Best Champs for Nightmare Raids

NoahSansmanNoahSansman Member Posts: 114
I'm thinking for Assault Jack, Sentinel, and Kitty might be really good. But what do you guys think of Tactician and Vanguard? Who do you plan on bringing? Have any of you tried champs like Kushala, Knull, and Chavez? Will vanguard champs like silk and luke cage still do well? I have to plan 30 people's roles so any advice would be very appreciated.
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Comments

  • Herbal_TaxmanHerbal_Taxman Member Posts: 1,705 ★★★★★
    Glad you started this convo. There don’t seem to be many very good options, especially in vanguard.

    Seems like we will want

    — non-contact mediums (Korg)
    — prowess removal (WX and Apoc)
  • NoahSansmanNoahSansman Member Posts: 114
    I guess Iron man is really the only one who does any of that. All the science champs don't have anything they could do to counter any of the defenders abilities
  • PikoluPikolu Member, Guardian Posts: 8,365 Guardian
    Keep in mind that korg should have 0 purify chance in nightmare raids, so you can always Parry LLLL him to remove his shield.

    Will want champions that can nuke fairly quickly like silk and Iron Man in vanguard.

    Storm will be really nice for Assault.

    Sersi was one of the best tacticians before and is a tactician again, idk how she would do there though with the slightly more complex fights and reliance on ending combos with a medium attack.
  • Cloudddey_broCloudddey_bro Member Posts: 525 ★★★
    Idk but Adam is still in the pool so I’ll be using him for whatever role he is. He’s really good in raids
  • NoahSansmanNoahSansman Member Posts: 114
    Yeah, Adam seems like a good option for tact. They added hulkling back in but I'm not sure how he'd do with korg
  • EgyptOverseerEgyptOverseer Member Posts: 407 ★★
    edited March 14
    Korg does 13k damage per contact medium hit on him, and on path 3 you could potentially have multiple 4M prompts in a row.

    Also, much like IW, the window where you can do full damage will be very brief, and there will be a long ramp up to get to that window again.
  • Friendly001Friendly001 Member Posts: 1,005 ★★★★
    Luke of course.
  • NoahSansmanNoahSansman Member Posts: 114

    Korg does 13k damage per contact medium hit on him, and on path 3 you could potentially have multiple 4M prompts in a row.

    Also, much like IW, the window where you can do full damage will be very brief, and there will be a long ramp up to get to that window again.

    This is the kind of problem I’m anticipating. “Hey Korg can’t shrug, but oops, the fight prompts require you to hit him with a ton of mediums if you want to gain charges…”
    Throw in the penance stuff to where if you don't complete an objective in time and you get punished :# but that's why I think non contact medium champs or kitty will be really good
  • Grootman1294Grootman1294 Member Posts: 999 ★★★★
    How well do y'all think DPX would work for assault? I remember he was quite good before
  • captain_rogerscaptain_rogers Member Posts: 12,169 ★★★★★
    Sentinel might be great for assault. 2/4 we're mutants and sentinel food. Wpx he can shut his regen and apoc won't get extra charges against him. He is tanky too so cna block korg specials.

    If you're using sentinel please please take delibitate boost and stick to sp1s. Dot boost sucks for him.
  • NoahSansmanNoahSansman Member Posts: 114

    Sentinel might be great for assault. 2/4 we're mutants and sentinel food. Wpx he can shut his regen and apoc won't get extra charges against him. He is tanky too so cna block korg specials.

    If you're using sentinel please please take delibitate boost and stick to sp1s. Dot boost sucks for him.

    Isn't dot boost the debilitate one?
  • captain_rogerscaptain_rogers Member Posts: 12,169 ★★★★★

    Sentinel might be great for assault. 2/4 we're mutants and sentinel food. Wpx he can shut his regen and apoc won't get extra charges against him. He is tanky too so cna block korg specials.

    If you're using sentinel please please take delibitate boost and stick to sp1s. Dot boost sucks for him.

    Isn't dot boost the debilitate one?
    You're right. I meant to say pick the boost that gives debilitate, even though it's named wierdly. There is another one called debuff siphon which increases your dot effects damage, and is recommended for sentinel in this sheet, but it works poorly on him. I prefer extra debuff duration he's a monster with it and you can stacks 18 armor breaks easily.
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,746 ★★★★★

    Korg does 13k damage per contact medium hit on him, and on path 3 you could potentially have multiple 4M prompts in a row.

    Also, much like IW, the window where you can do full damage will be very brief, and there will be a long ramp up to get to that window again.

    This is the kind of problem I’m anticipating. “Hey Korg can’t shrug, but oops, the fight prompts require you to hit him with a ton of mediums if you want to gain charges…”
    It's not really a problem just gonna be harder for obvious reasons. Right now most people clear the whole Raids map on day three so this shouldn't be a huge deal, they're called Nightmare Raids for a reason.
  • captain_rogerscaptain_rogers Member Posts: 12,169 ★★★★★

    Korg does 13k damage per contact medium hit on him, and on path 3 you could potentially have multiple 4M prompts in a row.

    Also, much like IW, the window where you can do full damage will be very brief, and there will be a long ramp up to get to that window again.

    This is the kind of problem I’m anticipating. “Hey Korg can’t shrug, but oops, the fight prompts require you to hit him with a ton of mediums if you want to gain charges…”
    It's not really a problem just gonna be harder for obvious reasons. Right now most people clear the whole Raids map on day three so this shouldn't be a huge deal, they're called Nightmare Raids for a reason.
    Yeah but with the revive nerf and the obvious bugs, we have to spend units on this one Ig.
  • Herbal_TaxmanHerbal_Taxman Member Posts: 1,705 ★★★★★

    Korg does 13k damage per contact medium hit on him, and on path 3 you could potentially have multiple 4M prompts in a row.

    Also, much like IW, the window where you can do full damage will be very brief, and there will be a long ramp up to get to that window again.

    This is the kind of problem I’m anticipating. “Hey Korg can’t shrug, but oops, the fight prompts require you to hit him with a ton of mediums if you want to gain charges…”
    It's not really a problem just gonna be harder for obvious reasons. Right now most people clear the whole Raids map on day three so this shouldn't be a huge deal, they're called Nightmare Raids for a reason.
    In my mind there’s a difference between deliberately challenging content vs an unintentional interaction between nodes, champs, defenders, etc.
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,746 ★★★★★

    Korg does 13k damage per contact medium hit on him, and on path 3 you could potentially have multiple 4M prompts in a row.

    Also, much like IW, the window where you can do full damage will be very brief, and there will be a long ramp up to get to that window again.

    This is the kind of problem I’m anticipating. “Hey Korg can’t shrug, but oops, the fight prompts require you to hit him with a ton of mediums if you want to gain charges…”
    It's not really a problem just gonna be harder for obvious reasons. Right now most people clear the whole Raids map on day three so this shouldn't be a huge deal, they're called Nightmare Raids for a reason.
    Yeah but with the revive nerf and the obvious bugs, we have to spend units on this one Ig.
    Highly doubt it, unless there are actual bugs. Regular Raids have been a walk in the park even with the revive nerf according to my alliance teammates, if you're all endgame players shouldn't be a big issue.
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,746 ★★★★★

    Korg does 13k damage per contact medium hit on him, and on path 3 you could potentially have multiple 4M prompts in a row.

    Also, much like IW, the window where you can do full damage will be very brief, and there will be a long ramp up to get to that window again.

    This is the kind of problem I’m anticipating. “Hey Korg can’t shrug, but oops, the fight prompts require you to hit him with a ton of mediums if you want to gain charges…”
    It's not really a problem just gonna be harder for obvious reasons. Right now most people clear the whole Raids map on day three so this shouldn't be a huge deal, they're called Nightmare Raids for a reason.
    In my mind there’s a difference between deliberately challenging content vs an unintentional interaction between nodes, champs, defenders, etc.
    Who says what you described is an unintentional interaction though? The way I see it, it's 100% intentional so you can't just breeze through that health cap in under a minute which is good. Nightmare Raids should be harder considering the rewards.
  • captain_rogerscaptain_rogers Member Posts: 12,169 ★★★★★

    Korg does 13k damage per contact medium hit on him, and on path 3 you could potentially have multiple 4M prompts in a row.

    Also, much like IW, the window where you can do full damage will be very brief, and there will be a long ramp up to get to that window again.

    This is the kind of problem I’m anticipating. “Hey Korg can’t shrug, but oops, the fight prompts require you to hit him with a ton of mediums if you want to gain charges…”
    It's not really a problem just gonna be harder for obvious reasons. Right now most people clear the whole Raids map on day three so this shouldn't be a huge deal, they're called Nightmare Raids for a reason.
    Yeah but with the revive nerf and the obvious bugs, we have to spend units on this one Ig.
    Highly doubt it, unless there are actual bugs. Regular Raids have been a walk in the park even with the revive nerf according to my alliance teammates, if you're all endgame players shouldn't be a big issue.
    Only the current one is very easy since they all are easy defenders and have less attack rating. The previous ones were moderately tough, especially the invis women one, only possible to do that itemless cuz of revive carries.
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,746 ★★★★★
    edited March 14

    Korg does 13k damage per contact medium hit on him, and on path 3 you could potentially have multiple 4M prompts in a row.

    Also, much like IW, the window where you can do full damage will be very brief, and there will be a long ramp up to get to that window again.

    This is the kind of problem I’m anticipating. “Hey Korg can’t shrug, but oops, the fight prompts require you to hit him with a ton of mediums if you want to gain charges…”
    It's not really a problem just gonna be harder for obvious reasons. Right now most people clear the whole Raids map on day three so this shouldn't be a huge deal, they're called Nightmare Raids for a reason.
    Yeah but with the revive nerf and the obvious bugs, we have to spend units on this one Ig.
    Highly doubt it, unless there are actual bugs. Regular Raids have been a walk in the park even with the revive nerf according to my alliance teammates, if you're all endgame players shouldn't be a big issue.
    Only the current one is very easy since they all are easy defenders and have less attack rating. The previous ones were moderately tough, especially the invis women one, only possible to do that itemless cuz of revive carries.
    They were somewhat challenging especially since rewards were meh however, these aren't regular Raids they're called Nightmare Raids for a reason. They're supposed to be hard so again unless there's an actual interaction that isn't intended then I don't see any issues with this Korg, who they've already nerfed mind you cause the shrugging off is half the reason his thorns are so annoying.
    Now, will it be a long fight cause of the shield? Absolutely, do I think it'll he impossible without units, not unless there are bugs or your teammates just aren't too good.
  • PolygonPolygon Member Posts: 5,243 ★★★★★
    They should just bring back the previous revive system ngl. Also that Korg looks rough for Vanguard, most of that pool is debuff inflicting champs except a small few.
  • NoahSansmanNoahSansman Member Posts: 114
    Polygon said:

    They should just bring back the previous revive system ngl. Also that Korg looks rough for Vanguard, most of that pool is debuff inflicting champs except a small few.

    The korg can't purify.
  • Heinz11Heinz11 Member Posts: 266 ★★
    Ironheart should be good for Assault. She can handle Korg and can deal with the prowess
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,746 ★★★★★
    Polygon said:

    They should just bring back the previous revive system ngl. Also that Korg looks rough for Vanguard, most of that pool is debuff inflicting champs except a small few.

    Yes that's why they removed his purify ability completely.
  • WabobaWaboba Member Posts: 272 ★★
    i was thinking that dust might be good for both jabari n korg n should overall deal good enough dmg to apocalypse as it doesnt rely on dot that apocalypse will just become immune too, just worried that the rampup might be too long or something as ive never seen anyone use her for raids
  • N8buckeye08N8buckeye08 Member Posts: 377 ★★★
    Polygon said:

    They should just bring back the previous revive system ngl. Also that Korg looks rough for Vanguard, most of that pool is debuff inflicting champs except a small few.

    That’s one where Vanguard makes a couple runs to max out charges and then saves their revives and lets Assault and Tactician go to work.

    Besides that, Chee’ilth plus the armor champs (Iron Man, Red Skull, Omega Sentinel, Colossus, Fantman) should be good.

    Is there an updated list of non contact or energy hits that will prevent thorns damage out somewhere?
  • HijackwhoopHijackwhoop Member Posts: 5
    I don’t know why you all are forgetting Tatania for Vanguard. No damage from Korg.
  • NoahSansmanNoahSansman Member Posts: 114

    I don’t know why you all are forgetting Tatania for Vanguard. No damage from Korg.

    Silk should be fine tho right?
  • N8buckeye08N8buckeye08 Member Posts: 377 ★★★

    I don’t know why you all are forgetting Tatania for Vanguard. No damage from Korg.

    @Hijackwhoop what am I missing in her kit that keeps her from thorns damage? If you’re talking about her haymaker, I feel like there is going to be way too much going on to get the timing perfect when he has his rock stacks.
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