If Kabam wants me to pay for a membership, they need to get their act together.
metacreek
Member Posts: 11 ★
So the Kabam MCOC "Sigil Membership" price has not been announced AFAIK. I'd be willing to pay $1 per month. Each new version comes with more bugs, and they just keep getting worse. The Jugs fiasco is the cherry on top. I've developed software and I know it shouldn't be difficult to keep things working if you don't touch unrelated stuff. Any reasonable programmer would know this. And, good software goes through QA to limit the number of bugs that get out. Instead we are left to QA the game. Maybe Kabam should pay us instead!
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US$ 1 would be a smart strategy from Kabam
Just imagine how many Summoners would pay the monthly subscription
Maybe more than 500k = 600k max
If 9$ I think , less than 30k = 270k max
I agree with the QA part. They either have a flawed QA process or don’t test every hero with new changes. If a change breaks a character, they shouldn’t push the new code or revert it. Either they lack developers or management is broken, affecting developers OR too much time is spent in development so there’s no enough time for a comprehensive QA test plan.
They initially pushed shading problems with characters, indicating their QA wasn’t testing every hero. However, they haven’t changed anything since then, pushing the same issue to additional characters this month.
Spiral whiffing her sp1 is another grave mistake. Engineers should test their features before QA does a thorough test. Neither happened in both situations, leading to this point.
Finally, Juggernaut bug…
Ask yourself a serious question, if you were a Kabam QA or Dev, how would you have tested Spiral to notice that her Sp1 wasn't connecting?
Kabam has said in the past that yes, they do rely on us to find things, as many developers do. Mostly because we use a wide variety of devices and the game presents differently on different devices, especially between Apple and Android.
It's easy to say that you have a good QA at a billion dollar company but I bet your company doesn't develop mobile video games and it's layered in old and new code over a in house built game engine.
I'm not a dev nor an engineer, but I help teams with my company's IT side in doing QA and as much as we do, errors still happen. As an engineer, shouldn't you know that no update you put out will be perfect ever or every time?
Other times it's just old code interfering with new code.
Best reply ever, well done that man😂😂😂
Well I remember when someone that used to do infographics and non official posts for MCoC every month had a little phrase at the end saying "More bugs" before every update 🤣
The only question I have about the Jugs issue, is to know if they are doing something with the model... Its the 2nd time he is bugged in a few months as if they were doing something to hin ..
a. You changed something in Spiral’s code for this reason or that reason
b. You introduced a new code for all heroes and only Spiral’s using it and that code is broken. I find this less likely because newer heroes released after her and they have no issues.
c. You’ve changed a common function that only causes problems for Spiral.
Similarly, Juggernaut. You may be calling hulk’s sp2 animation function within Juggernaut’s sp2. Either way, you’re making a change for the hero or code that affects certain heroes. So, you have to come up with a list of all possibly affected heroes and test them. It won’t take much time for a full time employee to test sp1, sp2 of 250 heroes. It can be done in half day at most. If no time, even basic sanity tests should be there. So you don’t have to manually check each hero as you imagine. An automated test can catch in simulation whether all sps dealt damage to the opponent with expected values. So that’s how you know whether an attack whiffed or there’s a problem with sp functions, etc. I won’t get into much detail because this is getting too much time consuming for me. But i find these mistakes a bit too grave.
Crashed has even commented that many of these come from changes or updates to code they have. So they don't know what's always been affected.
But go ahead and tell me how long it takes to test every special attack for every champ. Some of these bugs happen against only a few defenders.
Again, I'm sure you know exactly how it's all programmed and whatnot. How many years do you have in mobile game development?
The bugs are both big and small. For example, obvious they don't test on iPad because you can only partly see your team on the team edit screens. The emails are now only display on half the screen in a tiny little box.
I honestly hope that they get better. I've spent enough time playing and paying for it. But Kabam is milking this for all its worth, and eventually this will destroy the game.