That regen on Weapon X seems like a larger issue. 19 million each time the fight starts, which is more health than can be removed in a single go? I know some of the pool has heal block but this seems way over-tuned
This is actually properly accounted for. He has the Always Forward (can’t heal beyond what he starts the fight with) node, as well as getting a 15 second heal block whenever a mission is completed. You’ll need to be aggressive getting missions accomplished, but this at least is a skill check and encourages you to play into the nodes.
Korg, on the other hand, runs directly counter to the nodes. His kit punishes you for completing missions.
I understood the weapon x heal as 19million at the start of the fight which takes him over what the fight started with. Is that what’s happening?
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Is 4l0ki not doing nightmare raids? Are you not seeing the issues with Korg for yourself? What are your 4l0ki alliance mates saying?
4L0ki is doing Nightmare Raids and has not had any issues thus far - Purgatory & Kitty have been MVPs.
I've been chatting with the folks in charge of Raids to see if any issues went unaccounted for.
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Is 4l0ki not doing nightmare raids? Are you not seeing the issues with Korg for yourself? What are your 4l0ki alliance mates saying?
No offense, but your response here feels like lip service and nothing more. I could have sworn there was something official posted by Kabam about Korg's thorns being toned down for this iteration of raids. I got wiped out and only got about 12 hits in.
That regen on Weapon X seems like a larger issue. 19 million each time the fight starts, which is more health than can be removed in a single go? I know some of the pool has heal block but this seems way over-tuned
This is actually properly accounted for. He has the Always Forward (can’t heal beyond what he starts the fight with) node, as well as getting a 15 second heal block whenever a mission is completed. You’ll need to be aggressive getting missions accomplished, but this at least is a skill check and encourages you to play into the nodes.
Korg, on the other hand, runs directly counter to the nodes. His kit punishes you for completing missions.
I understood the weapon x heal as 19million at the start of the fight which takes him over what the fight started with. Is that what’s happening?
I have not been in the fight yet (I’m on a path starting with Korg), but these are his nodes right here. He should not regen above where he started. You should not lose progress from previous fights.
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Is 4l0ki not doing nightmare raids? Are you not seeing the issues with Korg for yourself? What are your 4l0ki alliance mates saying?
No offense, but your response here feels like lip service and nothing more. I could have sworn there was something official posted by Kabam about Korg's thorns being toned down for this iteration of raids. I got wiped out and only got about 12 hits in.
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Not trying to be vulgar here but how on Earth are we having those two issues when they are pretty much the most obvious problematic ones that should've been looked at when the game mode was first tested before going live... If I was a dev these would've been the main things I would've looked at before letting this whole thing go live lol absolutely ridiculous if these are the first issues we've found so far I wonder what else we haven't found yet. People will say what they will about Miike and Jax but I don't remember the game being this mediocre and full bugs on every new release back then, this is frustrating.
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Is 4l0ki not doing nightmare raids? Are you not seeing the issues with Korg for yourself? What are your 4l0ki alliance mates saying?
4L0ki is doing Nightmare Raids and has not had any issues thus far - Purgatory & Kitty have been MVPs.
I've been chatting with the folks in charge of Raids to see if any issues went unaccounted for.
Is the intent for one role to just be kinda useless for the fight then? Like, if that’s the idea then I’ll bring in Guardian and tickle Korg a little bit to build up charges for my alliance mates, but that feels like bad design to just pick a third of the alliance and say “you don’t get to have fun here.”
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Is 4l0ki not doing nightmare raids? Are you not seeing the issues with Korg for yourself? What are your 4l0ki alliance mates saying?
4L0ki is doing Nightmare Raids and has not had any issues thus far - Purgatory & Kitty have been MVPs.
I've been chatting with the folks in charge of Raids to see if any issues went unaccounted for.
So you've decided everything? I think you should still increase the damage of the Korg's spikes by another 10k. He's not gentle enough with us.
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Is 4l0ki not doing nightmare raids? Are you not seeing the issues with Korg for yourself? What are your 4l0ki alliance mates saying?
4L0ki is doing Nightmare Raids and has not had any issues thus far - Purgatory & Kitty have been MVPs.
I've been chatting with the folks in charge of Raids to see if any issues went unaccounted for.
How does 4Loki have a different map than the rest of us?
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Is 4l0ki not doing nightmare raids? Are you not seeing the issues with Korg for yourself? What are your 4l0ki alliance mates saying?
4L0ki is doing Nightmare Raids and has not had any issues thus far - Purgatory & Kitty have been MVPs.
I've been chatting with the folks in charge of Raids to see if any issues went unaccounted for.
Wish I was in an alliance that had an in with Kabam. Nothing like everyone being on a equal playing field. Three words... conflict of interest.
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Is 4l0ki not doing nightmare raids? Are you not seeing the issues with Korg for yourself? What are your 4l0ki alliance mates saying?
4L0ki is doing Nightmare Raids and has not had any issues thus far - Purgatory & Kitty have been MVPs.
I've been chatting with the folks in charge of Raids to see if any issues went unaccounted for.
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Is 4l0ki not doing nightmare raids? Are you not seeing the issues with Korg for yourself? What are your 4l0ki alliance mates saying?
4L0ki is doing Nightmare Raids and has not had any issues thus far - Purgatory & Kitty have been MVPs.
I've been chatting with the folks in charge of Raids to see if any issues went unaccounted for.
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Not trying to be vulgar here but how on Earth are we having those two issues when they are pretty much the most obvious problematic ones that should've been looked at when the game mode was first tested before going live... If I was a dev these would've been the main things I would've looked at before letting this whole thing go live lol absolutely ridiculous if these are the first issues we've found so far I wonder what else we haven't found yet. People will say what they will about Miike and Jax but I don't remember the game being this mediocre and full bugs on every new release back then, this is frustrating.
1. Obviously it’s in their titles: devs don’t test, they develop; testers are supposed to test (/s). Kabam has fired all the testers and instead outsourced testing responsibilities to players. That has become clear with all the recent releases (monthly bugs, ares fight, level 62, IWD selector, etc.). To bring it even further, I still remember MSD pointed out he had to adjust the champion pool for the dimensional beings carinas run because kabam made it near impossible (even for him) with the initial pool.
2. Miike and Jax departures should have nothing to do with the increase in bugs as they likely had not dev or testing responsibility. I think there’s a bit of recent bias here compounded with perception about responsiveness. This is where I will say I have seen a significant improvement in the haste at which Dave, Mike, and Pinwheel have responded to things in the last 2 weeks. Still not to the level that I believe we would like as a community but there has been significant improvement from a communication standpoint. But the bugs still suck
So 4loki isn't having issues? I think you've proved my previous post to be accurate. Top 10%. Heck..top 1%. Quick everyone..pull out that r3 sig 200 Purgatory that I know everyone has.
So 4loki isn't having issues? I think you've proved my previous post to be accurate. Top 10%. Heck..top 1%. Quick everyone..pull out that r3 sig 200 Purgatory that I know everyone has.
Korg's Thorns may be currently bugged / overtuned - as I said, I spoke with the Team and they're actively investigating now.
Additionally, to this point, Nightmare Raids were intentionally designed to be very very hard. This was always the intention and advertised as such immediately.
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
No one testing the game mode, before releasing the content , is what's up .
So 4loki isn't having issues? I think you've proved my previous post to be accurate. Top 10%. Heck..top 1%. Quick everyone..pull out that r3 sig 200 Purgatory that I know everyone has.
Korg's Thorns may be currently bugged / overtuned - as I said, I spoke with the Team and they're actively investigating now.
Additionally, to this point, Nightmare Raids were intentionally designed to be very very hard. This was always the intention and advertised as such immediately.
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Is 4l0ki not doing nightmare raids? Are you not seeing the issues with Korg for yourself? What are your 4l0ki alliance mates saying?
4L0ki is doing Nightmare Raids and has not had any issues thus far - Purgatory & Kitty have been MVPs.
I've been chatting with the folks in charge of Raids to see if any issues went unaccounted for.
Is the intent for one role to just be kinda useless for the fight then? Like, if that’s the idea then I’ll bring in Guardian and tickle Korg a little bit to build up charges for my alliance mates, but that feels like bad design to just pick a third of the alliance and say “you don’t get to have fun here.”
Lol yep, this is fun. I’m having a great time. This is what having fun in MCOC looks like. I get to be the charge donkey for my teammates and hope they have access to the appropriate counters.
So 4loki isn't having issues? I think you've proved my previous post to be accurate. Top 10%. Heck..top 1%. Quick everyone..pull out that r3 sig 200 Purgatory that I know everyone has.
Korg's Thorns may be currently bugged / overtuned - as I said, I spoke with the Team and they're actively investigating now.
Additionally, to this point, Nightmare Raids were intentionally designed to be very very hard. This was always the intention and advertised as such immediately.
No way they want to pull an uno reverse card on this cause “it’s meant to be hard” 🤣
So 4loki isn't having issues? I think you've proved my previous post to be accurate. Top 10%. Heck..top 1%. Quick everyone..pull out that r3 sig 200 Purgatory that I know everyone has.
Korg's Thorns may be currently bugged / overtuned - as I said, I spoke with the Team and they're actively investigating now.
Additionally, to this point, Nightmare Raids were intentionally designed to be very very hard. This was always the intention and advertised as such immediately.
What about the 70% chance to purify that he's not supposed to have? Or is that working properly and just incorrect text?
And of course no mods have been on the forums in a bit. At some point they need to take an all hands on deck approach to new content launching so they can react a bit better to the bugs they keep letting sneak through.
We're here seeing everything, like always.
Going to bring these two issues to the Raids team to see what's up
Not trying to be vulgar here but how on Earth are we having those two issues when they are pretty much the most obvious problematic ones that should've been looked at when the game mode was first tested before going live... If I was a dev these would've been the main things I would've looked at before letting this whole thing go live lol absolutely ridiculous if these are the first issues we've found so far I wonder what else we haven't found yet. People will say what they will about Miike and Jax but I don't remember the game being this mediocre and full bugs on every new release back then, this is frustrating.
1. Obviously it’s in their titles: devs don’t test, they develop; testers are supposed to test (/s). Kabam has fired all the testers and instead outsourced testing responsibilities to players. That has become clear with all the recent releases (monthly bugs, ares fight, level 62, IWD selector, etc.). To bring it even further, I still remember MSD pointed out he had to adjust the champion pool for the dimensional beings carinas run because kabam made it near impossible (even for him) with the initial pool.
2. Miike and Jax departures should have nothing to do with the increase in bugs as they likely had not dev or testing responsibility. I think there’s a bit of recent bias here compounded with perception about responsiveness. This is where I will say I have seen a significant improvement in the haste at which Dave, Mike, and Pinwheel have responded to things in the last 2 weeks. Still not to the level that I believe we would like as a community but there has been significant improvement from a communication standpoint. But the bugs still suck
1. When someone says devs they're referring to the entire team in general, the fact is whoever is in charge of testing this stuff before it comes out is either lazy or just bad at their job overall. 2. I'm not saying it was because of them, I'm just saying game's been getting worse since they left. No bias here whatsoever, I got jailed by Jax multiples times and at one point banned for a couple months by Miike even. Whether they had to something with this or not who knows, I'm simply stating what I've observed since they left.
So 4loki isn't having issues? I think you've proved my previous post to be accurate. Top 10%. Heck..top 1%. Quick everyone..pull out that r3 sig 200 Purgatory that I know everyone has.
Korg's Thorns may be currently bugged / overtuned - as I said, I spoke with the Team and they're actively investigating now.
Additionally, to this point, Nightmare Raids were intentionally designed to be very very hard. This was always the intention and advertised as such immediately.
Isn't it funny to you that you refer to the difficulty in the moment where Kabam themselves made a mistake? – We special added a change that Korg should not deal damage from spikes at all" "Korg deals damage with spikes" – Um, well, these are really hard Raids and they're Nightmarish, so it does add some difficulty.
So 4loki isn't having issues? I think you've proved my previous post to be accurate. Top 10%. Heck..top 1%. Quick everyone..pull out that r3 sig 200 Purgatory that I know everyone has.
Korg's Thorns may be currently bugged / overtuned - as I said, I spoke with the Team and they're actively investigating now.
Additionally, to this point, Nightmare Raids were intentionally designed to be very very hard. This was always the intention and advertised as such immediately.
What about the 70% chance to purify that he's not supposed to have? Or is that working properly and just incorrect text?
I think it's just a text bug. Went in with DPX and he didn't shrug a single stun off me
So 4loki isn't having issues? I think you've proved my previous post to be accurate. Top 10%. Heck..top 1%. Quick everyone..pull out that r3 sig 200 Purgatory that I know everyone has.
Korg's Thorns may be currently bugged / overtuned - as I said, I spoke with the Team and they're actively investigating now.
Additionally, to this point, Nightmare Raids were intentionally designed to be very very hard. This was always the intention and advertised as such immediately.
Very hard and impossible are two different things , can't you guys at least let us play the game ? Free damage is bs ,and adding a champion that requires intercepts like weapon X just after you guys told us that the game is broken during intercepts is even worse.
So 4loki isn't having issues? I think you've proved my previous post to be accurate. Top 10%. Heck..top 1%. Quick everyone..pull out that r3 sig 200 Purgatory that I know everyone has.
Korg's Thorns may be currently bugged / overtuned - as I said, I spoke with the Team and they're actively investigating now.
Additionally, to this point, Nightmare Raids were intentionally designed to be very very hard. This was always the intention and advertised as such immediately.
I think we all assumed it would be hard commensurate with the upgraded rewards. Half a 7-star and a single T4A doesn’t justify what the players are encountering. It’s much closer to full T7B worthy.
Comments
I've been chatting with the folks in charge of Raids to see if any issues went unaccounted for.
Korg
I have not been in the fight yet (I’m on a path starting with Korg), but these are his nodes right here. He should not regen above where he started. You should not lose progress from previous fights.
People will say what they will about Miike and Jax but I don't remember the game being this mediocre and full bugs on every new release back then, this is frustrating.
Fixing bugs ❌ Nerfing revive caps ✅
2. Miike and Jax departures should have nothing to do with the increase in bugs as they likely had not dev or testing responsibility. I think there’s a bit of recent bias here compounded with perception about responsiveness. This is where I will say I have seen a significant improvement in the haste at which Dave, Mike, and Pinwheel have responded to things in the last 2 weeks. Still not to the level that I believe we would like as a community but there has been significant improvement from a communication standpoint. But the bugs still suck
Additionally, to this point, Nightmare Raids were intentionally designed to be very very hard.
This was always the intention and advertised as such immediately.
https://forums.playcontestofchampions.com/en/discussion/391192/aq-nightmare-raids-questions
Lol yep, this is fun. I’m having a great time. This is what having fun in MCOC looks like. I get to be the charge donkey for my teammates and hope they have access to the appropriate counters.
2. I'm not saying it was because of them, I'm just saying game's been getting worse since they left. No bias here whatsoever, I got jailed by Jax multiples times and at one point banned for a couple months by Miike even. Whether they had to something with this or not who knows, I'm simply stating what I've observed since they left.
– We special added a change that Korg should not deal damage from spikes at all"
"Korg deals damage with spikes"
– Um, well, these are really hard Raids and they're Nightmarish, so it does add some difficulty.
If you had polled the player base about what are the most likely things to go wrong, it would have been Korg’s thorns and WX regen.
But at least 4Loko isn’t having any issues.