yeah I’m at like 20 L2 revives, and with my skill level, im big time cooked
I don’t even think it’s work trying for me, I’m better off finishing 9.1 exploration
if I was to attempt, I’d wait for the 500 units from the gold pass or whatever ( the free one ), I’ll be at around 1200 units then, so maybe I could get through it
Between my 40+ normal revives, 48 romance revives, and 43 romance team revives, I am confident I can do a run myself without needing to look at guides and still have enough to do the rest with guides if needed
Didn’t need to flex 🥲
As a Stage 3 hoarder, what else am I supposed to do with my hoard if it isn't to flex 😂
The real question is if you're a level 7 susceptible or not
Renamed my hoarded potions "The Wonder Woman stash" just for this fight. 😆🙅🏻♀️ With my skills still feeling like they're in the early development stages, and lack desire to read paragraph nodes, I definitely gotta stock up some more or else I'm pretty much skewerd and roasting on a rotisserie.
Going to wait and watch some "how to's" before I jump in though. I waited a month before I did Necro, so there's no rush for this one either.
Between my 40+ normal revives, 48 romance revives, and 43 romance team revives, I am confident I can do a run myself without needing to look at guides and still have enough to do the rest with guides if needed
On paper this fight looks like its going to cost a cesspool of revives, but i doubt it would be as bad as it sounds given the direction they mentioned in earlier streams of having difficulty of overall content being easier
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic. I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!" I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending...
same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC)
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic. I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!" I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending...
same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC)
I mean, I'm not gonna lie, I myself initially got excited about this content and started hoarding revives to just revive my way through it. But on reflection, burning 100 revives to clear content like everyone here is bragging about doing isn't an achievement, it's just validating the game's encouragement of resource spending over skill.
If a challenge is designed well, it should be possible to clear it with skill, strategy, and maybe a few revives, not a hoarded stockpile.
If you need all these revives just to finish one quest, it encourages bad game design.
And when Kabam sees that players are willing to throw massive revive stacks at every new challenge, they have zero incentive to change how they design these challenges in the first place.
It's basically a spending party, and we all get "LEGEND" tags at the end.
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic. I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!" I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending...
same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC)
I mean, I'm not gonna lie, I myself initially got excited about this content and started hoarding revives to just revive my way through it. But on reflection, burning 100 revives to clear content like everyone here is bragging about doing isn't an achievement, it's just validating the game's encouragement of resource spending over skill.
If a challenge is designed well, it should be possible to clear it with skill, strategy, and maybe a few revives, not a hoarded stockpile.
If you need all these revives just to finish one quest, it encourages bad game design.
And when Kabam sees that players are willing to throw massive revive stacks at every new challenge, they have zero incentive to change how they design these challenges in the first place.
It's basically a spending party, and we all get "LEGEND" tags at the end.
Why do you think spending lot's of revives, and having fun, can't exist together?
I spent a good amount of revivee for necro challenges (around 120 total for all 6 challenges) and I had a hell lot of fun.
Within reason, I understand revive/unit suck endgame content because what else are you going to do with those resources? I would have been much better off holding on to everything I spent on Banquet to grind through the Carina challenges and now Epoch. That said, if it takes a great player a good chunk of revives, it might take me all year to stock up revives and units to run the content 6 times lol. That would be no fun
On paper this fight looks like its going to cost a cesspool of revives, but i doubt it would be as bad as it sounds given the direction they mentioned in earlier streams of having difficulty of overall content being easier
That was about things like SQ and Story, not Everest/Endgame content. We already know the path fights. Some are tough, some are fairly straightforward. But I fully expect Ares to be a problem to fight. I mean, they built in a mechanic to make successive attempts with the same champion easier. That means they are expecting this to be frustrating.
The only real reason I’m not gonna rush straight in is because we’re getting only color prompts on Ares’s specials and nothing else. As of right now, we don’t know what color is associated with what action. So that’s the info I’m gonna wait for content creators to get for us. Godspeed, you beautiful canaries.
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic. I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!" I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending...
same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC)
I mean, I'm not gonna lie, I myself initially got excited about this content and started hoarding revives to just revive my way through it. But on reflection, burning 100 revives to clear content like everyone here is bragging about doing isn't an achievement, it's just validating the game's encouragement of resource spending over skill.
If a challenge is designed well, it should be possible to clear it with skill, strategy, and maybe a few revives, not a hoarded stockpile.
If you need all these revives just to finish one quest, it encourages bad game design.
And when Kabam sees that players are willing to throw massive revive stacks at every new challenge, they have zero incentive to change how they design these challenges in the first place.
It's basically a spending party, and we all get "LEGEND" tags at the end.
And who’s to say it won’t be clearable with skill, strategy, and maybe a few revives? People are already dooming and glooming about Ares as some bs revive sink that’s unfair. All I’m gonna say about that is that I remember when Nameless GM’s abilities were first leaked and there was much backlash about what a bs unfair fight he was and that Kabam didn’t know what they were doing anymore. I mean punishing reverse controls immunity with degen? A final phase that constantly rotates your controls? Clearly they’ve lost their minds and are only concerned with draining wallets. That is, until people actually tried him and realized he’s fine.
People hoarding revives these days is more a matter of impatience than necessity these days. That’s why people so frequently have revive stashes despite revive farming nerfs. You could just keep throwing yourself at the content until you get some solos going and do it skillfully, but the rewards are good and I want them now so revives are a substitute for time investment. Some will use revives as a replacement for skill, but that’s their prerogative. If content was judged by whether people revive spam their way through it, then all content sucks because there’s always gonna be people who want the rewards but don’t want the hassle of learning and practicing. That or it’s like Act 2 level difficulty. People have different skill levels and some people are gonna use revives to clear things otherwise above their pay grade, nothing new.
I have about 90 revs total, like 100+ health pots and almost 4k units, ive been practicing the eop fights since they came and ive memorized ares' entire kit and process of the fight. im really ambicious so im gonna try to explore this as far as i can
Watch the youtubers do it first, don't jump right in LOL
I mean, if that’s what’s fun for people, they can do that. I like to go in blind for content in other games when there are puzzles or things to solve. Takes way more time to do it that way, but the accomplishment is the fun of it.
I’ll let others solve the “what color screen represents what necessary input” question, but other than that I’m probably gonna go in pretty blind. Finding my own way is much more fun than copying entire team compositions and strategies.
Watch the youtubers do it first, don't jump right in LOL
I mean, if that’s what’s fun for people, they can do that. I like to go in blind for content in other games when there are puzzles or things to solve. Takes way more time to do it that way, but the accomplishment is the fun of it.
I’ll let others solve the “what color screen represents what necessary input” question, but other than that I’m probably gonna go in pretty blind. Finding my own way is much more fun than copying entire team compositions and strategies.
Going in blind is more fun i have a lot of revives so will see if anything happens
A final phase that constantly rotates your controls? Clearly they’ve lost their minds and are only concerned with draining wallets. That is, until people actually tried him and realized he’s fine.
I agree with your overall post, but just want to point out that the last phase is total BS.
How many players can handle permanent reversed controls? Probably a good amount (let's say 50%). How many players can handle phases of reversed controls? Probably still a good amount (let's say 40%). How many players can handle normal controls but reversed controls during/after special? Probably an okay amount (let's say 30%). How many players can handle constantly alternating controls? A very tiny amount (Conservatively would probably say <5%, and but I'd probably even say <1% of the playerbase can handle that)
If you didn't bring in a Reversed Control immune champion just for the last phase, that means that 95-99% of the playerbase is cooked. They'd either be hard stopped, or would have to burn a serious amount of revives. With the amount of time and resources to complete the path, and to get the boss down to the last phase, that is too great of an investment to just be stopped at the last 1% of health.
And bringing in a Reverse Control immune champion would potentially mean that a player is 'wasting' a spot that could have been used to handle the path or other phases of GM (yes, I know that Wiccan and other reverse control immunes can handle fights on the path. I'm just saying they probably wouldn't be player's first choice if they didn't need to bring a RC immune).
So in essence, this one 'design choice' is impossible for >95% of the player base, but becomes entirely frivolous just by bringing in a hard counter (reversed control immune).
That is neither fun (for >95% of the playerbase), nor a good way to create difficulty (since >95% of the playerbase will just ignore it).
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic. I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!" I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending...
same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC)
I mean, I'm not gonna lie, I myself initially got excited about this content and started hoarding revives to just revive my way through it. But on reflection, burning 100 revives to clear content like everyone here is bragging about doing isn't an achievement, it's just validating the game's encouragement of resource spending over skill.
If a challenge is designed well, it should be possible to clear it with skill, strategy, and maybe a few revives, not a hoarded stockpile.
If you need all these revives just to finish one quest, it encourages bad game design.
And when Kabam sees that players are willing to throw massive revive stacks at every new challenge, they have zero incentive to change how they design these challenges in the first place.
It's basically a spending party, and we all get "LEGEND" tags at the end.
Who spent 100 revives on content?? I didn't even use that many for my Necropolis run with Aegon 😂
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic. I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!" I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending...
same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC)
I mean, I'm not gonna lie, I myself initially got excited about this content and started hoarding revives to just revive my way through it. But on reflection, burning 100 revives to clear content like everyone here is bragging about doing isn't an achievement, it's just validating the game's encouragement of resource spending over skill.
If a challenge is designed well, it should be possible to clear it with skill, strategy, and maybe a few revives, not a hoarded stockpile.
If you need all these revives just to finish one quest, it encourages bad game design.
And when Kabam sees that players are willing to throw massive revive stacks at every new challenge, they have zero incentive to change how they design these challenges in the first place.
It's basically a spending party, and we all get "LEGEND" tags at the end.
Who spent 100 revives on content?? I didn't even use that many for my Necropolis run with Aegon 😂
I really think people are overblowing this. The path fights are all things we’ve seen (and many of us soloed) before. Slight tweaks, but nothing wildly out of band. Realistically, I think an average player with the appropriate roster could get through a path in 5-10 revives.
The first run against Ares, especially for people going in blind… that’s gonna be tough. Could definitely see it going for anywhere from 10-20 as you learn the fight. But he’s got a forgiveness mechanism built right in, so as long as you aren’t trying to get womped, you’ll ramp up each fight and eventually get him.
So I’ll estimate a high end 30 revive max for players of appropriate roster and skill (solid valiant, fielding a team of R2/R3 champs, but not running high tier war or BGs) for a first path clear.
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic. I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!" I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending...
same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC)
I mean, I'm not gonna lie, I myself initially got excited about this content and started hoarding revives to just revive my way through it. But on reflection, burning 100 revives to clear content like everyone here is bragging about doing isn't an achievement, it's just validating the game's encouragement of resource spending over skill.
If a challenge is designed well, it should be possible to clear it with skill, strategy, and maybe a few revives, not a hoarded stockpile.
If you need all these revives just to finish one quest, it encourages bad game design.
And when Kabam sees that players are willing to throw massive revive stacks at every new challenge, they have zero incentive to change how they design these challenges in the first place.
It's basically a spending party, and we all get "LEGEND" tags at the end.
A final phase that constantly rotates your controls? Clearly they’ve lost their minds and are only concerned with draining wallets. That is, until people actually tried him and realized he’s fine.
I agree with your overall post, but just want to point out that the last phase is total BS.
How many players can handle permanent reversed controls? Probably a good amount (let's say 50%). How many players can handle phases of reversed controls? Probably still a good amount (let's say 40%). How many players can handle normal controls but reversed controls during/after special? Probably an okay amount (let's say 30%). How many players can handle constantly alternating controls? A very tiny amount (Conservatively would probably say <5%, and but I'd probably even say <1% of the playerbase can handle that)
If you didn't bring in a Reversed Control immune champion just for the last phase, that means that 95-99% of the playerbase is cooked. They'd either be hard stopped, or would have to burn a serious amount of revives. With the amount of time and resources to complete the path, and to get the boss down to the last phase, that is too great of an investment to just be stopped at the last 1% of health.
And bringing in a Reverse Control immune champion would potentially mean that a player is 'wasting' a spot that could have been used to handle the path or other phases of GM (yes, I know that Wiccan and other reverse control immunes can handle fights on the path. I'm just saying they probably wouldn't be player's first choice if they didn't need to bring a RC immune).
So in essence, this one 'design choice' is impossible for >95% of the player base, but becomes entirely frivolous just by bringing in a hard counter (reversed control immune).
That is neither fun (for >95% of the playerbase), nor a good way to create difficulty (since >95% of the playerbase will just ignore it).
If it were a normal fight I’d maybe agree, but it’s Necropolis, aka the literal highest level of content in the game until Epoch drops. If we say that only the top 1% of people can handle it, then I think that’s pretty good, that’s about the percentage of people I expect to tackle Necropolis. It should be “impossible” for a majority of players, this is the content where they don’t pull punches. And I’m speaking as someone who has personally done Nameless GM sans RC immunity twice (and thought it honestly wasn’t even that bad). It’s not an unlearnable mechanic if you want to try, most people just never even bothered.
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic. I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!" I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending...
same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC)
I mean, I'm not gonna lie, I myself initially got excited about this content and started hoarding revives to just revive my way through it. But on reflection, burning 100 revives to clear content like everyone here is bragging about doing isn't an achievement, it's just validating the game's encouragement of resource spending over skill.
If a challenge is designed well, it should be possible to clear it with skill, strategy, and maybe a few revives, not a hoarded stockpile.
If you need all these revives just to finish one quest, it encourages bad game design.
And when Kabam sees that players are willing to throw massive revive stacks at every new challenge, they have zero incentive to change how they design these challenges in the first place.
It's basically a spending party, and we all get "LEGEND" tags at the end.
Who spent 100 revives on content?? I didn't even use that many for my Necropolis run with Aegon 😂
I really think people are overblowing this. The path fights are all things we’ve seen (and many of us soloed) before. Slight tweaks, but nothing wildly out of band. Realistically, I think an average player with the appropriate roster could get through a path in 5-10 revives.
The first run against Ares, especially for people going in blind… that’s gonna be tough. Could definitely see it going for anywhere from 10-20 as you learn the fight. But he’s got a forgiveness mechanism built right in, so as long as you aren’t trying to get womped, you’ll ramp up each fight and eventually get him.
So I’ll estimate a high end 30 revive max for players of appropriate roster and skill (solid valiant, fielding a team of R2/R3 champs, but not running high tier war or BGs) for a first path clear.
can you give me an estimate, imma start with the mutant mystics path with an early Paragon account with a 7*r2 sig 80 Kush, 6* r4 asd sig 88 onslaught and sinister(r2) or dazzler(r2)? Note I have never done any of those fights.
Comments
I don’t even think it’s work trying for me, I’m better off finishing 9.1 exploration
if I was to attempt, I’d wait for the 500 units from the gold pass or whatever ( the free one ), I’ll be at around 1200 units then, so maybe I could get through it
I think we are all cooked.
Going to wait and watch some "how to's" before I jump in though. I waited a month before I did Necro, so there's no rush for this one either.
If a challenge is designed well, it should be possible to clear it with skill, strategy, and maybe a few revives, not a hoarded stockpile.
If you need all these revives just to finish one quest, it encourages bad game design.
And when Kabam sees that players are willing to throw massive revive stacks at every new challenge, they have zero incentive to change how they design these challenges in the first place.
It's basically a spending party, and we all get "LEGEND" tags at the end.
I spent a good amount of revivee for necro challenges (around 120 total for all 6 challenges) and I had a hell lot of fun.
The only real reason I’m not gonna rush straight in is because we’re getting only color prompts on Ares’s specials and nothing else. As of right now, we don’t know what color is associated with what action. So that’s the info I’m gonna wait for content creators to get for us. Godspeed, you beautiful canaries.
People hoarding revives these days is more a matter of impatience than necessity these days. That’s why people so frequently have revive stashes despite revive farming nerfs. You could just keep throwing yourself at the content until you get some solos going and do it skillfully, but the rewards are good and I want them now so revives are a substitute for time investment. Some will use revives as a replacement for skill, but that’s their prerogative. If content was judged by whether people revive spam their way through it, then all content sucks because there’s always gonna be people who want the rewards but don’t want the hassle of learning and practicing. That or it’s like Act 2 level difficulty. People have different skill levels and some people are gonna use revives to clear things otherwise above their pay grade, nothing new.
Not going to touch it for a week or more, been around long enough to know day 1 content can be...odd.
I’ll let others solve the “what color screen represents what necessary input” question, but other than that I’m probably gonna go in pretty blind. Finding my own way is much more fun than copying entire team compositions and strategies.
How many players can handle permanent reversed controls? Probably a good amount (let's say 50%).
How many players can handle phases of reversed controls? Probably still a good amount (let's say 40%).
How many players can handle normal controls but reversed controls during/after special? Probably an okay amount (let's say 30%).
How many players can handle constantly alternating controls? A very tiny amount (Conservatively would probably say <5%, and but I'd probably even say <1% of the playerbase can handle that)
If you didn't bring in a Reversed Control immune champion just for the last phase, that means that 95-99% of the playerbase is cooked. They'd either be hard stopped, or would have to burn a serious amount of revives. With the amount of time and resources to complete the path, and to get the boss down to the last phase, that is too great of an investment to just be stopped at the last 1% of health.
And bringing in a Reverse Control immune champion would potentially mean that a player is 'wasting' a spot that could have been used to handle the path or other phases of GM (yes, I know that Wiccan and other reverse control immunes can handle fights on the path. I'm just saying they probably wouldn't be player's first choice if they didn't need to bring a RC immune).
So in essence, this one 'design choice' is impossible for >95% of the player base, but becomes entirely frivolous just by bringing in a hard counter (reversed control immune).
That is neither fun (for >95% of the playerbase), nor a good way to create difficulty (since >95% of the playerbase will just ignore it).
The first run against Ares, especially for people going in blind… that’s gonna be tough. Could definitely see it going for anywhere from 10-20 as you learn the fight. But he’s got a forgiveness mechanism built right in, so as long as you aren’t trying to get womped, you’ll ramp up each fight and eventually get him.
So I’ll estimate a high end 30 revive max for players of appropriate roster and skill (solid valiant, fielding a team of R2/R3 champs, but not running high tier war or BGs) for a first path clear.
I'm fine