Hey folks, I'm sure you'll see the announcement on the Home Page - in case you somehow miss it, a grand update about Raids (including Compensation) has just been posted.
A really good compensation package and seemingly great changes are being made, at the minute it's hard to feel "positive" with the game but thats an amazing start. Keep it up mate 👍
Hey folks, I'm sure you'll see the announcement on the Home Page - in case you somehow miss it, a grand update about Raids (including Compensation) has just been posted.
A really good compensation package and seemingly great changes are being made, at the minute it's hard to feel "positive" with the game but thats an amazing start. Keep it up mate 👍
Can't wait for the posts of bad rng on the titan though 🤣 or the inevitable WHEN
Hey folks, I'm sure you'll see the announcement on the Home Page - in case you somehow miss it, a grand update about Raids (including Compensation) has just been posted.
A really good compensation package and seemingly great changes are being made, at the minute it's hard to feel "positive" with the game but thats an amazing start. Keep it up mate 👍
Can't wait for the posts of bad rng on the titan though 🤣
Hey folks, I'm sure you'll see the announcement on the Home Page - in case you somehow miss it, a grand update about Raids (including Compensation) has just been posted.
Is 4Loki also getting it? They didn't experience any issues
1. I must say, that “difficult” and “fun” typically don’t go together if you look at forums typically. “Fun” would be there are certain tricks, etc, that make it interesting. Which no longer makes them difficult (if using such tricks).
2. Could have swore that the champs were supposed to be switching every single Raids now (wasn’t that one of the original points with Nighmare ?) But it's shown in update how the existing ones, Korg, etc, will be made better (so they’re still there). Or did I misunderstand the initial originals ?
3. Champ Swap Nodes. GREAT. I had suggested a while back a Swap Node, *BUT* add it at the very beginning. In case multiple people join around same time and didn’t see the other person until it was too late and they got in there (or didn’t bother checking if someone took their assigned lane beforehand, etc, etc). Swap at beginning would even let them change to different Role (would be before you move to your Role path). Another Swap where they now have added them, AFTER each defender, is good too, but for different reason that my earlier suggestion.
I think the update feedback from Kabam on this was great, very generous comp, positive news regarding re-evaluating of the complexity of the raids and the teams acknowledgement that difficult content still has to be fun and engaging.
I think it’s important to have challenging content and look forward to seeing the reworked version.
I think the update feedback from Kabam on this was great, very generous comp, positive news regarding re-evaluating of the complexity of the raids and the teams acknowledgement that difficult content still has to be fun and engaging.
I think it’s important to have challenging content and look forward to seeing the reworked version.
It's not just re-evaluating though. They admit to things just not working how they should. Role charges aren't getting counted, Dex is nearly impossible because of the increased model sizes, some abilities weren't working well with how raids was designed.
Hey folks, I'm sure you'll see the announcement on the Home Page - in case you somehow miss it, a grand update about Raids (including Compensation) has just been posted.
Compensation package as well as the changes to some bosses (especially Apoc) are solid, definitely a step in the right direction and I hope you guys can keep this up. I still don't think the game is where it should be but for now I'll hold off on harsh judgement until I see what the rest of the BGs and EQ changes are.
Comments
Keep it up mate 👍
1. I must say, that “difficult” and “fun” typically don’t go together if you look at forums typically.
“Fun” would be there are certain tricks, etc, that make it interesting. Which no longer makes them difficult (if using such tricks).
2. Could have swore that the champs were supposed to be switching every single Raids now (wasn’t that one of the original points with Nighmare ?) But it's shown in update how the existing ones, Korg, etc, will be made better (so they’re still there). Or did I misunderstand the initial originals ?
3. Champ Swap Nodes. GREAT. I had suggested a while back a Swap Node, *BUT* add it at the very beginning. In case multiple people join around same time and didn’t see the other person until it was too late and they got in there (or didn’t bother checking if someone took their assigned lane beforehand, etc, etc).
Swap at beginning would even let them change to different Role (would be before you move to your Role path).
Another Swap where they now have added them, AFTER each defender, is good too, but for different reason that my earlier suggestion.
I think it’s important to have challenging content and look forward to seeing the reworked version.