My biggest 9.2 beta feedback

13»

Comments

  • Sunstar19Sunstar19 Member Posts: 200
    Finished one completion run all on scourge paths, the one in 9.2.3 was the worst suggest to tune down by removing the node that gives it unblockable. So far, Kate Bishop boss fight in 9.2.1 has been toughest. She has mix master yet you can’t parry her unless you have White Mag’s pre fight for passive stun.
  • Average_DesiAverage_Desi Member Posts: 648 ★★★
    altavista said:

    I liked the scourge nodes. There's a great payoff. You can get rid of half the health of the opponent with just one scourge burst

    Really? I’ve only felt that once (Scourge node where specials into block eradicates; using Valkyrie lets you KO by the time you reach reach your SP2). Every other time, I let Scourge build up to 9-10 and eradicate, and maybe see only 10% of the health get removed. So most of the time my experience is that it is better to avoid the headache of Scourge abilities and just take down health with normal attacking, vs having to deal with the Scourge abilities for a measly eradicate payoff.

    This has essentially been my problem with 9.2 … fights feel long and tedious, and the nodes that give the Attacker a benefit don’t feel significant enough to remove the tedium.
    Every instance I remember there was a burst of 300-400 k. I remember even one which did damage in the millions.

    It deals modified attack. Maybe that. I had boosted in many fights
  • CdjcdkjCdjcdkj Member Posts: 85
    Normax_X said:

    Waaaaaaayyyyyyyyyy tooooo maaanyyy noooodessss especially the scourge ones that have 6 of them:
    1- what scourge does
    2- what scourge also does
    3- how they gain scourge
    4- how to remove some scourge
    5- how to remove ALL scourge
    6- Random other node
    + you have to read 3 bosses to see what fits best with what path you take depending on the team it makes you bring



    Its not even the reading thats the annoying part, its having to remember the ways to gain, pause, remove, and eradicate scourge AND what they do if they're on the defender AND the random extra node AND your abilities AND how everything interacts with the defender's abilities. there has to be some way to fix this because story is just becoming a chore to do

    That path is so fun just use dani sp2 into the block with 5 prowess and arrows nice 30 seconds fights
  • spiderknight616spiderknight616 Member Posts: 588 ★★★
    I have been doing more paths and I feel like even with the new approach to nodes, some paths and bosses are designed with specific counters in mind. Making options restrictive again
  • BEA5T_FURYBEA5T_FURY Member Posts: 128
    Asher1_1 said:

    Asher1_1 said:

    People now don't want any challenge, they just want ez reward 🤷 & a challenge is not fun for them.

    Get stuck -> rankup counter -> clear content

    It's not about challenge it's about the nodes just being bad and the fact that ai is still horrible which makes the fights feel unnecessarily lengthy and annoying especially the rinthrah boss ai in the 1st quest that thing only has heavy spam coded in it the content isn't hard it's just feels like rather annoying and lengthy
    Ai & nodes 2 different things
    Yes and that's what I said both are bad like if I had to pick between weapon nodes and scourge nodes I most definitely would be picking weapon nodes
  • BEA5T_FURYBEA5T_FURY Member Posts: 128
    Sunstar19 said:

    Finished one completion run all on scourge paths, the one in 9.2.3 was the worst suggest to tune down by removing the node that gives it unblockable. So far, Kate Bishop boss fight in 9.2.1 has been toughest. She has mix master yet you can’t parry her unless you have White Mag’s pre fight for passive stun.

    Ya the Kate bishop on just feels absurd with her node combination took me 4 revs with full boosted nf another one is Nightcrawler wasn't as hard as Kate but the node combination on him just feels weird were one node demands you to block/parry him while another node punishes you if you do so
  • Sunstar19Sunstar19 Member Posts: 200

    Sunstar19 said:

    Finished one completion run all on scourge paths, the one in 9.2.3 was the worst suggest to tune down by removing the node that gives it unblockable. So far, Kate Bishop boss fight in 9.2.1 has been toughest. She has mix master yet you can’t parry her unless you have White Mag’s pre fight for passive stun.

    Ya the Kate bishop on just feels absurd with her node combination took me 4 revs with full boosted nf another one is Nightcrawler wasn't as hard as Kate but the node combination on him just feels weird were one node demands you to block/parry him while another node punishes you if you do so
    Yes, I was also fully boosted yet needed to use several revives. One mistake and it’s all over.
  • BosleyBosley Member Posts: 314 ★★★
    When the devices start lagging cause of the number of nodes and their interactions that's the sign that it's become too much for everyone. Can you not see thatKABA? Are we your only pre-release content testers? :|
  • GarloGarlo Member Posts: 252 ★★
    I love the direction Kabam is taking with this. I feel the difficulty level has been ramped up, especially with the bosses, but that's how it should be, right? I had to restart a few paths because my champs weren’t the best choice, but once you pick the right champs and figure out the best way to face each fight, you can deal a lot of damage.

    I think that 9.2 strikes a good balance between difficulty and enjoyment, but I'm sure most people won't like it because they prefer easier rewards.


  • Bugmat78Bugmat78 Member Posts: 2,381 ★★★★★

    Terrible content. Too many nodes. 9.2.6 Path is just stupid. Too many things to do just to get a ten second window to damage





    That Heal Prevention node they include in every fight is so damn cheap- another effort at spoiling masteries.
  • Graves_3Graves_3 Member Posts: 1,541 ★★★★★
    Blackbolt boss in 9.2.5 with reverse controls. Sinister did not work for reverse controls. His controls kept getting switched with each blocked hit.
  • Herbal_TaxmanHerbal_Taxman Member Posts: 702 ★★★★
    altavista said:

    I liked the scourge nodes. There's a great payoff. You can get rid of half the health of the opponent with just one scourge burst

    Really? I’ve only felt that once (Scourge node where specials into block eradicates; using Valkyrie lets you KO by the time you reach reach your SP2). Every other time, I let Scourge build up to 9-10 and eradicate, and maybe see only 10% of the health get removed. So most of the time my experience is that it is better to avoid the headache of Scourge abilities and just take down health with normal attacking, vs having to deal with the Scourge abilities for a measly eradicate payoff.

    This has essentially been my problem with 9.2 … fights feel long and tedious, and the nodes that give the Attacker a benefit don’t feel significant enough to remove the tedium.

    You can definitely execute the scourge bomb strategy. The tedious part is dancing around endlessly waiting for the scourge charges to build up before you do whatever the “eradicate” action is.
  • Sunstar19Sunstar19 Member Posts: 200
    Explored up to 9.2.2. Thought Kate boss fight was bad but Shuri boss fight is much worse. Knock her down to remove protection but unstoppable kicks in. If you wait out the unstoppable brute force mode kicks in. Most champions cannot parry Shuri which then requires interceptions. Used Angela who can parry but even then it is brutal. Suggestion to remove unstoppable or reduce duration.
Sign In or Register to comment.