Can soneone explain deathless thanos to me?
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I am the proud owner of an awakened Deathless Thanos, the champ that everybody is bragging (or complaining) about being very strong. But i just don't get how to use him.
My problem starts with the necrotic energy. It is consumed on his heavy, but also on his sp1 and sp2. So if i want to "save up" for an armor shattered debuff, i have to hold all my specials, right?
It feels like it takes forever to get there, and then it doesn't last very long. I get that you can pause it with the counterpunch charge, but it just seems like you need to line up so many variables to get it working.
I have the same issue with his dmg rotation. I need 1-2 SP1s for the furies, but after the first one, i need to constantly be counterpunching to prevent them from falling off before i reach the sp2 "payoff". It seems to require a lot of ai cooperation, since i can't force the ai to hit into my block.
What am i missing? For those of you who love DT, what is your technique? What is your rotation?
My problem starts with the necrotic energy. It is consumed on his heavy, but also on his sp1 and sp2. So if i want to "save up" for an armor shattered debuff, i have to hold all my specials, right?
It feels like it takes forever to get there, and then it doesn't last very long. I get that you can pause it with the counterpunch charge, but it just seems like you need to line up so many variables to get it working.
I have the same issue with his dmg rotation. I need 1-2 SP1s for the furies, but after the first one, i need to constantly be counterpunching to prevent them from falling off before i reach the sp2 "payoff". It seems to require a lot of ai cooperation, since i can't force the ai to hit into my block.
What am i missing? For those of you who love DT, what is your technique? What is your rotation?
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Comments
Start the fight with a few combos. He’s got energize as an indefinite buff, so you are getting power more easily all the time. Two combos and you will be at or above a bar of power with ten necrotic. Block, stutter step forward, walk toward them, block — whatever you have to do to get them to charge you. Block and immediately counterpunch. That will gain you five necrotic energy. Couple more hits and you’re at 20, so throw the first special, follow with a combo, counterpunch, etc.
The counterpunch mechanic is his entire deal. It pauses your buffs, earns necrotic faster, allows you to create openings, etc. If you’re not heavily using the counterpunch, you’re missing a lot of his value.
Once you have done 1 or 2 sp1s, you got a bunch of furies. Build up to sp2, counterpunching along the way. Throw a heavy (which is easy because you can chain it out of a combo), interrupt the heavy with sp2. Keep smashing them. Counterpunch to keep your effects paused. They will die quickly. That’s the basic rotation.
4 hits into heavy for armour break,
Punch more,
Reach 10 charges, just throw sp1, get furies let's go,
Your unstoppable is also active now,
So block, let enemy hit your block and then immediately 5 hit combo to pause fury and armour breaks into sp1, more furies let's go.
Now, in war and BG this whole thing reduces enemies HP under 30%
So I'll suggest is to keep spamming sp1 to keep it simple and whenever you see yellow icon on your side just block and immediately counterpunch.
I have fought r3 punisher, killmongers, havok, penny, dust, in off war season I'll try on Onslaught, Arcade and I'm sure he will do it no problem, just don't try on Serpent because he's built different.
Tho sp2 with 8 furies and armour break is nasty damage but you don't need it in war and BG.
If hes not max sig the next best rotation for short fights is to build up to a sp1 with 20 charges and then build up to an sp2 with a minimum of 30 charges and heavy cancel into an armor break. For medium content just add the extra sp1 in there. For long form, just build up to 20 charges for 2 sp1s and then save untill you get to sp3 and heavy but dont cancel into it since i dont think heavy cancel works with sp3 so throw sp3 after the heavy.
For counterpunching youll always want to dash back so you can take advantage of the ai dashing towards you. If th ai doesnt co-operate you can always whiff a light and then block to get them to dash towards you. For counter punching specials, if possible i would suggest only taking the final 2-3 hits into block to minimize the counterpunch block damage. Of course though if the defender is unblockable then non of this matters and you should try to just play around it while letting your buffs/debuffs fall off.