourge ones that have 6 of them:
    1- what scourge does
    2- what scourge also does
    3- how they gain scourge
    4- how to remove some scourge
    5- how to remove ALL scourge
    6- Random other node
    + you have to read 3 bosses to see what fits best with what path you take depending on the team it makes you bring



    Its not even the reading thats the annoying part, its having to remember the ways to gain, pause, remove, and eradicate scourge AND what they do if they're on the defender AND the random extra node AND your abilities AND how everything interacts with the defender's abilities. there has to be some way to fix this because story is just becoming a chore to do

    That was the most fun I had in book 2 everything else is just to easy , the amount of nodes just give us more reason to rank up different champions and to learn new stuff , you're asking kabam to make the game easier, when they are clearly trying to give us something challenging and satisfactory to beat ,act 9.1 was so disappointing and fast to explore , and I didn't felt like I was accomplishing anything .
    This time I still playing the beta and having fun , and want to play more and learn more about several paths before the release.
    The game won't go anywhere if they make endgame content easier than the rest.
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