My biggest 9.2 beta feedback

2

Comments

  • Sunstar19Sunstar19 Member Posts: 200
    Halfway through on completion. Scourge very tricky to manage but once you do, damage is pretty good. What I don’t like so far is unblockable and unstoppable nodes used once too often. 9.2.3 scourge path is very tough and would be good if it can be tuned down
  • FrostGiantLordFrostGiantLord Member Posts: 2,063 ★★★★
    I haven't been invited to the 9.2 beta, but just from the screenshots alone I can tell how much of a pain in the a** its going to be when it gets released. Scourge nodes have always been the most annoying to manage and read through for me, and the fact that playing through a story quest is becoming more and more of a chore is really concerning.
  • SquidopusSquidopus Member Posts: 546 ★★★
    Normax_X said:

    Asher1_1 said:

    Normax_X said:

    Asher1_1 said:

    People now don't want any challenge, they just want ez reward 🤷 & a challenge is not fun for them.

    Get stuck -> rankup counter -> clear content

    scourge arent a challenge, they dont need a counter lol scourge u can do with groot, the nodes arent "hard" the nodes are boring and obnoxious to understand and long to read for an unmemorable quest in the end. theres 0 ranking requirement for 90% of story content u can do everything with herc if u want u just have to read an article of list of nodes
    So u don't need rankup
    So u can do with any champ
    So u just need to read the node & play with the nodes
    Isn't that a good thing then lol , u can do any fight with any champ ??
    How is this boring 😄
    "just read the node and play with the node" is exactly my point, reading them and understanding what needs to be done takes so long its tedious. im mid fight and so much is happening i already forgot how to remove scourge charges, let alone all the autoblock evade unstoppable unblockable its just not fun content anymore so much to read and nothing's memorable. act6 was difficult and actually interesting this is just slapping nodes hoping they work together
    Now hold on, the first few chapters of Act 6 were absolutely just slapping nodes together and hoping they work together. If not that, then they were node combos designed to have no counter and just kill you. It had every bs defender with every bs node they could muster. There’s a reason so many players simply have never completed Act 6, and it’s not just lackluster rewards. Every time someone tells me that Act 6 was interesting and fair I have to ask if they actually played it pre-nerf because even post-nerf it’s not exactly fun.
  • HuskerCoolHuskerCool Member Posts: 255 ★★
    I’ve done 6 paths so far. I’ve semi-enjoyed 1 path.
  • BEA5T_FURYBEA5T_FURY Member Posts: 128
    Asher1_1 said:

    People now don't want any challenge, they just want ez reward 🤷 & a challenge is not fun for them.

    Get stuck -> rankup counter -> clear content

    It's not about challenge it's about the nodes just being bad and the fact that ai is still horrible which makes the fights feel unnecessarily lengthy and annoying especially the rinthrah boss ai in the 1st quest that thing only has heavy spam coded in it the content isn't hard it's just feels like rather annoying and lengthy
  • Average_DesiAverage_Desi Member Posts: 648 ★★★
    I liked the scourge nodes. There's a great payoff. You can get rid of half the health of the opponent with just one scourge burst
  • PolygonPolygon Member Posts: 4,554 ★★★★★

    I liked the scourge nodes. There's a great payoff. You can get rid of half the health of the opponent with just one scourge burst

    Ive only done 2 so far and the 9.2 one with riot some of the specials like she hulks you couldn't even heavy punish . Idk how impractical/feasible the other ones are
  • Asher1_1Asher1_1 Member Posts: 660 ★★★
    Normax_X said:

    Asher1_1 said:

    Normax_X said:

    Asher1_1 said:

    People now don't want any challenge, they just want ez reward 🤷 & a challenge is not fun for them.

    Get stuck -> rankup counter -> clear content

    scourge arent a challenge, they dont need a counter lol scourge u can do with groot, the nodes arent "hard" the nodes are boring and obnoxious to understand and long to read for an unmemorable quest in the end. theres 0 ranking requirement for 90% of story content u can do everything with herc if u want u just have to read an article of list of nodes
    So u don't need rankup
    So u can do with any champ
    So u just need to read the node & play with the nodes
    Isn't that a good thing then lol , u can do any fight with any champ ??
    How is this boring 😄
    "just read the node and play with the node" is exactly my point, reading them and understanding what needs to be done takes so long its tedious. im mid fight and so much is happening i already forgot how to remove scourge charges, let alone all the autoblock evade unstoppable unblockable its just not fun content anymore so much to read and nothing's memorable. act6 was difficult and actually interesting this is just slapping nodes hoping they work together
    Avg fight time in 9.2 is 3-4 min u couldn't remember for 4 min 🤷 that's not the game fault
  • Asher1_1Asher1_1 Member Posts: 660 ★★★

    Asher1_1 said:

    People now don't want any challenge, they just want ez reward 🤷 & a challenge is not fun for them.

    Get stuck -> rankup counter -> clear content

    It's not about challenge it's about the nodes just being bad and the fact that ai is still horrible which makes the fights feel unnecessarily lengthy and annoying especially the rinthrah boss ai in the 1st quest that thing only has heavy spam coded in it the content isn't hard it's just feels like rather annoying and lengthy
    Ai & nodes 2 different things
  • Joker1976Joker1976 Member Posts: 726 ★★★
    edited November 18
    Yeah all the protection/ unblockable/ unstoppable stuff and then the nodes sometimes neutered the class bonus on the path along with puzzling choices as defenders was a bit overplayed.
  • Alone13Alone13 Member Posts: 25
    looks like Valk and Hulkling path,,, dont change this
  • Graves_3Graves_3 Member Posts: 1,541 ★★★★★
    There is a storm boss in 9.2.3. You cannot dex her specials and she gets unblockable with 10 prowess. Oh and bleed if you parry which gives her prowess.
  • Tman304Tman304 Member Posts: 4
    Sersi in 9.2.5 was an absolute headache. Same with SW and Red Skull in 9.2.1. Extremely unfun fights.
  • Sceptilemaniac2Sceptilemaniac2 Member Posts: 370 ★★★
    Isn't there a beta testers forum?
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  • MrSakuragiMrSakuragi Member Posts: 5,299 ★★★★★

    Isn't there a beta testers forum?

    Not this time, or nobody has been given access. There is a beta channel on the discord only.
  • Chuck_FinleyChuck_Finley Member Posts: 1,220 ★★★★★
    Graves_3 said:

    There is a storm boss in 9.2.3. You cannot dex her specials and she gets unblockable with 10 prowess. Oh and bleed if you parry which gives her prowess.

    So basically an OG iron man fight who can block unblockable specials and negate prowess.
  • captain_rogerscaptain_rogers Member Posts: 9,611 ★★★★★

    Graves_3 said:

    There is a storm boss in 9.2.3. You cannot dex her specials and she gets unblockable with 10 prowess. Oh and bleed if you parry which gives her prowess.

    So basically an OG iron man fight who can block unblockable specials and negate prowess.
    Literally yeah but you have to maintain the prowess count since she has inflated ego (no damage if she don't have 3+ buffs) so it is a very fun fight with ironman managing prowess and invalidating them.
  • Villain_87Villain_87 Member Posts: 80
    Difficulty 📈 rewards 🤡
  • altavistaaltavista Member Posts: 1,456 ★★★★

    I liked the scourge nodes. There's a great payoff. You can get rid of half the health of the opponent with just one scourge burst

    Really? I’ve only felt that once (Scourge node where specials into block eradicates; using Valkyrie lets you KO by the time you reach reach your SP2). Every other time, I let Scourge build up to 9-10 and eradicate, and maybe see only 10% of the health get removed. So most of the time my experience is that it is better to avoid the headache of Scourge abilities and just take down health with normal attacking, vs having to deal with the Scourge abilities for a measly eradicate payoff.

    This has essentially been my problem with 9.2 … fights feel long and tedious, and the nodes that give the Attacker a benefit don’t feel significant enough to remove the tedium.
  • BosleyBosley Member Posts: 314 ★★★
    Some great feedback and suggestions that KABAM will sadly never listen to......
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