Honurable mention! Thronebreakers and new paragons, and even valiants occasionally rarely survive encounters with my viv, they haven't fought her much before and get hit by the unblockable sp1
Heβs tanky, immune to armor break which slows down a lot of cosmics, makes you change your playstyle or deal with him ramped up, and his sig ability gives him some nasty armor and power gain before he dies.
He's definitely near the top. What I don't get is how rarely I see people in BG use Red Magneto against him. He completely shuts FAM down.
Heβs slow, you have to parry heavy till sp3. There are much faster options
If you parry heavy all the way to SP3 you'll be wasting prowesses. You just have to build up your prowess once you get around 2 bars, and you don't have to parry, you can just throw a few heavies in the air and then cancel out of the last one into the SP3. And of course if we're talking about the current GC node, a couple of SP1s will do the trick.
@AOLOG everything is right but you don't have to fight him twice everytime. He get spare bot only if he uses sp3.
That's True but it's tough to stop him in BGs from an SP3 in unless you have him armor shattered with a Medusa SP3 when he gets to 20 percent health. At R3 and awakened , mine gains over 7K armor during that period and almost 3 full bars of power He is a definite ban for me.
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Won in defense too. (I dont have senti).
Drafts define defenders. They are all great from what I experienced.
Red skull is a stall.
If arcade throws sp1, there's poison ticking.
Senti makes you alternate combo and specials another stall.
https://forums.playcontestofchampions.com/en/discussion/386361/this-should-not-be-happening-in-this-battlegrounds-meta
You just have to build up your prowess once you get around 2 bars, and you don't have to parry, you can just throw a few heavies in the air and then cancel out of the last one into the SP3.
And of course if we're talking about the current GC node, a couple of SP1s will do the trick.
Has super high crit resistance and armor ups that cannot be removed
Debuffs trigger through block and he gains significant attack and armor when fully charged
Ganins 2.7 bars of power in ten seconds when armor ups expire when dropping below 20 percent health
You have to fight him TWICE every time because a new fully healthy Sentinel repaces the old one before he gets KOed.
Come on now.