My biggest 9.2 beta feedback
Normax_X
Member Posts: 555 ★★★
Waaaaaaayyyyyyyyyy tooooo maaanyyy noooodessss especially the scourge ones that have 6 of them:
1- what scourge does
2- what scourge also does
3- how they gain scourge
4- how to remove some scourge
5- how to remove ALL scourge
6- Random other node
+ you have to read 3 bosses to see what fits best with what path you take depending on the team it makes you bring
Its not even the reading thats the annoying part, its having to remember the ways to gain, pause, remove, and eradicate scourge AND what they do if they're on the defender AND the random extra node AND your abilities AND how everything interacts with the defender's abilities. there has to be some way to fix this because story is just becoming a chore to do
1- what scourge does
2- what scourge also does
3- how they gain scourge
4- how to remove some scourge
5- how to remove ALL scourge
6- Random other node
+ you have to read 3 bosses to see what fits best with what path you take depending on the team it makes you bring
Its not even the reading thats the annoying part, its having to remember the ways to gain, pause, remove, and eradicate scourge AND what they do if they're on the defender AND the random extra node AND your abilities AND how everything interacts with the defender's abilities. there has to be some way to fix this because story is just becoming a chore to do
16
Comments
Thank you for coming to my Ted talk
I want 9.2 to be a little challenging so it would be memorable like act 6 , not like act 7,8 most just cruise through .
it's the ai that's trouble for me - it gets passive when I need to intercept or hit him to lower scourge charge .
This time I still playing the beta and having fun , and want to play more and learn more about several paths before the release.
The game won't go anywhere if they make endgame content easier than the rest.