Arena QoL
Eternity0
Member Posts: 116 ★★
Arena is getting very annoying with every round having r3 bullseye or serpent or enchantress or arcade or thanos i can go on and on.
We have 3 different teams to pick let us see which team has what champs in it. Why are we hiding champs in 2025.
Or let us choose 1-3 bans in arena. So we don't have to fight bullseye with a korg -_-
We have 3 different teams to pick let us see which team has what champs in it. Why are we hiding champs in 2025.
Or let us choose 1-3 bans in arena. So we don't have to fight bullseye with a korg -_-
2
Comments
Not about difficulty. Convenience. Who tf wants to pay attention to arena?
Yes, even though you only see the top champ from each of the 3 potential opposing player's teams, you can click to select either of those 3 opponent teams.
(seen plenty of remarks from people just starting out, saying “why does it show 3 different teams on right ? It always just puts me against the 1st team in that list, lol)
OP here is just mentioning that the 2nd and 3rd players, of each of those teams, is not shown until after you’ve selected the opponent and can lineup your pairings for the 3 fights. And often times can throw you for a loop if they are particularly difficult champs to fight. Wishes the game would just show you all 3 (times 3).
*of which (line just above here), that is something else a lot of new players don’t know at first. After you choose which of the teams you’re matched against, you can DRAG-n-DROP your own team's 3 champs for the match, to better lineup against which pairings of the 3 champs on opponents team.
And as far as drag-dropping for specific pairings, I never knew about that at all, so thanks for the information!
That you can get a little higher points from, because points are based on both your own champs + those of opponent.
(Think I remember that was a bone of contention when Express first came out)
Does saving a little time really get you that much more points, if every match you're actually leaving some potential points unrealized because it uses the lower ranked opponent ?
Good luck with that.
I’ve suggested many many times up here to get rid of ARENA HELP.
And just use Help for QUEST ENERGY only.
Have Arena Refresh times be fixed amounts, not subject to being reduced by a minute here or there. They have already reduced those refresh times over the past many years multiple times.
Restructure the timing, amount of helps to give, energy received, loyalty per day, etc. to just deal with Quest Energy Help.
Lot less Helps involved on Alliance Help Page, a lot less often, quicker to give help then, but you'd still get a sense of who is doing some things (quests) in game, without seeing 100 of them waiting from the same person (which just discourages people from Helping anymore after they've reached their Loyalty daily limit).