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Controversial Opinion - 5 Dealthless Champions are an amazing Quest team - That is 5 Years Outdated
Fryday
Member Posts: 1,330 ★★★★
Hello fellow Summoners,
While opinions of how good individual Deathless champs (apart from Dealthless Thanos) are can be different from players to players, I would say that most would agreed that as a full team they are absolutely amazing, with answer to most Nodes and challenges.
After completed the Carina Deathless challenge and awaken Thanos, I was so excited to take full awaken team out for some questing....and this when I realised that fundamental flaw with Kabam design of the team and Kabam "modern questing" design. There no current or monthly (with regular rewards) quests to use the team on.
In "recent" time:-
* Story Quest and M Event Quest have been designed with Class base, a path would have a design for players to bring a certain class to counter
* Side Quest - Are again similar, 1 class per path and usually you can only 3 champs on a team (sometime even just 1 champ per team)
* Special "Saga" Quest - AW Showcase is 4 champs per team, with specific tag requirement. This monh Glorious Games are Science only and Tech only.
* AQ & AW - is only 3 champs per team
So apart from revisiting very old content with no rewards just to have a bit of fun, the is no content for the Deathless team. Of course Kabam will release newer Everest content, but that will be far in-between.
It is just shame, for players to have spent year towards this, and it is an amazing team, to essentially do nothing with the team.
While opinions of how good individual Deathless champs (apart from Dealthless Thanos) are can be different from players to players, I would say that most would agreed that as a full team they are absolutely amazing, with answer to most Nodes and challenges.
After completed the Carina Deathless challenge and awaken Thanos, I was so excited to take full awaken team out for some questing....and this when I realised that fundamental flaw with Kabam design of the team and Kabam "modern questing" design. There no current or monthly (with regular rewards) quests to use the team on.
In "recent" time:-
* Story Quest and M Event Quest have been designed with Class base, a path would have a design for players to bring a certain class to counter
* Side Quest - Are again similar, 1 class per path and usually you can only 3 champs on a team (sometime even just 1 champ per team)
* Special "Saga" Quest - AW Showcase is 4 champs per team, with specific tag requirement. This monh Glorious Games are Science only and Tech only.
* AQ & AW - is only 3 champs per team
So apart from revisiting very old content with no rewards just to have a bit of fun, the is no content for the Deathless team. Of course Kabam will release newer Everest content, but that will be far in-between.
It is just shame, for players to have spent year towards this, and it is an amazing team, to essentially do nothing with the team.
37
Comments
there isn’t actual place to use full deathless team with class based nodes in story quest
I tried them in EQ and brute forced through initial completion with full team but it wasn’t very effective or even fast despite all my champs being at least rank 2. many times the boss fights were tedious
I've been using the full deathless team for EQ but my god some of the fights have been a slog due to the class specific nodes and such.
If we actually had Valiant EQ I would imagine the deathless team would just be a huge pain to use for it, and would have to resort to paying attention to the class/tag nodes rather than the fun deathless team.
The is the questing design that doesn't match with the team.
Would be nice if Kabam shake the MEQ up a bit.
I actually really think this is a good post and not sure how to address it as far as a solution goes but for the people that do make these types of decisions at Kabam, I hope they see this @Fryday . I personally really, really like the Deathless team (after Deathless Guillotine, I will have all of them at rank 3) but aside from Realm of Legends, there really isn't too many places I can use the full team effectively. This is a subtle problem, but nonetheless, definitely worthy of being brought up. I personally hope they can think of a way fix this (maybe standard side story has simpler nodes with bigger health-pools? I mean, if the rewards are nothing too brag about, why make the fights something to complain about?). In any case, good post dude!
Even the deathless aside, the game has moved on from a 5 man questing team that clears all content. Each path requires specific characteristics
I don't think the class nodes need to change, but the deathless team fully formed (and maybe awakened) should have some kind of superiority or immunity so that they always get the advantages of class nodes. It would be a nice reward for the hoops people have jumped through to get all 5.
I noticed while doing 9.2 beta that a lot of path work really well for newly released champs. Even a path that worked amazing for leader and his utility. It may not have been intentional, but if it is, i think we can fully expect to see some sort of path down the line that utilises the team again.
I actually like their current questing formula, i never have to rely on one champ; I get to use multiple champs, which makes the game fun.
The main issue is that questing now is overly reliant on class counters within certain lanes. The default design is tired and boring.
Kabam really need to address this ASAP. Instead of incentivising us to play a terrible game mode(s) with XP, just make it better ffs
now the quests paths are super specialized for a character or a set of characters and the bosses too, so any team that would like to be questing would need a lot of damage and utility to be able to reasonably do every path just as a team
The lack of five-member team quests makes it even more of a shame that they've chosen to put vital utility into synergies, making the individual champs much less useful: When they brought out Deathless Guilly, we literally begged then to put something on her SP1; even just a Stagger or Nullify. But no, that had to go into a synergy...
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And guilly is super OP for Hyperion and Champion. I remember them being very hard on my original runs due to unstoppable. Same goes for venom the duck. Her buff control is insane. The neutralize lasts for a ridiculous amount of time
He takes less than 5 mins to kill 5 million health. It's hilarious
Super tanky though. Even if the entire team might not be viable, Thanos is going to be.