2 objectives for deathless champs , thats wrong

Developer69Developer69 Member Posts: 3
So the only way to get maestro duped or a titan nexus crystal is by having deathless champs as if one deathless objective was not enough. Thats not fair.

Comments

  • BendyBendy Member Posts: 7,125 ★★★★★

    So the only way to get maestro duped or a titan nexus crystal is by having deathless champs as if one deathless objective was not enough. Thats not fair.

    ??????? The 6 objectives are the ones and its only 1 deathless objective not 2 its counted as well its a carina challenge
  • Herbal_TaxmanHerbal_Taxman Member Posts: 855 ★★★★
    I think his point is that if you don’t have the deathless champs, you miss out on 1) the specific full-run deathless team objective, and 2) you can’t claim the objective for completing all of the 10 year carinas (this is the one that awards maestro OR a titan nexus)
  • BendyBendy Member Posts: 7,125 ★★★★★

    I think his point is that if you don’t have the deathless champs, you miss out on 1) the specific full-run deathless team objective, and 2) you can’t claim the objective for completing all of the 10 year carinas (this is the one that awards maestro OR a titan nexus)

    And just like others to get all rewards u need to have the champs if u dont then u cant finish theres nothing wrong here
  • PantherusNZPantherusNZ Member Posts: 2,264 ★★★★★
    ...so?
  • FurrymoosenFurrymoosen Member Posts: 4,443 ★★★★★
    Complaining that you can't do permanent content on day one is wrong. It's one challenge, and yes, Maestro is locked behind that one challenge, but it's still only one challenge. When you have the deathless champs you can do it. Now you have a goal, and objective to teach that goal, and motivation to complete the objective.
  • DNA3000DNA3000 Member, Guardian Posts: 19,832 Guardian

    So the only way to get maestro duped or a titan nexus crystal is by having deathless champs as if one deathless objective was not enough. Thats not fair.

    Define fair.

    Players who start playing the game now will never get the chance to play all the temporary content that has gone by. They will never be able to acquire any of those rewards specifically. That's just how this game works, how life works in general.

    Now, there are special cases. Some titles can never be gotten once they pass by. That might matter to a player who really cares about them, but most don't. Champions specifically can be problematic because they are in some sense rewards with some permanent benefit. Red Deadpool, for example, is only available at certain times. If you are not playing at those times, you just have to wait until he comes around again, and that might not be for months or even a year. Again: that's just life.

    The Deathless champs fall into that category. They were intended to specifically reward the players who were in a position to get them when they became available. The time limited nature of their availability windows was a large part of their chase value. That sort of thing happens rarely, but it does happen. When it does, there's generally a window of time where the exclusivity of their availability is preserved. That's intentional, because that's how this game works.

    Almost everything in this game is acquirable given enough time and effort. Virtually nothing is paywalled. That's good and bad. The good is, of course, everyone can get everything. Even players who pick up the game today can aspire to get almost everything. The bad is that when everyone can get everything, how do you support the game financially? How do you provide incentives for anyone to do anything, when everyone gets everything anyway.

    In MCOC, the prime driver of value is time. Players pay to get things sooner than later. They grind to get things sooner than later. They push to get things sooner than later. And (pseudo)exclusive things are the ultimate version of that. When something is only available for a limited period of time, you're essentially getting things infinitely sooner than everyone else.

    Except not really. Even exclusive things aren't, on long enough time scales. Red Deadpool was originally intended to be the one paywalled champ in the game. That was true for many years. But eventually, he became acquirable by free to play players. His spending exclusivity eventually ran its course, and players who did not spend could still get him. Its been so long that the players who did spend to get him once upon a time probably don't care very much: they don't see that spending has having been devalued.

    The Deathless champs will be the same. The whole reason they exist is to have that now-or-never value that would cause players to spend to get them, chase to get them, grind to get them. And to make sure that effort is not devalued, they will be locked into their current acquisition paths for a while. And players who missed them will simply have to deal with not having them for a while. But eventually, maybe in a year maybe longer, Kabam will almost certainly revisit them and start providing pathways for players to go back and get them, and eventually fill their rosters and tackle the Carinas Deathless challenges.

    Is this fair? Well, yes, I feel it is fair. We're telling players to go chase these things now, because they will only be available for short windows of time, and if you do your effort will be rewarded. That's entirely reasonable, and anyone who thinks it isn't shouldn't play games as a service style games. And when you do that, you have to honor that deal and not take that value away, because the value is not in the champions, it is in the fact that those who chased them got them now instead of a long time from now. That is how this game works.
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