Arena update
JayTea8
Member Posts: 10 ★
Hey guys, idk if it's been talked about yet, but I think it's time for an arena update. We really haven't had anything major since I believe 6 stars became more readily available. The rewards for arenas to me personally aren't that good anymore and I believe they need to buff the rewards, whether it be milestones and/or ranked rewards. I'm at a point where 5 star shards mean nothing to me, and grandmaster shards are just there. This would be a good opportunity to put in the paragon shards since now there really isn't a place to get those. Just my thoughts on the matter that's all.
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Comments
Something along the line, there are players who grind arenas for "unlimited" amount of units so they won't want to improve the rewards further
do you want the 6* featured milestones to shift from 12m to 30m and the 6* basic from 4m to 12m for the same amount of units?
If they made a change then the points earned by these champs would lower significantly because Kabam would want arena grinders to work harder to get a shiny new 7* every time they release. This means to get to the last milestone, you will have to do more fights which means a longer time.
As someone who grinded the arena for the first time since I picked up MCOC 6 years ago, to prep for the banquet, the arena is in a good place, there are other game modes to get 7* materials — the arena should be left for units and any arena demon who wants to go for the new champs as 6* to collect as trophies.
If you thought of it sincerely you would have saw the real value for arena and came to the same conclusion.
TLDR: DNA Is right, don’t change arena.
The amount of units you get from arena is far less than minimum wage even if you do a part time job
Kabam,…because of that feedback decided to meet us somewhat in the middle,..in that sense the forums worked.
Kabam knows that a multitude of F2P players fill out alliances,..and many F2P players would leave those alliances if arenas were nerfed.
…so in that sense,..Shhhh,.,.let it be,..as loose lips sink ships.
There’s a reason Kabam doesn’t want to update arenas,..and there is good reason for us to not want them to,....so let’s keep the ✌️
There was a thread about it in the last 2 weeks.
Then, not in General but in Requests and Suggestions.
This thread should be closed by a moderator. Nothing new and nothing will rise from all the messages.
We do not want to risk them changing it, and then making it harder for us to get units. People ask this question almost everyday, nothing changes, and the earth keeps spinning.
We are not all here to provide you with an audience.
None of us live on the forums, we just like to engage with one another in a variety of discussions. You started this discussion, it was explained to you pretty plainly what Kabam has said and what as this stage is more player friendly (easy access to units), and you disagree. That's fine. But if that's all the conversation is going to circle back to, then don't come back to this post "in 3 to 4 weeks", because I can't imagine you'll return with a more positive attitude toward the players here. Like DNA said, this is a place to facilitate conversation, so to start a conversation as if it is your personal stage and then to tell those that respond that their opinion doesn't matter is not what the forums are meant for. So if you come back, start a new conversation that you're willing to allow others to participate in, or don't start a conversation at all.
Running an endless streak is simply boring from the gameplay perspective. It's not even closely challenging, but requires an incredible amount of time dumped into it.
Another thing is the 4* arena. At the current game pace new players don't build corresponding heroes, hence don't farm this arena. And 4*s are a resource waste atm
Boosts are mostly useless.
The idea of another player's team as a defense is nonexistent.
The concept of roster-wide content is nonexistent at this stage as well
6* & 7* cooldown time is not relevant anymore.
So in a nutshell this discussion is about a boring time dump with units vs a proper game mode, which needs a complete thoughtful rework
Personally, I'd prefer the 2nd option
Plenty of people farm arenas for units, just because you don't see it as worthwhile doesn't mean it needs changing. Just ignore the mode and let the rest of us have our units in peace.
I used to struggle at first, too, but with some strategy and help from this forum it really takes about an hour now to clear all the milestones in the feature. That's about 250-300 units.
And yes, it may be less than minimum wage, and I've thought about that, too. But (1) not everyone who plays this game lives in the West where $5 or $10 is considered trivial; and (2) unlike a minimum wage job, I can play arena while watching TV or lying in bed or sitting on the toilet.
First of all, yes the arena is a time sink. That's by design. It is the part of the game where players can earn valuable rewards doing a time sink. There are no other infinitely grindable parts of the game. So it appeals to the subset of players that actually want to grind for rewards. It isn't a huge subset, but it is a significant one.
Second, the 4* arena is specifically there *for* newer players, because it is much easier to build up a reasonable roster for that arena than the two 6* arenas. Because of roster inflation and the arrival of R4 and R5 champs, players will draw deathmatches in those unless they have a significant amount of champs that are of significant rarity and rank. It is much easier to build a sufficient roster for lower progress players to grind in it, so they were not locked out of being able to farm units in the arena. In the last arena update cycle, this was a specific point of discussion.
Third, saying boosts are worthless just means you've never used them in the arena before. People have done tests with boosts in the arena and demonstrated dramatic speed increases, especially in the Trials where the boosts can be much stronger (up to 3x points).
I don't even know what you mean by "idea of another player's team as a defense is nonexistent." Our match ups all but come from the teams other players use (outside the limited areas in early multipliers where Kang and Thanos teams are used by the arena). It isn't an idea, it is literally how the arena works. Which, by the way, is why the arenas do not allow 7* champs to be used. If they were, the maximum possible team would increase to 7R3 (and soon 7R4) and that would make the corresponding minimum necessary team to avoid death matches go up by essentially another rank. What "idea" are you referring to?
I *really* don't know what your point about "roster wide content" is. I can't even hazard a guess.
And just to complete the list, saying 6* and 7* cooldown is not relevant is both wrong *and* irrelevant. It is wrong because of course it is wrong: who does arena and would say cool downs are not relevant? And it is irrelevant because even if they somehow became irrelevant, that says nothing about whether the mode needs to be replaced.
The arena is a "proper game mode." It is not for everyone, and certainly if it is not your cup of tea fee free to ignore it, like many don't like Alliance War or Incursions. But a game mode where players are allowed to literally farm unlimited premium currency, whether it is your cup of tea or not, is a god-send for many free to players and an extreme rarity in the free to play game as a service space. Will it last forever? My guess is probably not in its current form. But whatever replaces it will certainly not benefit everyone equally. Even if some players might prefer what might replace it, a lot of players will get left behind by it, because the more interesting they make whatever that might be, the less rewarding it will be for the majority of players who now use it.
The devs tried once before to make a game mode more interesting and less grindy. That was AQ. The backlash was so great they scrapped the entire idea and didn't come back until they had invented raids, which didn't so much replace AQ as it augmented it periodically. In fact, they tried multiple times with AQ before giving up, each time the backlash was massive. I can only imagine what it will be if they ever decide to replace arena with something else.
1. I never debated the Sink part, but the quality of it. Infinite grind can be in different forms
2. It's easier to some extent, however, current new players have access to stronger characters much earlier, and usually you go for the campaign progression rather than the arena. You start getting 5* very soon (and some 6* in events as well) and stop thinking of these 3 and 4* at all. So now you have to dump your energy and effort specifically for the sake of 4* arena.
I can relate to that, as my account is about a year, and by the time I hit cav I had like 3 full ranked 3*, and 2 4*. And now you have a choice - build some champs for the campaign push or this very specific arena.
3. Well my bad, of course they are useful to some extent. The main problem for me here is that the amount of them is limited, and you have to make quite a farm of them to be able to save enough time, not to mention that now 6* arenas are farmed with 7* who don't have boosts, so now you mix 7* and 6* with some 6* boosts, and the overall point/time amount won't be that much different unless you have a very fat 6r5 roster with bulk of boots. And you sink some more time for manual activation as well.
4* arenas with x3 boosts probably still the only case where it really makes a difference, but not very consistent due to scarce amount
4. Indeed it's how it works, no arguments here as well. But players don't do anything with the defense, system picks champs by some ?random? algorithm. So it looks like you compete against other player's teams, while in fact, you don't.
What do you mean by 7* can't be used? You can both play with them and against them. Death squads are literally 7r3
5. Roster-wide content means that you will use a lot of your champions in a single mode.
6. Ok, they are not relevant in comparison to the 5*, who go to the same arena but are now mostly obsolete for most of the players. As with the 4*s, players go beyond them much quicker than you might think and land with building their 6*s.
7. 'not for everyone' is not a good argument here.
you say "It is not for everyone. It appeals to the subset of players that actually want to grind for rewards. It isn't a huge subset, but it is a significant one."
It basically means that the amount of fully engaged players is significantly lower than engaged. "Not for everyone" is vice versa. What you have here is a mode for "Some", which is much different. It already does not benefit everone equally, and it obviously can't. That's why these types of discussions are in place, to at least exchange opinions.
8. Balance is always a very difficult part of any game, of course people will complain. They always do.
For instance, I complain with my post, and you most likely will in case any change would take place.
Still, it doesn't mean that it shouldn't be looked into or touched.
Btw, I grind arenas as well. Just not absolutely happy about it.
Usually, people discuss this stuff in case they care about the product, so please don't be just "We know everything better, get lost. Don't play if you don't like it."
And yes, mcoc playerbase does not consist exclusively of the 5-10 years veterans.
And yes, we might have concerns and thoughts as well